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Everything posted by Neighigh
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Version 1.1.0
4 downloads
This city prop pack has been created to help you create a convincing city setting for your players. Props: Billboard A Billboard B Billboard C Billboard D Billboard E Billboard F Jump Makeshift A Jump Makeshift B Jump Makeshift C Jump Makeshift D Escalator Fountain Tall Cul De Sac Plain - Roundabout With Centerpiece Cul De Sac With Fountain - Roundabout with fountain Cul De Sac With Tree - Roundabout with tree Grave A - Concrete grave marker Grave B - wood cross grave Jump Truck Carrier - Truck carrier with ramps down for jumps Street Light - Meant to include in initial release - has light on one side Lot For Sale Sign - More signs to come(more billboards too) Pipeline Heater - Has heat volume to simulate a pole heater for pipelines Street Light Double - Meant to include in initial release - has light on both sides$5.00 -
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Version 1.1.0
7 downloads
Modular Bridges is a package designed to give you full control of creating a wide variety of bridges that fit your needs wherever you might deem fit. Bridges: Bridge Two Lane Bridge Two Lane With Walkway Bridge Corner Two Lane With Walkways Bridge Divided With Walkway Bridge Four Lane With Walkways Bridge Suspension Brace Walkway Overpass Bridge Two Way With Rail - Railways will need to be drawn after the bridge is placed. Bridge Brace - Simple concrete quad pillar brace Bridge Brace Suspension - Fits under bridges, fitted for suspension lines Bridge Metal Brace Small - Single Beam metal pillar brace Bridge Metal Brace Large - Two pillar arch brace Bridge Two Lane With Walkway Mirrored - Flipped walkway corner for reverse builds Bridge Reinforced Beams Small - Single section metal beam Bridge Reinforced Beams - Quad section metal beam Bridge Rope End - End Piece for rope bridges Bridge Rope - Middle Piece for rope bridges Bridge Suspension Brace B - Tall A styled arch for suspension bridges, fits with suspension lines Bridge Suspension Brace - Tall Metal Arched Brace Bridge Suspension Spiral - Modern styled suspension brace Bridge Two Lane With Walkway Mirrored - Flipped version for reverse builds Bridge Two Lane With Walkway On Ramp - On ramp with merge lane for bridge entries Bridge Two Lane With Walkway On Ramp Mirrored - Flipped version for reverse builds Bridge Wooden A - Straight example bridge with 6 pieces Bridge Wooden Arched - Simple rounded arch wood bridge Bridge Wooden Brace A - Example bridge with middle brace Bridge Wooden Brace Middle A - Supported braced middle section for wood bridges Bridge Wooden Covered A - Peak cover roof added to example bridge Bridge Wooden Covered Center - Peaked cover roof middle section Bridge Wooden Covered Center Supported - Underside support beams added to peak roof Bridge Wooden Covered End - End piece for Peaked roof pieces Bridge Wooden End A - End piece for wooden bridges Bridge Wooden Middle A - Middle piece for wooden bridges, has supports Bridge Wooden Middle B - Middle piece for wooden bridges$5.00 -
Version 1.1.0
3 downloads
City Structures has been designed to help you create filler locations in maps. These are not monuments but rather replacements for things like rock formations and cliffs to make your maps more urban. Structures: Static Rowhouses and Outbuildings Rowhouse Basement - Very small building space, fits underneath rowhouses Static Courthouse Building Industrial - Empty interior, can be used as a monument or building space Pyramid Modern Pool Large Drainwall Lanes 4 Drainwall Large Triple Building Construction Bathrooms Static Building Office$5.00-
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Version 1.1.0
9 downloads
West Coast Casino has been designed to be a formidable monument with a complicated puzzle for players to challenge themselves with. If you would like to see the Casino build in detail, here is my 'making of/tutorial' video that was created alongside the Monument: Locations: Kitchen Cashout Desks Slot Floor Gaming Floor 3 Parking Lots Skytrain Station Green Room/Maitenance Room - This room controls the power for lights, blue room, cameras and elevator. -Multiple Fuses and Switches -Computer Station -Fuel Generator Blue Room/Counting Room - This room Contains loot and a fuse to turn the turret near the vault OFF. Vault - Contains two elite crates. It is suggested to use Bank Heist to spawn a hackable crate and vault door to make the puzzle more challenging, but not required.$10.00 -
