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Neighigh

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Everything posted by Neighigh

  1. Is it possible for a couple features to control the correct group stats? Currently this conflicts if you have two permissions at once. It would be great if we could get around this somehow. Looking at the .cs now and I can see it is looking for the 'highestperm', not sure why it's grabbing the default on my end.. Any ideas?
  2. Neighigh

    Affecting all terrains

    @_senyaaThanks for the updates! Having it function as designed with the water movement is perfect for us!
  3. Neighigh

    Affecting all terrains

    Will there be an update on this in the future?
  4. @WarKingzNo lag from this on my end. If you don't have a lot of server resources keeping you running I'd suggest using the options from this to limit how many of each prefab a player can place.
  5. Hi Everyone! I've made a few alcohol icons to use with this today, here's the list of my image links and item IDs for use in the configs. You can use them however you see fit! "2785240018": "Barley", "2785240431": "Beer Bottle", "2785240532": "Beer Growler", "2785240653": "Beer Keg", "2785247449": "Wine Grapes", "2785240811": "Wine Decanter", "2785240927": "Wine Basket", "2785241108": "Wine Fermentor", "2785241214": "Vodka Mickey", "2785241311": "Vodka Texas Mickey", "2785241406": "Vodka Distiller"
  6. Version 1.0.1

    608 downloads

    David's Drug Mixing Plugin adds some great features, this file of recipes adds the teas and gunpowder to the list of craftables back to the mixing table in game so you can have both!
    Free
  7. @DavidI've added the file in, just waiting for moderator approvals. Here's the link for when it's ready!
  8. Thanks David! I'll add in my config for the teas right away!
  9. More thoughts! Any chance there's a way to get separation of items as a possibility? I'd love to take 'bricks' of drugs and separate them into smaller amounts. 'Field research' tells me that you'd make more selling many small quantities of them over a bulk amount. Assuming we could do this, would it make sense to add a 'Quantity' field to the recipe item? If this works, people could find 'Kegs'/'Bricks' and bottle/package the contents to resell for profit or use for buffs. I've got a lot of excitement over this one man. Big thanks for designing the plugin!
  10. @DavidThis is extremely diverse, very well done!!! Planning to do a lot with this on our end. Would it be ok for me to share a config with all the teas set up? Also, would the 'Mushroom Effects' plugin on UMOD help you with the length of the effects overlays? I found in the .cs I was able to modify the length of time of overlays and sound fx to my liking.
    Been messing with this the last couple days since it went on sale. Honestly this is so customizable that "Drug Mixing" doesn't even 'cut' it... You can literally make any concoction or ingredient you want and add them to the game! If you're running things like economics, this is a wonderful way to add to the game and get players out there more. The documentation guides you to the additional plugins that you can utilize in ways that get your full scope of your design the way you need it to be. Even if you personally don't want 'drugs' in your game, you can pretty much change each item to anything you like, alcohol, candies, witch potions! Ideas are endless!
  11. Yessir! I made my own icon and moved it next to our XP Bar, set to default and looks real clean cause XP and $$$ show up right next to eachother now.
  12. Also in favor of this and/or Popup Notifications. Helps very much keep the chat clean
  13. Neighigh

    Affecting all terrains

    Water movement feels great, love the plugin so far! Feels like since I made all snowmobiles also run as waterbikes, they've also become equally as fast on all terrains as snow/sand movement. Is it possible to run this so the grass terrains still slow it down as default?
  14. Neighigh

    Boss Monster

    @MNfreakTimYup you can add as many as you like. Can even do custom items if you wanted!
  15. Neighigh

    OnEntity Death

    Copy! It may be pretty late for you when I do get to this. Should be able to test in 6 hours! No rush!
  16. Neighigh

    OnEntity Death

    I think that first issue was coming up still when I stopped using the plugin. It was frequent enough to notice lag spikes happening during the moments it would come in. No idea what was causing it still. I started using a different plugin around that time for level up features and don't have this one installed anymore. That being said, when I get online tonight I'd be happy to put this back on and see if I can get more information for you! -Might even have time during lunch - we'll see!
  17. Neighigh

    OnEntity Death

    Yeah sorry man. When 'Guest' Closed this I just figured nobody gave a shit lol
  18. Neighigh

    Skill Tree

    This is a definite quality of life request I can get behind For now if you want to prevent this I'd suggest lowering the XP gain to what you would expect for an easy base. Sure it doesn't gain much from medium-nightmare, but realistically there's a LOT to be gained from the higher difficulties anyways so it shouldn't down their spirits too much.
  19. Yes that loot container is originally from the Underwater labs. Can be found at both Abandoned Military sites. My recommendation is to alter the loot list for personal taste in the config. It's at the bottom.
  20. Neighigh

    Wipe Countdown

    Seeing the requests for specified hour/day - Wouldn't it just be more confusing like this?? There's your region zone time, then there's the server's/host's set time - and then there's the Dev's zone time... I don't see how the result wouldn't be completely wonky. Seconds work perfectly fine to me when thought about the conundrum of understanding the time differences..
  21. Neighigh

    Abandoned Bases

    This has been great on our end - allows players to raid compounds with multiple structures/tcs - also allows other players to counter nearby raid bases.
  22. Neighigh

    Skill Tree

    As far as I know the patch for horse riding was in 1.0.3: "Optimized OnEntityDismounted." After this we no longer had the issue with players benefitting from a horse another player with the skill had ridden. That being said, this plugin only increases the speed of a horse right? All the bugs that follow should theoretically be a direct result of the game not being designed to handle the outcome of high speed. I haven't had any issues with the plugin running and 0 buffs active though. That's an odd one. That being said, even on vanilla Rust I have definitely had horses get totally stuck on the tiniest of hills.. Can't say anything about the radii though!
  23. Neighigh

    Skill Tree

    @RickJamesBitch Are you on the latest version of the plugin? We did experience similar issues until a few versions back when the horse buffs were patched and it seemed to clear up.
  24. Neighigh

    OnEntity Death

    This was never fixed. Moved on to a different plugin for the time being.
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