-
Posts
561 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Neighigh
-
We're interested in using permissions with a system like this. Any chance you'd be interested in doing different multipliers for different permission levels?
-
Thank you! And no I have not seen this option in other plugins, but the main difference is we can't remove the ¤ symbol generated by :C currency. So any alteration to a lang file will result in "$¤1.00". I think one option may be to use :N2 by default in the .cs and we could apply our chosen currency symbol in the lang file.
- 305 comments
-
- #protection
- #base
- (and 5 more)
-
- 305 comments
-
- 1
-
-
- #protection
- #base
- (and 5 more)
-
Error while compiling: RustGPT.cs(267,53): error CS1644: Feature `declaration expression' cannot be used because it is not part of the C# 6.0 language specification Getting this when loading the .cs on the latest version. Really excited to see this in action though!
-
- 315 comments
-
- #bradley
- #bradleyapc
- (and 14 more)
-
- 315 comments
-
- #bradley
- #bradleyapc
- (and 14 more)
-
- 315 comments
-
- 1
-
-
- #bradley
- #bradleyapc
- (and 14 more)
-
- 315 comments
-
- #bradley
- #bradleyapc
- (and 14 more)
-
Thanks @ThePitereq! Best of luck with the health, we really appreciate the effort to release this feature
-
@_senyaaWe've noticed the steering scale config option is affecting them while on land as well as water. I'm sure this wasn't the case in a previous version? I could be mistaken there but I remember the steering being more responsive on ground terrain. The scale is 100% needed for the water steering so I understand the need for it. Any way to make it more responsive on ground terrains?
-
- 1,638 comments
-
- #leveling
- #progression
- (and 19 more)
-
I may be misunderstanding a component of the config, can anyone help me out? "Команды для приза | Command for the prize": For this option - the commands we have set up do not execute on wipe day. Players do get a notification message for their rankings, but do not receive the command rewards we try to use. If anyone has success or tips to help us use this correctly, we would highly appreciate the help
- 129 comments
-
- #stats
- #statistic
-
(and 3 more)
Tagged with:
-
03/03 08:52:14 | Error while compiling: IQBearRide.cs(2193,55): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead We're seeing this after yesterday's update. Hope all is well and this isn't too big a fix.
-
Thank you so much for looking into and resolving this - it's hugely appreciated that you took the time to find the issue - you're awesome!
-
I can PM you our config.
-
Thanks, I'll keep a copy of my current config in the event this happens again. Sorry I didn't hang on to it prior to this ticket, I checked to see if I could recover it but it's been overwritten at this point.
-
My config worked without issue in all cases up until the updates. In a compare test, the only difference between my config and the new one was the new lines added and my variables for each option. Adding those lines allowed the config to update without any issue. I'd suggest trying a test with one of your previous versions configs and then switching to the newest .cs.
-
When trying to update to the current version, the config is not updating. This is 3 versions in a row that we had to rebuild the config. Can we please make this a little more user friendly?
-
@Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though. Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions.