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Everything posted by Neighigh
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Just wanted to ping this in case it didn't notify the author. I do understand this is undergoing changes/possibly a rewrite, so no pressure, thank you, and take your time! â¤ï¸
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Finding the above message when trying to start up the quarreis/pumpjacks today. Both static and placed entities. I've completely resinstalled and cleared the config with the same results. We've not had any updates or changes since yesterday so this seems impossible on my end but looks to have happened anyways. Uninstalling the plugin results in everything working normally, so I've assumed there's something here we can do.
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- 6 comments
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- #serverrewards
- #server rewards
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(and 2 more)
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Working well on my end! Any chance there's a way for us to use this with oxide/data files as well? If we could specify the path ourselves with the naming conventions that would be mega helpful. Exe: [<number>d][<number>h][<number>s][<data/config>][<optionalsubfolderA>][<optionalsubfolderA>]<configname>.json Hoping this idea flies well with you, it would make a world of difference for us! 🙂
- 1 comment
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- #config
- #configuration
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I've heard this come up before, not sure if it was above with a solution but I'm fairly certain restarting your server will fix the issue. We've gotten into the habit of restarting our server at regular times every day to clear memory data but it works well to remove persistent bugs like this as well. If my memory serves right, this can happen when another function during saving gets hung up and ceases to complete. So reloading the plugin won't help. There could be a way to stop save functions via commands but I'm unaware of any that exist.
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- 75 comments
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- 75 comments
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- 75 comments
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Yeah we've tried starting the server without any plugins and still had the same issue. When we wipe on the 6th I can give you an update if it stopped on a fresh map though! 🙂
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Yes we've tried this. Unfortunately even unloading the plugin doesn't stop the issue anymore. We've unloaded everything and still have the errors coming up. I've deleted all cars off the map via command as well with the same results. I have a feeling this is either a stuck ai somewhere or maybe it was the map? I'm going to try running something to delete all npcs and see if the error stops.
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Ok so I have it in place and it does indeed clear the error in RCON - although in server console/logs it still outputs there. Just had a crash, seems to happen every couple of hours but only if people are online. These two seem to be the main culprits. I wish they'd tell me the filename so I could be sure about this being a Traffic Drivers issue. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) I'll keep digging for more information in the meantime.
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Thanks walkinrey! I'll give this a shot and get back to you. I spent all last night unloading things and it never stopped. For now I'm betting on console filter as well 🤞
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We've been getting the following error spam in console after running the plugin for an hour or two. I'm hoping there's something we can track down for this as we cannot use the plugin if it continues. Kinematic body only supports Speculative Continuous collision detection We are using a procedural map seed: 1895948003 size: 3500 The problem only seems to occur when there are 2+ players online. Hopefully this helps get the problem pinned down! TrafficDrivers.json
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- 429 comments
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- #abilities
- #boss
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Thanks JBird! I do have the Newest Version of NPCSpawn and Boss Monser, yes! 🙂 I have Detect set to True, Bosses were not using abilities on players they could not see prior to the updates to fix the AIBrain this month. Perhaps I need to delete my config and allow the new plugin to create a new config? I'll open a ticket and share mine so we can look it over.
- 429 comments
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- #abilities
- #boss
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- 429 comments
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- #abilities
- #boss
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I posted on MadMappers but I want to communicate here too: ["Radius (to disable all abilities, set the value to 0)":] no longer uses ["Detect the target only in the NPC's viewing vision cone? [true/false]":] This has meant that players are getting hit by abilities from Bosses before the player attacks/causes aggro. If there is a workaround for this please let me know - We use these abilities at long ranges to keep a challenging environment for all tactical approaches(ei:Snipers). ["Attack Range Multiplier":] Also does not affect the Abilities anymore. Both this and the Radius option used to affect the Abilities but no longer do after the recent update. The reason this is so critical is because players can't get close to the Boss before it starts using an ability. Making the Radius shorter helps this, but allows players to stand at long range and clear the Boss with little difficulty. Before version 1.0.9 the abilities were only triggered after the Boss had a target, either by being attacked or when they saw an enemy. I hope that's enough information to help understand the change and complications we see. If we need any more details I'm happy to discuss!
- 429 comments
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- #abilities
- #boss
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- 1,290 comments
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- #leveling
- #progression
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- 429 comments
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- #abilities
- #boss
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We use custom items that perform commands to give players skill points. When they get one they get a little bonus. They also can get bonus points next wipe for being top of the scoreboard. This all lets them go over the level cap and use the maximum points cap. It's very useful for us for these reasons.
- 1,290 comments
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- #leveling
- #progression
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- 429 comments
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- #abilities
- #boss
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