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Everything posted by Neighigh
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Oh, and I did also fix the two issues you mentioned with the apartments and tunnels now too. Thos will be included!
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Some visual updates from the editor: From here I still have some things I need to do: -Aesthetic modifications to the bridges -2 tunnels in north-western region -Terrain and topology checks -Playtesting to see if trains run into any obstacles I have the time to get this all done before wipe, so you should have a new version from me soon
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Thanks! The first one looks like the new apartments? Easy fix but we'll have to leave it like this until I'm done the railroad tracks. Second one I can fix easy too, doesn't look too invasive like the first issue so it's safe for now. Thanks again!
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During our charity event we used Karuza's hover vehicles for the seaside race tracks. For the land races we used the kart packages, with all the go karts. For the air races we used helicopters, jets can be used too but they are super fast and hard to race through checkpoints so I recommend helicopters for more fun. Here's a clip with some shots of the races:
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Railplan Update Legend -Red Line is what we have now -Green lines are what I have built so far -Blue Lines are rails I plan to build over the next few days -Yellow lines are bridges and tunnels I plan to build Just a quick rough guide for where this is going. There should be 4 new places to pick up trains, aiming for a 5th near the western harbor but it's pretty tight over there so no guarantees yet. The plan integrates the major landmasses into the rail plan. Some islands are left out, like the volcanic north eastern islands and the south eastern airfield island. I'll have actual screenshots of the rails in a couple days when I'm satisfied with their positions and I start building bridges.
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Changed Status from Pending to Work in Progress
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I'm actually planning out a new extended railway for next update It's a big one so won't be ready till closer to next forced wipe, but the plan is to get some railways to as many islands as I can. For now, the only purpose of the wagons is to make trainyard relevent. But plan is to make some connecting railways that don't disturb nautical travelling. Will post pics here as I update. Thank you for the purchase and the interest in improving the map!
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Changed Status from Pending to Fixed
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Thanks! Fixed both those now in V2.08
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Changed Fixed In from 2.07 to Next Version
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Changed Fixed In from 2.06 to Next Version
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Awesome! Hill, road, and bunker entrance are all fixed in the next version. Thanks again!
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Changed Fixed In from 2.05 to Next Version
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Found this issue on some lakebodies. Thank you! New update rolling in asap.
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Changed Status from Work in Progress to Fixed Changed Fixed In from 2.03 to Next Version
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All set! next version has all duplicates removed. Again, thank you!
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Gotcha, easy fix. But I'm going to run a deduplicate across the whole map now for extra safety so it'll be a little while until I send out a new version for this.
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Changed Status from Fixed to Work in Progress
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Fixed In to Next Version
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Unfortunately there are no collision free prefabs we can replace on the bridges that wouldn't also take collision away for projectiles, players, and other vehicles. This isn't something I can fix from a map editor unfortunately. Luckily this is pretty rare, first time seeing this issue at all so the player experiencing drones might be living in a spot just elevated enough to hit the bridge on it's way from outpost. I was able to remove the extra monument marker though! So we're good to go there. Thanks again!
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Changed Status from Pending to Work in Progress
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Thanks! Both locations fixed in the next version. Will release today after hitting that other support request.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Gtocha! Fixed in next version now. Looks like the pathing didn't build the full connection to the tunnel here. Thanks for the help!