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Neighigh

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Everything posted by Neighigh

  1. I totally understand, these things happen with custom map builds when the server starts up the first time. There isn't a lot we can do now from my end here unfortunately. The prefab for oil rigs is always the same and will build all of it's components on server startups. The best thing to do now is wipe the server and have it rebuild the map. If you would like the most recent version of the map to use in your community I can PM that to you - I have not released it yet, but it may help with your other ticket as well
  2. Hey no worries! Before you wipe the server, be sure to make sure you have the most up to date RustEdit.dll installed, just in case that's why your oil rig card readers aren't working. There will be other electical things not working in the map as well if this is not installed. RustEdit.dll is required for all custom maps to run correctly. https://github.com/k1lly0u/Oxide.Ext.RustEdit That 4 digit code is for the alarm on oil rig. This is a vanilla feature, if the players use that code on an RF Frequency alarm in their bases, they can get a notification for when it the alarm is going off. There are also alarms for other monuments like excavator that have 4 digit codes the players can use as well.
  3. Hi thank you! Yes this is an issue in the current version here. I have it fixed in the next update - Will have that released this month
  4. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. Hi! Oil rig is a 'whole prefab' in map editors. This means the build issue you're seeing here is related to how the server loaded/built the map. Your best way to fix this is to restart the server, if it does not rebuild correctly then you will need to wipe the server, and let it build the map again.
  6. Neighigh

    Error spam

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.1
  7. Neighigh

    Error spam

    These are fine, map will run as intended still. It's just on startup and I take care of the collision in the map myself. Let me know if anything specific doesn't behave properly and I'll give it an update
  8. All set! No more blockage in the caves
  9. Changed Status from Work in Progress to Fixed
  10. Changed Status from Fixed to Work in Progress Changed Fixed In from 1.2.7 to Next Version
  11. Hey thank you! Sorry about the blockage, that's unintentional. I'll have you a fix asap!
  12. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.7
  13. New cave locations marked out here /^\ Mostly custom caves, 4 vanilla. I'm finishing this up on the weekend, just testing/checking colliders and details.
  14. Changed Status from Pending to Work in Progress
  15. For sure! I'll get some custom caves in on the next update, thank you!
  16. Neighigh

    Quest System

    This is possible, with reward type 2 for custom items Example: { "PrizeName": "M939", "PrizeType": 2, "ItemShortName": "box.repair.bench", "ItemAmount": 1, "CustomItemName": "M939", "ItemSkinID": 3416736723, "PrizeCommand": "", "CommandImageUrl": "https://www.dropbox.com/scl/fi/n8oeauzvb5wy1rd2aocwg/M939.png?rlkey=0kwry6l7mudodpqpkx64plq7l&st=yvacaqq9&dl=1", "IsHidden": false }
  17. Neighigh

    Convoy pathing bugged

    All updated, let me know if there's anything else I can help with!
  18. Should be all good now, let me know if you run into anything else!
  19. Changed Status from Work in Progress to Fixed
  20. Neighigh

    Convoy pathing bugged

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.2.6
  21. Neighigh

    Convoy pathing bugged

    Update coming today for this. Replaced some roads to use paved roads for everyone needing them for plugins and whatnot
  22. Neighigh

    Latest Updates

    Changed Status from No Response to Closed
  23. Neighigh

    Latest Updates

    Changed Status from Pending to No Response
  24. Updating this today! Caught this now, I totally missed the notification, sorry man - Was not ignoring ya!

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