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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    MysteryBox

    @KaucsentaLiking the versatility of this so far! Any chances you're planning to add in custom names for the items? It would be super cool to offer some niche items we've created on our server to this.
  2. Neighigh

    Boss Monster

    I like this idea too! For us it would be interesting to have only a few of our bosses active at one time. It would allow us to cycle through many different combinations of bosses throughout the day. Very cool!
  3. Neighigh

    Raidable Bases

    @Fast_CDNivex helped us solve this the other day, there's a new line in the config. It should stop the difficulty limits from capping your buyable events.
  4. You're awesome! Thanks so much!
  5. @Raul-Sorin SorbanCurious if we could utilize a notification system for the hackable prefabs we set up? Something that would ping all other players the location and 'hacking' player name either through a GUI notification hook or through chat? I'm thinking this would drive a bit more competition over those prefabs.
  6. @IcarustYou can add custom items to the loot tables in the config file. Skin ID and Display Names are options that can help you add things like Money or Credits for your servers choice of Economic Currency.
  7. Neighigh

    Epic Loot

    Really awesome implementation @imthenewguy! Right now it looks like the names of each enhancement are driving the buff type? Any chance we can do something similar to what you did with Cooking 'Buff Types' and assigning enhancements with digits in the config? Thinking we could use that to make new sets with our choice of buff or change the names of existing ones.
    Very versatile, super clean UI for item stats. There's lots you can do with this to make rust loot more interesting!
  8. Curious if you're open to having a specified name be an optional driver to the effect status? We have Bosses that drop named gear and it would be super cool to have the effect apply to those names.
  9. @CovfefeFortify is something like $3 American on Steam. You can build hundreds of bases very quickly. You can also use the CopyPaste plugin to save more to file if you like building in game too. There are also places like 'Builder Sanctuary' that have many online downloads available from other users that have saved their builds for their base designs. Just watch out for multiple TC builds, they don't play well with Raidable Bases right now.
  10. Neighigh

    NPCKits

    @Flint Monkeyunder oxide/config/NPCKits.json will have the list of the kits you are using. oxide/config/Kits will be where the actual Kit builds are. Or is it that you are looking to see what the default scientists use? I actually don't know what they normally have for weapons but it does change depending on location.
  11. @Danger BayThe plugin bundle includes this tier 3 package for $75. You can buy the core plugin for $50, but you will have to provide your own bases for it. Basically you save $25 buying the bundle.
  12. Copy! That makes sense, I think mine is currently set up bottom to top so that's likely why I was experiencing issues. Thank you!
  13. Is it possible for a couple features to control the correct group stats? Currently this conflicts if you have two permissions at once. It would be great if we could get around this somehow. Looking at the .cs now and I can see it is looking for the 'highestperm', not sure why it's grabbing the default on my end.. Any ideas?
  14. Neighigh

    Affecting all terrains

    @_senyaaThanks for the updates! Having it function as designed with the water movement is perfect for us!
  15. Neighigh

    Affecting all terrains

    Will there be an update on this in the future?
  16. @WarKingzNo lag from this on my end. If you don't have a lot of server resources keeping you running I'd suggest using the options from this to limit how many of each prefab a player can place.
  17. Hi Everyone! I've made a few alcohol icons to use with this today, here's the list of my image links and item IDs for use in the configs. You can use them however you see fit! "2785240018": "Barley", "2785240431": "Beer Bottle", "2785240532": "Beer Growler", "2785240653": "Beer Keg", "2785247449": "Wine Grapes", "2785240811": "Wine Decanter", "2785240927": "Wine Basket", "2785241108": "Wine Fermentor", "2785241214": "Vodka Mickey", "2785241311": "Vodka Texas Mickey", "2785241406": "Vodka Distiller"
  18. Version 1.0.1

    600 downloads

    David's Drug Mixing Plugin adds some great features, this file of recipes adds the teas and gunpowder to the list of craftables back to the mixing table in game so you can have both!
    Free
  19. @DavidI've added the file in, just waiting for moderator approvals. Here's the link for when it's ready!
  20. Thanks David! I'll add in my config for the teas right away!
  21. More thoughts! Any chance there's a way to get separation of items as a possibility? I'd love to take 'bricks' of drugs and separate them into smaller amounts. 'Field research' tells me that you'd make more selling many small quantities of them over a bulk amount. Assuming we could do this, would it make sense to add a 'Quantity' field to the recipe item? If this works, people could find 'Kegs'/'Bricks' and bottle/package the contents to resell for profit or use for buffs. I've got a lot of excitement over this one man. Big thanks for designing the plugin!
  22. @DavidThis is extremely diverse, very well done!!! Planning to do a lot with this on our end. Would it be ok for me to share a config with all the teas set up? Also, would the 'Mushroom Effects' plugin on UMOD help you with the length of the effects overlays? I found in the .cs I was able to modify the length of time of overlays and sound fx to my liking.
    Been messing with this the last couple days since it went on sale. Honestly this is so customizable that "Drug Mixing" doesn't even 'cut' it... You can literally make any concoction or ingredient you want and add them to the game! If you're running things like economics, this is a wonderful way to add to the game and get players out there more. The documentation guides you to the additional plugins that you can utilize in ways that get your full scope of your design the way you need it to be. Even if you personally don't want 'drugs' in your game, you can pretty much change each item to anything you like, alcohol, candies, witch potions! Ideas are endless!
  23. Yessir! I made my own icon and moved it next to our XP Bar, set to default and looks real clean cause XP and $$$ show up right next to eachother now.
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