Jump to content

Neighigh

Creator
  • Posts

    493
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Neighigh

  1. Version 1.1.0

    9 downloads

    Modular Skyscrapers is a package created to help you create a wide variety of buildings quickly and without error. Each modular skyscraper has been carefully reduced to a low entity count to efficiently allow a large amount of buildings across any map without performance issues. Modular building materials can be quickly swapped out to further create variences in your maps without destructive workflows. Buildings: Skyscraper Modular A Skyscraper Modular B Skyscraper Modular C Skyscraper Modular D Skyscraper Modular E Skyscraper Modular F Skyscraper Modular G - Thin concrete skyscraper with single row of windows Skyscraper Modular H - Peaked topper with gold plating and pike Skyscraper Modular Midsection A - Concrete arch with thick windows Skyscraper Modular Midsection B - Concrete arch with thin windows Skyscraper Modular Midsection C - Double Concrete Arch Skyscraper Glass Modular F - Octagon Glass Building Skyscraper Glass Modular G - Large Circular Skyscraper Skyscraper Glass Modular H - Medium Circular Skyscraper Skyscraper Glass Modular I - Small Circular Skyscraper Skyscraper Glass Modular A Skyscraper Glass Modular B Skyscraper Glass Modular C Skyscraper Glass Modular D Skyscraper Glass Modular E Skyscraper Glass Modular Slanted A - Wide Slanted roof Skyscraper Glass Modular Slanted B - Slanted roof Skyscraper Glass Modular Triangle A - Sliced 'Skyscraper Glass Modular E' Skyscraper Glass Modular Triangle B - Half Sized 'Triangle 'A' Skyscraper Glass Modular Triangle C - Half Sized 'Triangle 'B' Skyscraper Glass Modular Triangle D - Half Sized 'Triangle 'C' Skyscraper Glass Modular Midsection A - Double Stacked Arched building midsection, more concrete Skyscraper Glass Modular Midsection B - Arched building midsection, more concrete Skyscraper Glass Modular Midsection C - Double Stacked Arched building midsection, more glass Skyscraper Glass Modular Midsection D - Double Stacked Arched building midsection, more glass Addons: Skyscraper Modular Addon A - Thick overhang with thick windows, 6 tall Skyscraper Modular Addon B - Medium Overhang with medium windows, 6 tall Skyscraper Modular Addon C - Medium Overhang with thin windows, 6 tall Skyscraper Modular Addon D - Thin overhang with thin windows, 6 tall Skyscraper Modular Addon E - Thin overhang with medium windows, 6 tall Skyscraper Modular Addon F - Thick overhang with thick windows, 2 tall Skyscraper Modular Addon G - Medium overhang with medium windows, 2 tall Skyscraper Modular Addon H - Small overhang with windows, 2 tall Skyscraper Modular Addon I - Thin overhang with thin windows, 2 tall Skyscraper Glass Modular Addon A - Stacked Two Level Sidepiece Skyscraper Glass Modular Addon B - Generic 'T' Styled emblem for buildings Balconies: Balcony A Balcony Concrete A
    $5.00
  2. Version 1.0.0

    7 downloads

    An apartment building created for my "Heart Of The City" map. This monument features 20 floors with an elevator, fire escape, indoor fire escape, and multiple explorable apartments in the building. Check out the tutorial video featuring all the apartment building details:
    $10.00
  3. Thank you! The map and password are provided with the .zip Most of the prefabs are actually basic cubes - I've spent a great deal of time creating lightweight-modular buildings made of tileable cubes to resolve a lot of LOD/FPS/Performance issues. With a little strategic spacing of the city it runs great pretty much everywhere - The West Coast Casino is a little heavy but I believe simply removing some lights will increase performance in that area if it's needed. Currently the beta version I'm running on my server is running at about 9-10gb(I'm also running a little over 150 plugins there) On my home test server, v1.0.4 runs at a low 9gb, no plugins running during my test. Hope that helps Happy to talk more about it!
  4. Version 1.6.0

