-
Posts
494 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Neighigh
-
- 264 comments
-
- 1
-
-
- #bradley
- #bradleyapc
- (and 17 more)
-
- 264 comments
-
- #bradley
- #bradleyapc
- (and 17 more)
-
It appears players are losing the upgrade levels for the recycler when they use the pickup feature. Any chance this is a temporary bug?
-
Copy! I see what you mean. Not sure why the SAMs aren't firing at all, those settings are valid and should be doing what you want(I think lol). Raidable Bases clearing trees for the spawn makes sense. Maybe it's possible to omit pasted trees during that deletion or clear the trees before the base is pasted. Wouldn't want to turn that off entirely, could end up with an oops.
-
75 is a very low range, I think most turrets outrange this by default so I'd suggest first trying to increase that. I'm pretty sure you can't copy the Big Swamp Trees into a base file so that won't be a thing. There are some creative approaches to putting bases on stilts but those giant swamp trees aren't usable right now. There may be a way to get the prefab to spawn outside of this plugin, from there you could force the spawn point for your design, although... Placement and rotation would be mighty hard to get right..
-
I haven't heard back on this but I've removed these lines from the plugin to remove the error. Trying to start a Quarry or Pumpjack without fuel doesn't seem to be harmful without these so I don't know why we needed these lines. I wasn't sure if the HasFuel Bool was hooked up to anything else so this seemed the optimal patch for now. if ( !HasFuel ( quarry ) ) { DirectMessage ( player, "This machine requires fuel to operate." ); quarry.SetOn ( false ); }
-
Just wanted to ping this in case it didn't notify the author. I do understand this is undergoing changes/possibly a rewrite, so no pressure, thank you, and take your time!
-
Finding the above message when trying to start up the quarreis/pumpjacks today. Both static and placed entities. I've completely resinstalled and cleared the config with the same results. We've not had any updates or changes since yesterday so this seems impossible on my end but looks to have happened anyways. Uninstalling the plugin results in everything working normally, so I've assumed there's something here we can do.
-
- 6 comments
-
- #serverrewards
- #server rewards
-
(and 2 more)
Tagged with:
-
Working well on my end! Any chance there's a way for us to use this with oxide/data files as well? If we could specify the path ourselves with the naming conventions that would be mega helpful. Exe: [<number>d][<number>h][<number>s][<data/config>][<optionalsubfolderA>][<optionalsubfolderA>]<configname>.json Hoping this idea flies well with you, it would make a world of difference for us!
- 1 comment
-
- #config
- #configuration
- (and 5 more)
-
I've heard this come up before, not sure if it was above with a solution but I'm fairly certain restarting your server will fix the issue. We've gotten into the habit of restarting our server at regular times every day to clear memory data but it works well to remove persistent bugs like this as well. If my memory serves right, this can happen when another function during saving gets hung up and ceases to complete. So reloading the plugin won't help. There could be a way to stop save functions via commands but I'm unaware of any that exist.
-
- 75 comments
-
- 75 comments
-
- 75 comments
-
- 1
-
-
Yeah we've tried starting the server without any plugins and still had the same issue. When we wipe on the 6th I can give you an update if it stopped on a fresh map though!
-
Yes we've tried this. Unfortunately even unloading the plugin doesn't stop the issue anymore. We've unloaded everything and still have the errors coming up. I've deleted all cars off the map via command as well with the same results. I have a feeling this is either a stuck ai somewhere or maybe it was the map? I'm going to try running something to delete all npcs and see if the error stops.
-
Ok so I have it in place and it does indeed clear the error in RCON - although in server console/logs it still outputs there. Just had a crash, seems to happen every couple of hours but only if people are online. These two seem to be the main culprits. I wish they'd tell me the filename so I could be sure about this being a Traffic Drivers issue. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) I'll keep digging for more information in the meantime.
-
Thanks walkinrey! I'll give this a shot and get back to you. I spent all last night unloading things and it never stopped. For now I'm betting on console filter as well
-
We've been getting the following error spam in console after running the plugin for an hour or two. I'm hoping there's something we can track down for this as we cannot use the plugin if it continues. Kinematic body only supports Speculative Continuous collision detection We are using a procedural map seed: 1895948003 size: 3500 The problem only seems to occur when there are 2+ players online. Hopefully this helps get the problem pinned down! TrafficDrivers.json
-
- 437 comments
-
- #abilities
- #boss
- (and 16 more)