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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    TC Levels

    Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. We have loot protection on the server so these players were the only ones with access to their tcs. I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?
  2. Neighigh

    Bradley Stuck at Silo

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
  3. Neighigh

    Bradley Stuck at Silo

    Made an update to the pathing and cleared the topo layers near the pathing to help make Bradley's path a little smoother. Should be all good to go now!
  4. Neighigh

    Bradley Stuck at Silo

    Thanks Joe! I'll have his path updated today for you.
  5. Neighigh

    Bradley Stuck at Silo

    Changed Status from Pending to Work in Progress
  6. Neighigh

    RPC Error

    Crap that is on me! I had a lot of notifications and missed this - sorry man! I got 1.8.1 on the 1st and overlooked the update. My fault!
  7. Neighigh

    RPC Error

    KombatWombat kicked: RPC Error in ItemCmd We're seeing this with a couple different interactions with vanilla backpacks: One player tried drag/drop swapping the two bags and they were kicked - When they came back, there was an extra large loot bag on the ground that nobody could interact with. Another player had tried to drop their modded bag of holding while carrying a vanilla backpack, they were kicked with the same error - - When they came back, there was an extra large loot bag on the ground that nobody could interact with. If I uncover more info while investigating I'll post here - right now I'm assuming it has more to do with 'worn' bags so I'm starting my tests there.
  8. Neighigh

    Jet Ski

    @_senyaaLooks like a repeating Buoyancy Cycle check is going out and preventing the jet skis from floating.
  9. Neighigh

    Fire And Ice

    Version 1.1.3

    7 downloads

    A biome contrast map made to challenge players with the two harshest biomes in Rust. Fire and Ice features a huge ice shelf melting into a boardering desert, a large fresh water lake, 4 seperate military bases, huge ice caves, and so much more! Terrain topology has been carefully considered to accomodate hemp and node spawns, and dozens of pathways up the massive Ice Shelf have been designed to help players rise to the top. We have taken the time to playtest this with our playerbase on two different wipes and the response has been overwhelmingly positive! Prefabs: 25k Size: 3500 Map Designed to Challenge Players with the most Extreme Designs. Desert and Arctic Biomes Supports Bank Heist, Drone Event, Jet Ski We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report. Custom Monuments: Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement Underwater Vein - An underwater mining trench near Underwater Labs. Bradley Road - Passes through both Arctic Research and Satellite Dish Monuments Ice Cavern Network - Two seperate networks of caves through the Ice Shelf Facepunch Monuments: Radtown Military Tunnels Airfield The Dome Missile Silo Military Base(X4) Oxum's Gas Station Bandit Camp Large Fishing Village Outpost Ferry Terminal Large Harbor Small Harbor Satellite Dish Train Station Arctic Research Base Sulfur Quarry - Integrated into Mining Outposts Stone Quarry - Integrated into Mining Outposts HQM Quarry - Integrated into Mining Outposts Mining Outpost(X2) Large Oil Rig Small Oil Rig Underwater Labs - With Vault Door
    $20.00
  10. Neighigh

    The Archipelago

    Umod forums explain the issue regarding missing doors/card readers not working. That's a build bug. If restarting your server doesn't work you're going to need to wipe it so the map is reloaded. Make sure to delete the map saves so it doesn't try to reload what it already made. The reason this happens is because something isn't telling the server to put the doors in place or connect the IO entities when it built the map the first time during wipe. It's rare, but happens with all custom maps from time to time. The red text at oil rig is flagged as a FP bug since last month, so we're all kind of waiting for the next FP update for that to disappear. I'm pretty sure it has to do with the siren light asset used in oil rig being updated in December. If none of the above works for you, there may be a plugin conflict - The oil rigs and labs are vanilla monuments, only custom item is a hackable crate in labs. I can assist further with a plugin conflict debug once you've ruled out the server wipe. 🙂
    We're STILL using this and it got EVEN BETTER! With the Karuza vehicle support recently added we were able to bring this to a group of content creators this last weekend and they wouldn't put it down! We even went and made ANOTHER video with the custom cars from Karuza - You really can see all the work these guy put in - 100/10 plugin!
  11. Neighigh

