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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Bank Heist

    @FoxMods Any chance we can plan up turret spawns for this? It would be awesome to have peacekeeper turrets that could be destroyed/avoided in our designs.
  2. Neighigh

    CS1644

    Thanks @GOO_! We'll be adding Carbon to the server in the future. This seems extremely helpful, we're excited to get a look!
  3. Neighigh

    CS1644

    Error while compiling: RustGPT.cs(267,53): error CS1644: Feature `declaration expression' cannot be used because it is not part of the C# 6.0 language specification Getting this when loading the .cs on the latest version. Really excited to see this in action though!
  4. Neighigh

    Bradley Drops

    Pretty sure you need it to craft as display name as well. As to why it's giving you an error though, you may want to DM Khan for a look at your full config.
  5. Neighigh

    Bradley Drops

    Looks like the wrong shortname. You don't want to sell airdrop.call - use supply.signal
  6. Neighigh

    Bradley Drops

    All you need is the name, skinid, and the supply.signal shortname for the item you're selling. A lot of people try to sell custom items by using the command and I don't recommend that, always try to sell the actual item if you can.
  7. I would also like to see the driver as an npc. Plugins that call for player deaths are seeing the drivers as players. This is causing issues with things like rewards and death messages.
  8. @Jbird @KpucTaJl Any chance we could see Server Rewards and Economics options for this? Many other Mad Mapper plugins have the option to reward the event and each NPC Kill. I'm thinking it would be worth adding those to these NPCs as well?
  9. Neighigh

    Bradley Drops

    If at all possible, I've noticed building damage for Bradley is quite low even if I pump up damage percentage by a lot. If there's any control to be had there I'd love to use it to balance players taking refuge in a bunker or base for the fight.
  10. Neighigh

    Jet Ski

    Mhm we've tried this but the steering is still scaled like it is on water. What caught my eye here was the reduced steering on snow and ice. I was sure when we first got the plugin this wasn't the case but maybe I was imagining things? The speed seems totally fine, it's only the steering scale.
  11. Thanks @ThePitereq! Best of luck with the health, we really appreciate the effort to release this feature
  12. Neighigh

    Jet Ski

    @_senyaaWe've noticed the steering scale config option is affecting them while on land as well as water. I'm sure this wasn't the case in a previous version? I could be mistaken there but I remember the steering being more responsive on ground terrain. The scale is 100% needed for the water steering so I understand the need for it. Any way to make it more responsive on ground terrains?
  13. Neighigh

    Skill Tree

    Yup, you can add permission based skills. You can also set it to wipe the skills on map wipes. The plugin naturally removes players permissions when players log off, I think the perms also remove when it's unloaded as well. Very convenient overall!
  14. Neighigh

    XDStatistics

    I may be misunderstanding a component of the config, can anyone help me out? "Команды для приза | Command for the prize": For this option - the commands we have set up do not execute on wipe day. Players do get a notification message for their rankings, but do not receive the command rewards we try to use. If anyone has success or tips to help us use this correctly, we would highly appreciate the help
  15. Neighigh

    Compiling Error

    03/03 08:52:14 | Error while compiling: IQBearRide.cs(2193,55): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead We're seeing this after yesterday's update. Hope all is well and this isn't too big a fix.
  16. Thank you so much for looking into and resolving this - it's hugely appreciated that you took the time to find the issue - you're awesome!
  17. I can PM you our config.
  18. Thanks, I'll keep a copy of my current config in the event this happens again. Sorry I didn't hang on to it prior to this ticket, I checked to see if I could recover it but it's been overwritten at this point.
  19. My config worked without issue in all cases up until the updates. In a compare test, the only difference between my config and the new one was the new lines added and my variables for each option. Adding those lines allowed the config to update without any issue. I'd suggest trying a test with one of your previous versions configs and then switching to the newest .cs.
  20. Neighigh

    Config not updating properly

    When trying to update to the current version, the config is not updating. This is 3 versions in a row that we had to rebuild the config. Can we please make this a little more user friendly?
  21. @Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though. Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions.
  22. Neighigh

    Heli Signals

    @ZEODEIs it possible we could also have a loot table variant option? It would be nice to make a loot table list that adds those items to the vanilla drops rather than replacing the vanilla drop list. For us, we'd like to add the possibility of our more elite custom items to the vanilla loot tables. I've seen similar options elsewhere and it's been very helpful. Below is an example of what we're thinking about: "Which loot table should be used? (1 - default; 2 - own; 3 - combine the 1 and 2 methods)": 3 Thanks for all the help lately! You're aweosme!
    Great system to call helis that matches ZEODE's other plugin, Bradley Drops. Configuration had parameters to control all stats of called patrols along with some well thought out ruling options. Loot tables are simple to configure and players knew axactly how to handle the signals without any prompting. This has been the smoothest 'call patrol to fight me' plugin we've tried! Edit: We've made a whole promo video showcasing ALL our event calls like Bradley Drops and Heli Signals to demo the experience you can have with this. Check it out!
  23. Neighigh

    Heli Signals

    That gets us pretty close I think? I do want other players to be able to aggro helis, but they should need to be within a range where both parties also would have to deal with eachother. With Bradley this isn't as much of an issue because of terrain, but with patrol, it's in the open mostly. Thank you for helping us out with this
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