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Neighigh

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Everything posted by Neighigh

  1. Ok, should be a lot better in V1.1.1 - Let me know if those NPCs respond better, could be something else entirely but we'll start here
  2. Changed Status from Pending to Work in Progress
  3. Gotcha, it may be that the dirt roads covering the ashphault aren't close enough to the navmesh. I'll tighten that up right away!
  4. Neighigh

    Missing Rivers and Lakes

    Changed Status from Work in Progress to Closed
  5. Neighigh

    Lag

    Changed Status from Work in Progress to Closed
  6. Neighigh

    Lag

    Anytime! I've added cloudless islands to the newest version, tested the performance increase on one of my maps and it was quite significant - thank you!
  7. Neighigh

    Lag

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Neighigh

    Lag

    Sure! I can get some low/no fog options published later tonight
  9. So the paid version of Stack Modifier still conflicts with TCLevels. I've swapped to the free version on UMOD and it's all fixed now, I'd recommend if anyone is using this plugin and needs the two concepts to work together, to do the same.
  10. Neighigh

    TC Levels

    Just had this happen again after a few manual restarts and a steam update. We were trying to debug a server connection issue. I'm not sure if the bug can be replicated. Is the plugin resetting data after steam/oxide updates? It's my only clue as to what's causing this.
  11. Neighigh

    Missing Rivers and Lakes

    Sent you beta in PM
  12. Neighigh

    Missing Rivers and Lakes

    I've got all the water surfaces fixed as of today - Still planning to put in more time with the map this week - If you'd like an earlier beta of the next version I can get that for you.
  13. Neighigh

    Missing Rivers and Lakes

    Changed Fixed In to Next Version
  14. Neighigh

    Missing Rivers and Lakes

    Changed Status from Pending to Work in Progress
  15. Neighigh

    Missing Rivers and Lakes

    Thanks man!! Will have this fixed along with some new design features before forced
  16. Seems after recent updates, the stack multiplier option in the config for this is no longer compatible with StackModifier by @Khan Not sure what the issue is, but unloading StackModifier results in the stack multiplier option working correctly. There are no errors or logs in console to report, so I've tagged Khan here in case there's something under the hood that needs to be resolved.
  17. Neighigh

    Jet Ski

    LOVE this so much! I've been using it a long time and have numerous applications for it. I highly recommend racetracks and water maps for the best uses. Arctic biomes become more tolerable with these as well, they really are the perfect multi-terrain vehicle. Here's a couple examples from me of their appeal(If this doesn't convince you this plugin is awesome, I don't know what can):
  18. Neighigh

    Jet Ski

    @_senyaaAny Chance we could use the ctrl key to toggle bouyancy strength? Thinking it would be really cool to be able to dip underwater briefly while driving to avoid obstacles like iceflows or water junkpiles.
  19. Had an idea - possible to allow a held input to toggle gather all to on? So players could hold leftshift or another desired key while looting or picking items up to put them straight into the backpacks?
  20. Neighigh

    Meteor Event

    Yup, thinking of something like what I see in Convoy - So players will know which meteors will despawn next and they can prioritize their travel routes.
  21. Neighigh

    Convoy Reforged

    @AdemI've had some cars get pushed off the road by players or other obstacles. Wondering if it's possible to have cars reset to their place in the line if they get pushed off road? Had some confusion with players when they can't find the car/guards to kill lol
  22. Neighigh

    TC Levels

    Has anyone else been seeing this plugin lose it's data recently? All my players data has been reset and I'm having a difficult time tracking down how and when.
  23. Neighigh

    Meteor Event

    Curious if we could put a despawn timer on the map icon? Similar to the other events so players know when they'll despawn and what to go after first.
  24. @walkinreyAny chance we can do bike support for this? Would be interesting to have the npcs doing the same thing with them too.
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