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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Latest Updates

    Yes this map has been updated for the world update 2.0 changes.
  2. Looks gone after our restart the other night. Thanks again!
  3. @walkinreyI'm still getting a lot of spam for the modular cars. Is this leftover from before? Any advice on cleanup?
  4. Thank you! Appreciate the grind No Rush
  5. Getting a lot of errors regarding scientists being killed for invalid dismounts and leftover car data. This is at the point where it's clogging up my RCON something terrible. I've attached my config as well as a couple screenshots of errors. TrafficDrivers.json
  6. Couldn't upload the vid to cf, 50mb limit - but here's a DB link for the clip: https://www.dropbox.com/scl/fi/oiri5ggro8j20x9bif6vt/ConvoyMoving.mp4?rlkey=ouilp5dhyk837bseu8yoirbur&st=6fwukj0h&dl=1 Convoy.json
  7. Neighigh

    Death Island

    @StarkHere's the original - One on CF image roller is downsized for upload requirements.
  8. FYI when I teleportany hackable it still teleports me to this spot where the crate SHOULD be. So the game thinks it's there, but it's been physically removed somehow. I hope that helps debug!
  9. This is a seperate issue, by chance, sometimes the crate is not spawning on the back of the trucks: Sorry for the weird picture, the truck drove here after the guards got out.
  10. Found that one of the sedans drove off, circled around and hit someone's car on a lift. It was deleted as a result. The items from the car were left, the sedan was left there, but their modular car was removed.
  11. My vehicles won't stop after the convoy is attacked. The guards all jump out and their vehicles drive off everywhere..
  12. Probably on the weekend. Senya usually gets an update in on Saturday/Sunday after wipe.
  13. Appears to be fixed on new version
  14. JetSki not compiling after wipe. No rush, just making a support request for your notification
  15. Forced wipe stopped compiling for TCLevels. Reporting here in hopes you get a noti about it for fix
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.1
  17. Ok, should be a lot better in V1.1.1 - Let me know if those NPCs respond better, could be something else entirely but we'll start here
  18. Changed Status from Pending to Work in Progress
  19. Gotcha, it may be that the dirt roads covering the ashphault aren't close enough to the navmesh. I'll tighten that up right away!
  20. Neighigh

    Missing Rivers and Lakes

    Changed Status from Work in Progress to Closed
  21. Neighigh

    Lag

    Changed Status from Work in Progress to Closed
  22. Neighigh

    Lag

    Anytime! I've added cloudless islands to the newest version, tested the performance increase on one of my maps and it was quite significant - thank you!
  23. Neighigh

    Lag

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  24. Neighigh

    Lag

    Sure! I can get some low/no fog options published later tonight

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