    Sputnik

    Sputnik is one of the tougher events our players can call up and challenge on our servers. The plugin came in great shape and we really enjoy the default crash site prefabs. We've had this for a couple of years now and there have been significant improvements to performance and npc/turret behavior. Adem is a MAJOR winner for being able to pump out all these really cool events. Huge thanks for making this one! Here's a promo video with a bunch of other Adem/KpucTajl/Mad Mapper Events, we LOVE your work!
    Defendable Homes is a HUGE deal on our PVE Server. We utilize many different event based plugins to create challenges for players at their convenience. Having NPCs come to raid your base with a payoff at the end is something that is constantly being run by someone. Given it's a PVE server, players are highly greatful they have the opportunity to still build a base, and defend at their leisure. Huge thanks for making this one! Here's a promo video with a bunch of other KpucTajl/Adem/Mad Mapper Events, we LOVE your work!
    I've really never left a review for this?! We've been usign this for almost 4 years!!! It's amazing, the configs are the most comprehensive available for ANY plugin made. Nivex has helped us sort out a wide range of challenges over the years and we've seen the configs nearly double in size. If there's an option you are thinking MIGHT exist for an NPC base, it most definitely does at this point. No shortage of ingenuity here! We enjoy this and a wide range of other event plugins in our system. Check out our promo video featuring Raidable Bases along with many other popular plugins if you're still not 'sold':
    We have hundreds of custom items on our servers that utilize this plugin for calling commands and events. We recently built a whole new system that allows us to utilize many different events like Plane Crash, Sputnik, Convoy, and more to create more progression and challenges for our players. I highly recommend being creative with how you introduce events to players so they can be utilized to their fullest potential. This is the BACKBONE to our Events system, check out the promo video to see how many different event calls we were able to make with just Commands Item running the show:
  12. Neighigh

    The Archipelago

    On my end, I don't have any of these bugs showing up. You may want to check for plugin conflicts because the oil rigs are a single asset, not split up - so anything missing would more likely be from the server building the monument or plugins interfering with the build process.
  13. Copy that! I have a few ways I can go about having both if they look inaccessable - just a little reworking configs really. What I'm really hoping for is being able to use the same item shortname as vanilla backbacks, for the new backpack models to show up lol
  14. Neighigh

    The Archipelago

    All set, new version has the nodes fixed.
  15. Neighigh

    The Archipelago

    Alright I got the nodes fixed on my end. I saw a few things I'd like to clean up so I'll be adding in a few other micro fixes with this. Thanks for the call out @Amish Jack!
  16. Neighigh

    The Archipelago

    Looks like Arctic Trench ate them all. I'll have an update fix for this today.
  17. Been using this for a while, it's been a core piece of the server and we love it so much. Will we be seeing an integration with native backpacks this coming month? I personally would like to use the same upgrade system on the new in game backpacks.
  18. Version 1.3.9

    58 downloads

    A strong water map for your arsenal, The Archipelago makes use of dozens of water based themes into one solid design for all types of players. Featuring a volcano, underwater ice trench, giant swamp biome, and a unique boating/railroad - You won't want to pass up your chance to explore this one! We've taken the time to run this one through the community filter not once, but TWICE with our players, and had an amazing response. Water Based Gameplay is encouraged with extra boat, jet ski(snowmobile) and Tugboat spawns, as well as additional underwater diving spots and other unique hidden goodies to explore. NEW LAND Trailer: Trailer: Racetrack Trailer: Racetrack Gameplay: Size: 4000 Prefabs: 57k Map Designed to Encourage More Water Based Gameplay Extreme Biome Ranges Supports Bank Heist, BetterNpc, Drone Event, Zombie Horde, Jet Ski We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report. Custom Monuments: Water Raceway - A monument with a full track dedicated to water based racing - Players must complete the circuit to gain access to the loot cache Sinkhole - A freshwater sinkhole with underwater entrances Quarry Settlements - All three quarries in one spot, loaded with abandoned houses on stilts Abandoned Barges - A forgotten pile of barges now adopted by a tribe of cannibals Volcanic Island - An active volcanic island patrolled by angry drones Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement Old Bridge - A damaged two way highway bridge with railways and abandoned cars Fish Market - A small market which appears to have sold fish mostly Pirate Plateaus - A group of pirates have settled in some high sea rocks and wait for you to steal their loot Cargo Wreck - An overturned Cargo Ship with a locked vault on board Arctic Trench - An underwater mining trench, drones still mine deep in the water aimlessly Bradley Road - Passes through both Arctic Research and Missile Silo Monuments Double Oil - Both small and large oil rigs with underwater labs Facepunch Monuments: Airfield Missile Silo Junkyard Oxum's Gas Station Bandit Camp Large Barn Large Fishing Village Fishing Village Small Fishing Village Outpost Ferry Terminal Large Harbor Satellite Dish Train Station Arctic Research Base Sulfur Quarry - Integrated into Quarry Settlement Monument Stone Quarry - Integrated into Quarry Settlement Monument HQM Quarry - Integrated into Quarry Settlement Monument Large Oil Rig - Part of Double Oil Small Oil Rig - Part of Double Oil Underwater Labs - Part of Double Oil
    $20.00
  19. Neighigh

    Shore Ice and Water

    Thanks Zeode! My snowflake map really put this to the absolute limits. Mountains, ice lakes and shore ice everywhere lol
  20. Neighigh

    Bank Heist

    No worries, I figured it out! Should look like this: { "Shortname": "syringe.medical", "ItemName": "Adrenaline", "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false, "SkinID": 2705709977 }
1.7m

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8k

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121.4k

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2.5m

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