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Everything posted by Neighigh
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- 432 comments
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- #abilities
- #boss
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@Raul-Sorin SorbanCurious if we could utilize a notification system for the hackable prefabs we set up? Something that would ping all other players the location and 'hacking' player name either through a GUI notification hook or through chat? I'm thinking this would drive a bit more competition over those prefabs.
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Really awesome implementation @imthenewguy! Right now it looks like the names of each enhancement are driving the buff type? Any chance we can do something similar to what you did with Cooking 'Buff Types' and assigning enhancements with digits in the config? Thinking we could use that to make new sets with our choice of buff or change the names of existing ones.
- 250 comments
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- #enhanced
- #custom loot
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- 250 comments
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- 1
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- #enhanced
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@CovfefeFortify is something like $3 American on Steam. You can build hundreds of bases very quickly. You can also use the CopyPaste plugin to save more to file if you like building in game too. There are also places like 'Builder Sanctuary' that have many online downloads available from other users that have saved their builds for their base designs. Just watch out for multiple TC builds, they don't play well with Raidable Bases right now.
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@Flint Monkeyunder oxide/config/NPCKits.json will have the list of the kits you are using. oxide/config/Kits will be where the actual Kit builds are. Or is it that you are looking to see what the default scientists use? I actually don't know what they normally have for weapons but it does change depending on location.
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Is it possible for a couple features to control the correct group stats? Currently this conflicts if you have two permissions at once. It would be great if we could get around this somehow. Looking at the .cs now and I can see it is looking for the 'highestperm', not sure why it's grabbing the default on my end.. Any ideas?
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@_senyaaThanks for the updates! Having it function as designed with the water movement is perfect for us!
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Will there be an update on this in the future?
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Hi Everyone! I've made a few alcohol icons to use with this today, here's the list of my image links and item IDs for use in the configs. You can use them however you see fit! "2785240018": "Barley", "2785240431": "Beer Bottle", "2785240532": "Beer Growler", "2785240653": "Beer Keg", "2785247449": "Wine Grapes", "2785240811": "Wine Decanter", "2785240927": "Wine Basket", "2785241108": "Wine Fermentor", "2785241214": "Vodka Mickey", "2785241311": "Vodka Texas Mickey", "2785241406": "Vodka Distiller"
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More thoughts! Any chance there's a way to get separation of items as a possibility? I'd love to take 'bricks' of drugs and separate them into smaller amounts. 'Field research' tells me that you'd make more selling many small quantities of them over a bulk amount. Assuming we could do this, would it make sense to add a 'Quantity' field to the recipe item? If this works, people could find 'Kegs'/'Bricks' and bottle/package the contents to resell for profit or use for buffs. I've got a lot of excitement over this one man. Big thanks for designing the plugin!
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@DavidThis is extremely diverse, very well done!!! Planning to do a lot with this on our end. Would it be ok for me to share a config with all the teas set up? Also, would the 'Mushroom Effects' plugin on UMOD help you with the length of the effects overlays? I found in the .cs I was able to modify the length of time of overlays and sound fx to my liking.
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Been messing with this the last couple days since it went on sale. Honestly this is so customizable that "Drug Mixing" doesn't even 'cut' it... You can literally make any concoction or ingredient you want and add them to the game! If you're running things like economics, this is a wonderful way to add to the game and get players out there more. The documentation guides you to the additional plugins that you can utilize in ways that get your full scope of your design the way you need it to be. Even if you personally don't want 'drugs' in your game, you can pretty much change each item to anything you like, alcohol, candies, witch potions! Ideas are endless!