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Everything posted by Neighigh
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Thanks JBird! I do have the Newest Version of NPCSpawn and Boss Monser, yes! I have Detect set to True, Bosses were not using abilities on players they could not see prior to the updates to fix the AIBrain this month. Perhaps I need to delete my config and allow the new plugin to create a new config? I'll open a ticket and share mine so we can look it over.
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- #abilities
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- 435 comments
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I posted on MadMappers but I want to communicate here too: ["Radius (to disable all abilities, set the value to 0)":] no longer uses ["Detect the target only in the NPC's viewing vision cone? [true/false]":] This has meant that players are getting hit by abilities from Bosses before the player attacks/causes aggro. If there is a workaround for this please let me know - We use these abilities at long ranges to keep a challenging environment for all tactical approaches(ei:Snipers). ["Attack Range Multiplier":] Also does not affect the Abilities anymore. Both this and the Radius option used to affect the Abilities but no longer do after the recent update. The reason this is so critical is because players can't get close to the Boss before it starts using an ability. Making the Radius shorter helps this, but allows players to stand at long range and clear the Boss with little difficulty. Before version 1.0.9 the abilities were only triggered after the Boss had a target, either by being attacked or when they saw an enemy. I hope that's enough information to help understand the change and complications we see. If we need any more details I'm happy to discuss!
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- #abilities
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- 1,354 comments
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- #leveling
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- 435 comments
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We use custom items that perform commands to give players skill points. When they get one they get a little bonus. They also can get bonus points next wipe for being top of the scoreboard. This all lets them go over the level cap and use the maximum points cap. It's very useful for us for these reasons.
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- #leveling
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- 435 comments
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Update on this: Everything is now working correctly after I did a little double checking. Issue was on my end. However ScientistNames.cs continues to be incompatible. Before the update it worked great so I'm not sure what changed. Main problem with this is renaming the boss prevents them from dropping loot from the loot table and giving out economics, etc. I've removed ScientistNames.cs from our server for now, but would like to see some compatibility here as the two together allow all NPCs in game to have special names.
- 435 comments
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- #abilities
- #boss
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- 435 comments
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To add to this: It looks like the plugin is now having a conflict with ScientistNames.cs - The icons on the map read as the random names assigned from that plugin rather than the Boss names set. In my case, the Bosses don't move or attack, but do use their abilities. - I assume this is why I'm getting the error from before, as they seem to be stuck without any pathing.
- 435 comments
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- #abilities
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- 435 comments
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Yup you're right, still kicking around. I can't seem to pin down the trigger on this but if I do I'll share here right away! 03/09 01:47:10 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Thanks man! Appreciate it! Here's my log with a little more detail: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)
- 435 comments
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- #abilities
- #boss
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- 435 comments
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@SteenamarooI've been getting a little hiccup in console for a while, any idea what this might be? I can't seem to pin it down on my end. 28/08 09:46:46 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 1,354 comments
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- #leveling
- #progression
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- 1,354 comments
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I've done this for creating my own skill - not sure on the full limitations of it, still playing around myself lol "Prison Wallet": { "enabled": true, "max_level": 3, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 58, "Value": 4 }, "icon_url": "https://i.imgur.com/CTyjGoz.png", "permissions": null },
- 1,354 comments
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- #leveling
- #progression
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- 599 comments
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- #rust
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- 599 comments
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- 599 comments
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- #rust
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- 599 comments
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- #rust
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