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Everything posted by Neighigh
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Thanks man! Appreciate it! Here's my log with a little more detail: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)
- 432 comments
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- #abilities
- #boss
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- 432 comments
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- #abilities
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@SteenamarooI've been getting a little hiccup in console for a while, any idea what this might be? I can't seem to pin it down on my end. 28/08 09:46:46 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 1,333 comments
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- #leveling
- #progression
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- 1,333 comments
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- #leveling
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I've done this for creating my own skill - not sure on the full limitations of it, still playing around myself lol "Prison Wallet": { "enabled": true, "max_level": 3, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 58, "Value": 4 }, "icon_url": "https://i.imgur.com/CTyjGoz.png", "permissions": null },
- 1,333 comments
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- #leveling
- #progression
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
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Currently we have all monuments listed as spawn points for all our bosses. Sometimes they all end up at one location - which isn't so bad, when this happens players flock to the usually Boss guarded but now vacant Monuments for the loot. If you wanted them to spawn at random monuments, you could technically give them monument sets, just don't give the same monument to a second or third boss and you should be good. That being said, there isn't a way to limit the maximum amount of bosses on at a time unless you run multiple configs and load/unload the plugin - which is a little jarring considering it spawns them all at once instead of staggering their spawns. A feature to control maximum spawns and a spawn queue would be very helpful
- 432 comments
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- #abilities
- #boss
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- 195 comments
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- #permissions
- #admin
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- 195 comments
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- #permissions
- #admin
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(and 7 more)
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- 195 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 195 comments
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There were 5 updates in a 24 hour span, we're running the most recent version with no issues as well. Bout 140ish plugins all running swell. I'm pretty sure the first note on the last update was to correct the problem some people are seeing. I'd suggest running a steam and oxide update on any servers not working correctly just to be safe. Hope this helps!
- 195 comments
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- 1
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- #permissions
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Tagged with: