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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Heli Signals

    I do agree, the skill to hit it at range should be rewarded. We're looking to find an appropriate balance for players that want to 'steal' a signalled heli. If players pay for the heli, or Bradley, we want them to have priority on the aggression, but still allow other players to engage respectfully. A limit on the range to damage the enemies helps us prevent people stealing an expensive called heli/bradley from across the map. Of course we're open to other possibilities that allow players to engage/counter these signals fairly. We don't want to lock the signals to the caller, only reduce the likelyhood of losing their rewards to poachers.
  2. Neighigh

    Heli Signals

    Was wondering if we could add a <Maximum Range Players Can do damage to Heli:> option? Actually this would be awesome for Bradley Drops too! This would help me keep players from tagging helis/bradleys from silly distances.
  3. Neighigh

    Skill Tree

    Hey just a heads up, making a more expensive respec cost is already possible. We start players by default with a respec cost modifier of 0.1 and every ten levels we up that value until it reaches the 'maximum' amount at 1.0. And thanks to your system, that all goes away on a wipe too!
  4. Neighigh

    Bradley Drops

    Thank you! Highly appreciated, it helps with our dense map and situation a lot
  5. Neighigh

    Bradley Drops

    @ZEODEIs it possible we can have control of the variable for the distance from objects/buildings we're allowed to throw the signals? I've noticed for buildings and objects it looks to be using the patrol distance currently. For us that's a little much so I went in and divided it by 10 in the .cs(this way I was able to keep our large patrol distance while shortening the distance from objects/buildings) but it would be super helpful to have a variable to control in the config.
  6. Hey that would be great on our end. We have furnace levels and it works that way as well. Definitely helpful if the players are using the Button for pickup that you have.
    Khan's helped us gain full control over variables surrounding every power source with this plugin. He's even taken special requests to improve the quality of life of the plugin and provided even more variables than originally laid out. 5 stars for the genuine support and 1 on 1 consultation, Khan has gone above and beyond in working with us, keeping an open mind and passionate attitude. 5 stars on the efficient execution and usefullness of the plugin itself! Awesome idea, great implementation!
  7. Neighigh

    Bradley Drops

    Do your config names match like so? "Angry Bradley Signal": { "APC display name": "Angry Bradley Signal", I had the same problem, the plane would never spawn unless the names were listed the same in both lines for every signal I made for our server.
  8. Neighigh

    Bradley Drops

    @ZEODEIs there a chance you will be adding Server Rewards/Economics rewards for each tier? It would be awesome if that's possible. Actually, something we've been really liking from some of our event plugins is the ability to execute an RCON/Console command at the end of the event. This way we can give items or permissions to players that do difficult things on our server. Like taking the hardest Bradley, I would love to give some awesome rewards for beating them
    Great execution! Lots of customizability with the Bradleys, and plenty of options to bring in your own skins and names for your signals. We were getrting ready to search for commissions for this exact feature on our server. We're super happy with the results and very very thankful for the well timed release! Edit: We've made a whole promo video showcasing ALL our event calls like Bradley Drops and Heli Signals to demo the experience you can have with this. Check it out!
  9. Neighigh

    Bradley Drops

    I figured out my problem. I had to make sure the Profile Name and the APC display name matched in the config. Works great! Thank you, I've been hoping for something like this to roll around!
  10. Neighigh

    Bradley Drops

    @ZEODEHi! I seem to be having issues getting a plane to spawn. The console doesn't give an error, the supply signal works fine though. We just never see a plane come by for the Bradley Drop.
  11. It appears players are losing the upgrade levels for the recycler when they use the pickup feature. Any chance this is a temporary bug?
  12. Neighigh

    Raidable Bases

    Copy! I see what you mean. Not sure why the SAMs aren't firing at all, those settings are valid and should be doing what you want(I think lol). Raidable Bases clearing trees for the spawn makes sense. Maybe it's possible to omit pasted trees during that deletion or clear the trees before the base is pasted. Wouldn't want to turn that off entirely, could end up with an oops.
  13. Neighigh

    Raidable Bases

    75 is a very low range, I think most turrets outrange this by default so I'd suggest first trying to increase that. I'm pretty sure you can't copy the Big Swamp Trees into a base file so that won't be a thing. There are some creative approaches to putting bases on stilts but those giant swamp trees aren't usable right now. There may be a way to get the prefab to spawn outside of this plugin, from there you could force the spawn point for your design, although... Placement and rotation would be mighty hard to get right..
  14. I haven't heard back on this but I've removed these lines from the plugin to remove the error. Trying to start a Quarry or Pumpjack without fuel doesn't seem to be harmful without these so I don't know why we needed these lines. I wasn't sure if the HasFuel Bool was hooked up to anything else so this seemed the optimal patch for now. if ( !HasFuel ( quarry ) ) { DirectMessage ( player, "This machine requires fuel to operate." ); quarry.SetOn ( false ); }
  15. Neighigh

    Raidable Bases

    I have this showing up as well, I noticed it appeared when I was trying to place things on buildings where vanilla fp build ruling would block me. Doesn't appear anything is actually breaking or glitching when this comes up on my end.
  16. I was thinking the same thing. Ours always drops the box of car parts in every instance. I'll post tonight as well on this.
  17. I'd like to second this request, same situation. I've opted to use low quality parts just to keep the balance but the drawback is we've got slow cars. Would be delighted to see the parts go with the cars
  18. Just wanted to ping this in case it didn't notify the author. I do understand this is undergoing changes/possibly a rewrite, so no pressure, thank you, and take your time!
  19. Finding the above message when trying to start up the quarreis/pumpjacks today. Both static and placed entities. I've completely resinstalled and cleared the config with the same results. We've not had any updates or changes since yesterday so this seems impossible on my end but looks to have happened anyways. Uninstalling the plugin results in everything working normally, so I've assumed there's something here we can do.
  20. "/path/to/your/oxide/data/ServerRewards/player_data-backup.json" Are we looking for the C:\ Drive path here? We use a hosted server so I'm not sure I'm going to have a full path to the server directory.
  21. Working well on my end! Any chance there's a way for us to use this with oxide/data files as well? If we could specify the path ourselves with the naming conventions that would be mega helpful. Exe: [<number>d][<number>h][<number>s][<data/config>][<optionalsubfolderA>][<optionalsubfolderA>]<configname>.json Hoping this idea flies well with you, it would make a world of difference for us!
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