Version 1.1.0
7 downloads
Modular Skyscrapers is a package created to help you create a wide variety of buildings quickly and without error. Each modular skyscraper has been carefully reduced to a low entity count to efficiently allow a large amount of buildings across any map without performance issues. Modular building materials can be quickly swapped out to further create variences in your maps without destructive workflows. Buildings: Skyscraper Modular A Skyscraper Modular B Skyscraper Modular C Skyscraper Modular D Skyscraper Modular E Skyscraper Modular F Skyscraper Modular G - Thin concrete skyscraper with single row of windows Skyscraper Modular H - Peaked topper with gold plating and pike Skyscraper Modular Midsection A - Concrete arch with thick windows Skyscraper Modular Midsection B - Concrete arch with thin windows Skyscraper Modular Midsection C - Double Concrete Arch Skyscraper Glass Modular F - Octagon Glass Building Skyscraper Glass Modular G - Large Circular Skyscraper Skyscraper Glass Modular H - Medium Circular Skyscraper Skyscraper Glass Modular I - Small Circular Skyscraper Skyscraper Glass Modular A Skyscraper Glass Modular B Skyscraper Glass Modular C Skyscraper Glass Modular D Skyscraper Glass Modular E Skyscraper Glass Modular Slanted A - Wide Slanted roof Skyscraper Glass Modular Slanted B - Slanted roof Skyscraper Glass Modular Triangle A - Sliced 'Skyscraper Glass Modular E' Skyscraper Glass Modular Triangle B - Half Sized 'Triangle 'A' Skyscraper Glass Modular Triangle C - Half Sized 'Triangle 'B' Skyscraper Glass Modular Triangle D - Half Sized 'Triangle 'C' Skyscraper Glass Modular Midsection A - Double Stacked Arched building midsection, more concrete Skyscraper Glass Modular Midsection B - Arched building midsection, more concrete Skyscraper Glass Modular Midsection C - Double Stacked Arched building midsection, more glass Skyscraper Glass Modular Midsection D - Double Stacked Arched building midsection, more glass Addons: Skyscraper Modular Addon A - Thick overhang with thick windows, 6 tall Skyscraper Modular Addon B - Medium Overhang with medium windows, 6 tall Skyscraper Modular Addon C - Medium Overhang with thin windows, 6 tall Skyscraper Modular Addon D - Thin overhang with thin windows, 6 tall Skyscraper Modular Addon E - Thin overhang with medium windows, 6 tall Skyscraper Modular Addon F - Thick overhang with thick windows, 2 tall Skyscraper Modular Addon G - Medium overhang with medium windows, 2 tall Skyscraper Modular Addon H - Small overhang with windows, 2 tall Skyscraper Modular Addon I - Thin overhang with thin windows, 2 tall Skyscraper Glass Modular Addon A - Stacked Two Level Sidepiece Skyscraper Glass Modular Addon B - Generic 'T' Styled emblem for buildings Balconies: Balcony A Balcony Concrete A$5.00 -
Version 1.0.0
7 downloads
An apartment building created for my "Heart Of The City" map. This monument features 20 floors with an elevator, fire escape, indoor fire escape, and multiple explorable apartments in the building. Check out the tutorial video featuring all the apartment building details:$10.00 -
Thank you! The map and password are provided with the .zip Most of the prefabs are actually basic cubes - I've spent a great deal of time creating lightweight-modular buildings made of tileable cubes to resolve a lot of LOD/FPS/Performance issues. With a little strategic spacing of the city it runs great pretty much everywhere - The West Coast Casino is a little heavy but I believe simply removing some lights will increase performance in that area if it's needed. Currently the beta version I'm running on my server is running at about 9-10gb(I'm also running a little over 150 plugins there) On my home test server, v1.0.4 runs at a low 9gb, no plugins running during my test. Hope that helps Happy to talk more about it!