    48 downloads

    The Heart of the City was designed to give players the chance to build WITHIN city limits and provide a vast amount of additional features and locations to explore and call home. A massive casino houses the map vault, and is guarded by staff and a complicated puzzle. Many vacant buildings and basements can be found around the map to call home, some may even opt to use a 'keycard bunker' to store their loot. The roads are built to accomodate plugins such as Convoy or Traffic Drivers while still targetting the 'post-apocolyptic nature of the aesthetics. Take over a suburb neighborhood, industrial outskirt, or go right to the heart of downtown, there's a place for every lifestyle to call home! Promo and test videos filmed on HOTC: Prefab Count: 113k Map Size: 4500 Players can build in and around all unmarked buildings. Supports Bank Heist, BetterNpc, Drone Event I plan to continue adding to this map every rotation, if there are any bugs or flaws I will correct them with a report. Custom Monuments: West Coast Casino - A large casino built at the heart of the city. This monument includes a complicated puzzle that can be tackled with some experimentation. The puzzle includes 'red-herring' switches and fuse boxes, toggling cameras, a timed elevator, and a turret guarding the vault. Skytrain Stations - Several Skytrain Stations around the map serve as spawn points for train wagons. Bradley Arena - A massive arena guarded by a circling Bradley. Abandoned Apartments X2 - A vertical monument designed to have players search individual apartment units through the building. Diner X4 - A small and easy monument similar to oxum's gas station, built with dining area, bathrooms, office, and kitchen. Nodedust Park - A desolate park with a dried up river and dead pine trees - Habitable. Oil Swamps - Sunken swamp land filled with oil from a collapsed factory - Habitable. Custom Abandoned Lighthouse X2 - Lighthouse on a very tall cliff laid with abandoned dwellings Art Gallery - A Safe Zone for artists to paint with security Skatepark - A Safe Zone for players to hang out, and ride the new bikes Mini-Mall - Consists of 1 Supermarket and 3 additional similar storefronts with loot Roadside Fruitstand - Micro Monument outside of Junkyard with a small amount of loot Bus Depot - A green card monument near the south western harbor and skytrain Facepunch Monuments: Oxum's Gas Station X 4 Abandoned Supermarket X 4 Bandit Camp Large Barn X2 Large Fishing Village Outpost Large Harbor Small Harbor Junkyard Powerplant Water Treatment Satellite Dish Train Station Arctic Research Base Large Oil Rig Small Oil Rig
    $20.00
  5. Neighigh

    TC Levels

    No problem! Realistically the line should be changed to accomodate the error, but I don't know what needs to be done to the code. Luckily removing the line doesn't cause any other errors so we should be able to ignore it until @Yunprovides us with a code fix.
  6. Neighigh

    TC Levels

    For anyone experiencing issues with this so far, remove line 678 from the .cs - I don't expect TC auth limit will work properly after this but it's a hotfix to get the thing running for now
  7. Neighigh

    TC Levels

    @YunThis appears to be linked to server restarts. Some players are expierencing a tick that removes their hqm from the tc. Should I just avoid 100% reduction in the config?
  8. Neighigh

    TC Levels

    Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. We have loot protection on the server so these players were the only ones with access to their tcs. I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?
  9. Neighigh

    Bradley Stuck at Silo

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
  10. Neighigh

    Bradley Stuck at Silo

    Made an update to the pathing and cleared the topo layers near the pathing to help make Bradley's path a little smoother. Should be all good to go now!
  11. Neighigh

    Bradley Stuck at Silo

    Thanks Joe! I'll have his path updated today for you.
  12. Neighigh

    Bradley Stuck at Silo

    Changed Status from Pending to Work in Progress
  13. Neighigh

    RPC Error

    Crap that is on me! I had a lot of notifications and missed this - sorry man! I got 1.8.1 on the 1st and overlooked the update. My fault!
  14. Neighigh

    RPC Error

    KombatWombat kicked: RPC Error in ItemCmd We're seeing this with a couple different interactions with vanilla backpacks: One player tried drag/drop swapping the two bags and they were kicked - When they came back, there was an extra large loot bag on the ground that nobody could interact with. Another player had tried to drop their modded bag of holding while carrying a vanilla backpack, they were kicked with the same error - - When they came back, there was an extra large loot bag on the ground that nobody could interact with. If I uncover more info while investigating I'll post here - right now I'm assuming it has more to do with 'worn' bags so I'm starting my tests there.
  15. Neighigh

    Jet Ski

    @_senyaaLooks like a repeating Buoyancy Cycle check is going out and preventing the jet skis from floating.
  16. Neighigh

