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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Boss Monster

    Update on this: Everything is now working correctly after I did a little double checking. Issue was on my end. However ScientistNames.cs continues to be incompatible. Before the update it worked great so I'm not sure what changed. Main problem with this is renaming the boss prevents them from dropping loot from the loot table and giving out economics, etc. I've removed ScientistNames.cs from our server for now, but would like to see some compatibility here as the two together allow all NPCs in game to have special names.
  2. Neighigh

    Boss Monster

    Yup just went through this process. While the names are corrected without ScientistNames.cs loaded, the remaining bugs are still present. Doing some testing to see if anything else could be breaking it now.
  3. Neighigh

    Boss Monster

    To add to this: It looks like the plugin is now having a conflict with ScientistNames.cs - The icons on the map read as the random names assigned from that plugin rather than the Boss names set. In my case, the Bosses don't move or attack, but do use their abilities. - I assume this is why I'm getting the error from before, as they seem to be stuck without any pathing.
  4. Neighigh

    Boss Monster

    I'm still receiving the same error in console - HP is fixed though!
  5. Yup you're right, still kicking around. I can't seem to pin down the trigger on this but if I do I'll share here right away! 03/09 01:47:10 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <99cb12e2f7304b84813b0906deadccbe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  6. Neighigh

    Boss Monster

    Thanks man! Appreciate it! Here's my log with a little more detail: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00064] in <267df470f8a94a32ae8af23174235d89>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <48c332e9330246229bf96120283fb074>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <48c332e9330246229bf96120283fb074>:0 (Filename: <267df470f8a94a32ae8af23174235d89> Line: 0)
  7. Neighigh

    Boss Monster

    I can also confirm the console spam. It's very similar to what happens when the Bosses are placed on terrain they cannot navigate. I've been assuming this is from the code in BossMonster not being up to date with NPCSpawn as of yet.
  8. Oh man I don't know how I missed 3.0.9 - I was on 3.0.8 - If it comes up after updating I'll get right back to you - Hilariously embarrassing! XD
  9. @SteenamarooI've been getting a little hiccup in console for a while, any idea what this might be? I can't seem to pin it down on my end. 28/08 09:46:46 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseVehicle vehicle, HitInfo info) [0x00025] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bd] in <d55f6d1754e34ff9bc82003827ac9b17>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. Thanks! I did miss the teas, I only intended for this to be for teas in general but I can add the explosives to it. You are right the LGF is a little tricky. I should be able to have a fix for this tonight 🙂 Also not sure why I didn't get a notification on this. Will try to check in more often!
  11. Neighigh

    Skill Tree

    We're really interested in turbo for submarines! 😄 Love that turbo for other vehicles is on the menu! ❤️
  12. Neighigh

    Skill Tree

    In the process now! 🙂❤️ The cooking tree is actually perfect for some of our vip permissions we were selling at NPCs, like different levels of 'BetterMetabolism'. Having so much fun putting this together tonight! Thanks so much @imthenewguy!!
  13. Neighigh

    Skill Tree

    I've done this for creating my own skill - not sure on the full limitations of it, still playing around myself lol "Prison Wallet": { "enabled": true, "max_level": 3, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 58, "Value": 4 }, "icon_url": "https://i.imgur.com/CTyjGoz.png", "permissions": null },
  14. @Nathan JackHere's what I use for our custom icons. It uses your steam to add it to your workshop, from there you can use the last digits in the URL as the Skin ID. For things that use images directly, I upload my work to Imgur.
  15. Neighigh

    Abandoned Bases

    Thanks so much! You're awesome! I'm really excited to play with this!!! ❤️
  16. Neighigh

    Abandoned Bases

    Yeah thinking about that, economic payments to start a raid would be awesome. Economic and XP rewards for completing a raid would be swell too, I'm torn between the ideas, love them both but don't want to ask too much lol
  17. Neighigh

    Abandoned Bases

    @nivexI hadn't actually considered payment in my thoughts but that would be very cool! Initially I had only thought about rewards.
  18. Neighigh

    Abandoned Bases

    @nivexI was thinking about this plugin the other day - Any plans/interest in adding XP options like you did in Raidable Bases? Not that players need more incentive to raid lol Just an idea that popped in on me recently.
  19. Neighigh

    Boss Monster

    Currently we have all monuments listed as spawn points for all our bosses. Sometimes they all end up at one location - which isn't so bad, when this happens players flock to the usually Boss guarded but now vacant Monuments for the loot. If you wanted them to spawn at random monuments, you could technically give them monument sets, just don't give the same monument to a second or third boss and you should be good. That being said, there isn't a way to limit the maximum amount of bosses on at a time unless you run multiple configs and load/unload the plugin - which is a little jarring considering it spawns them all at once instead of staggering their spawns. A feature to control maximum spawns and a spawn queue would be very helpful 🙂
  20. Yessir, no sign of TestPerm. Counting our lucky stars! Soooo many plugins XD
  21. We're on 2.0.5625, just ran oxide.version to check. Our provider makes it easy for us to update so I assumed(luckily this time) that we were on latest. I seem to have no issues with permissions, not sure why that is, hope they get around to resolving whatever the difference is there.
  22. No worries! We're on Linux so I assumed 5623 on our end. Fingers crossed for everyone having troubles!!
  23. I'm confused hearing that lol I really thought I was up to date! Is Umod not displaying their updates correctly? Or maybe they rolled back 626 for these issues? This is what I'm seeing from there:
  24. There were 5 updates in a 24 hour span, we're running the most recent version with no issues as well. Bout 140ish plugins all running swell. I'm pretty sure the first note on the last update was to correct the problem some people are seeing. I'd suggest running a steam and oxide update on any servers not working correctly just to be safe. Hope this helps!
  25. Neighigh

    Jet Ski

    @_senyaaHi! It looks like the new "You Can Press LShift to Boost" prompt on screen appears when entering all vehicles. It does only work for the snowmibiles so we're good there 🙂
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