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Everything posted by Neighigh
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Ok, should be a lot better in V1.1.1 - Let me know if those NPCs respond better, could be something else entirely but we'll start here
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Changed Status from Pending to Work in Progress
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Gotcha, it may be that the dirt roads covering the ashphault aren't close enough to the navmesh. I'll tighten that up right away!
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Changed Status from Work in Progress to Closed
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So the paid version of Stack Modifier still conflicts with TCLevels. I've swapped to the free version on UMOD and it's all fixed now, I'd recommend if anyone is using this plugin and needs the two concepts to work together, to do the same.
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Sent you beta in PM
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I've got all the water surfaces fixed as of today - Still planning to put in more time with the map this week - If you'd like an earlier beta of the next version I can get that for you.
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Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Thanks man!! Will have this fixed along with some new design features before forced
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Seems after recent updates, the stack multiplier option in the config for this is no longer compatible with StackModifier by @Khan Not sure what the issue is, but unloading StackModifier results in the stack multiplier option working correctly. There are no errors or logs in console to report, so I've tagged Khan here in case there's something under the hood that needs to be resolved.
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LOVE this so much! I've been using it a long time and have numerous applications for it. I highly recommend racetracks and water maps for the best uses. Arctic biomes become more tolerable with these as well, they really are the perfect multi-terrain vehicle. Here's a couple examples from me of their appeal(If this doesn't convince you this plugin is awesome, I don't know what can):