    Fire And Ice

    Version 1.3.1

    8 downloads

    A biome contrast map made to challenge players with the two harshest biomes in Rust. Fire and Ice features a huge ice shelf melting into a bordering desert, a large fresh water lake, 4 seperate military bases, huge ice caves, and so much more! Terrain topology has been carefully considered to accomodate hemp and node spawns, and dozens of pathways up the massive Ice Shelf have been designed to help players rise to the top. We have taken the time to playtest this with our playerbase on two different wipes and the response has been overwhelmingly positive! Prefabs: 23k Size: 3500 Map Designed to Challenge Players with the most Extreme Biomes. Desert, Jungle and Arctic Biomes Supports Bank Heist, Drone Event We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report. Custom Monuments: Abandoned Lighthouse X2 - Same lighthouse, but on top of a huge cliff with a built in hermit settlement Underwater Vein - An underwater mining trench Bradley Road - Passes through both Arctic Research and Satellite Dish Monuments Ice Cavern Network - Two seperate networks of caves through the Ice Shelf, contains nodes and completely buildable Radiation Tunnel - Map-length tunnel with radiation, loot, and zombies Service Tunnel X2 - Abandoned tunnels with loot and zombies - Connect directly to Missile Silo and Abandoned Military Base Roadside Crash X4 - 4 Accident sites with loot Roadside Station X3 - Small service stations with loot and fuse operated car lifts Roadside Market - Small fruitstand with food and loot Tunnel Bridge - Cars, loot, murderers and zombies - Connects to the Military Silo Service Tunnel Dry Bridge - Cars, loot and murderers Volcanic Island X3 - Small, Medium and Large Volcanoes with loot, npc scientists, and drones Facepunch Monuments: Radtown Military Tunnels Airfield The Dome Missile Silo Military Base(X4) Oxum's Gas Station Bandit Camp Large Fishing Village Outpost Ferry Terminal Large Harbor Small Harbor Satellite Dish Train Station Arctic Research Base Sulfur Quarry - Integrated into Mining Outposts Stone Quarry - Integrated into Mining Outposts HQM Quarry - Integrated into Mining Outposts Mining Outpost(X2) Large Oil Rig Small Oil Rig Underwater Labs - With Vault Door Small Stables Large Stables Water Well X4
    $20.00
  17. Neighigh

    The Archipelago

    Umod forums explain the issue regarding missing doors/card readers not working. That's a build bug. If restarting your server doesn't work you're going to need to wipe it so the map is reloaded. Make sure to delete the map saves so it doesn't try to reload what it already made. The reason this happens is because something isn't telling the server to put the doors in place or connect the IO entities when it built the map the first time during wipe. It's rare, but happens with all custom maps from time to time. The red text at oil rig is flagged as a FP bug since last month, so we're all kind of waiting for the next FP update for that to disappear. I'm pretty sure it has to do with the siren light asset used in oil rig being updated in December. If none of the above works for you, there may be a plugin conflict - The oil rigs and labs are vanilla monuments, only custom item is a hackable crate in labs. I can assist further with a plugin conflict debug once you've ruled out the server wipe.
    We're STILL using this and it got EVEN BETTER! With the Karuza vehicle support recently added we were able to bring this to a group of content creators this last weekend and they wouldn't put it down! We even went and made ANOTHER video with the custom cars from Karuza - You really can see all the work these guy put in - 100/10 plugin!
  18. Neighigh

    Sputnik

    Sputnik is one of the tougher events our players can call up and challenge on our servers. The plugin came in great shape and we really enjoy the default crash site prefabs. We've had this for a couple of years now and there have been significant improvements to performance and npc/turret behavior. Adem is a MAJOR winner for being able to pump out all these really cool events. Huge thanks for making this one! Here's a promo video with a bunch of other Adem/KpucTajl/Mad Mapper Events, we LOVE your work!
    Defendable Homes is a HUGE deal on our PVE Server. We utilize many different event based plugins to create challenges for players at their convenience. Having NPCs come to raid your base with a payoff at the end is something that is constantly being run by someone. Given it's a PVE server, players are highly greatful they have the opportunity to still build a base, and defend at their leisure. Huge thanks for making this one! Here's a promo video with a bunch of other KpucTajl/Adem/Mad Mapper Events, we LOVE your work!
    I've really never left a review for this?! We've been usign this for almost 4 years!!! It's amazing, the configs are the most comprehensive available for ANY plugin made. Nivex has helped us sort out a wide range of challenges over the years and we've seen the configs nearly double in size. If there's an option you are thinking MIGHT exist for an NPC base, it most definitely does at this point. No shortage of ingenuity here! We enjoy this and a wide range of other event plugins in our system. Check out our promo video featuring Raidable Bases along with many other popular plugins if you're still not 'sold':
    We have hundreds of custom items on our servers that utilize this plugin for calling commands and events. We recently built a whole new system that allows us to utilize many different events like Plane Crash, Sputnik, Convoy, and more to create more progression and challenges for our players. I highly recommend being creative with how you introduce events to players so they can be utilized to their fullest potential. This is the BACKBONE to our Events system, check out the promo video to see how many different event calls we were able to make with just Commands Item running the show:
  19. Neighigh

    The Archipelago

    On my end, I don't have any of these bugs showing up. You may want to check for plugin conflicts because the oil rigs are a single asset, not split up - so anything missing would more likely be from the server building the monument or plugins interfering with the build process.
  20. Copy that! I have a few ways I can go about having both if they look inaccessable - just a little reworking configs really. What I'm really hoping for is being able to use the same item shortname as vanilla backbacks, for the new backpack models to show up lol
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

131.6k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.