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Version 1.2.8
27 downloads
The Heart of the City was designed to give players the chance to build WITHIN city limits and provide a vast amount of additional features and locations to explore and call home. A massive casino houses the map vault, and is guarded by staff and a complicated puzzle. Many vacant buildings and basements can be found around the map to call home, some may even opt to use a 'keycard bunker' to store their loot. The roads are built to accomodate plugins such as Convoy or Traffic Drivers while still targetting the 'post-apocolyptic nature of the aesthetics. Take over a suburb neighborhood, industrial outskirt, or go right to the heart of downtown, there's a place for every lifestyle to call home! Promo and test videos below: Prefab Count: 148k Map Size: 4500 Players can build in and around all unmarked buildings. Supports Bank Heist, BetterNpc, Drone Event I plan to continue adding to this map every rotation, if there are any bugs or flaws I will correct them with a report. Custom Monuments: West Coast Casino - A large casino built at the heart of the city. This monument includes a complicated puzzle that can be tackled with some experimentation. The puzzle includes 'red-herring' switches and fuse boxes, toggling cameras, a timed elevator, and a turret guarding the vault. Skytrain Stations - Several Skytrain Stations around the map serve as spawn points for train wagons. Bradley Arena - A massive arena guarded by a circling Bradley. Abandoned Apartments - A vertical monument designed to have players search individual apartment units through the building. Diner X4 - A small and easy monument similar to oxum's gas station, built with dining area, bathrooms, office, and kitchen. West Coast Park - A desolate park with a dried up river and dead pine trees - Habitable. Oil Swamps - Sunken swamp land filled with oil from a collapsed factory - Habitable. Custom Abandoned Lighthouse - Lighthouse on a very tall cliff laid with abandoned dwellings Art Gallery - A Safe Zone for artists to paint with security Skatepark - A Safe Zone for players to hang out, and ride the new bikes Mini-Mall - Consists of 1 Supermarket and 3 additional similar storefronts with loot Roadside Fruitstand - Micro Monument outside of Junkyard with a small amount of loot Bus Depot - A green card monument near the south western harbor and skytrain Facepunch Monuments: Oxum's Gas Station X 4 Abandoned Supermarket X 4 Bandit Camp Large Barn X2 Large Fishing Village Outpost Large Harbor Small Harbor Junkyard Powerplant Water Treatment Satellite Dish Train Station Arctic Research Base Large Oil Rig Small Oil Rig Underwater Labs$20.00 -
Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. We have loot protection on the server so these players were the only ones with access to their tcs. I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
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Made an update to the pathing and cleared the topo layers near the pathing to help make Bradley's path a little smoother. Should be all good to go now!
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Thanks Joe! I'll have his path updated today for you.
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Changed Status from Pending to Work in Progress
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KombatWombat kicked: RPC Error in ItemCmd We're seeing this with a couple different interactions with vanilla backpacks: One player tried drag/drop swapping the two bags and they were kicked - When they came back, there was an extra large loot bag on the ground that nobody could interact with. Another player had tried to drop their modded bag of holding while carrying a vanilla backpack, they were kicked with the same error - - When they came back, there was an extra large loot bag on the ground that nobody could interact with. If I uncover more info while investigating I'll post here - right now I'm assuming it has more to do with 'worn' bags so I'm starting my tests there.
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Version 1.1.3
7 downloads
A biome contrast map made to challenge players with the two harshest biomes in Rust. Fire and Ice features a huge ice shelf melting into a boardering desert, a large fresh water lake, 4 seperate military bases, huge ice caves, and so much more! Terrain topology has been carefully considered to accomodate hemp and node spawns, and dozens of pathways up the massive Ice Shelf have been designed to help players rise to the top. We have taken the time to playtest this with our playerbase on two different wipes and the response has been overwhelmingly positive! Prefabs: 25k Size: 3500 Map Designed to Challenge Players with the most Extreme Designs. Desert and Arctic Biomes Supports Bank Heist, Drone Event, Jet Ski We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report. Custom Monuments: Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement Underwater Vein - An underwater mining trench near Underwater Labs. Bradley Road - Passes through both Arctic Research and Satellite Dish Monuments Ice Cavern Network - Two seperate networks of caves through the Ice Shelf Facepunch Monuments: Radtown Military Tunnels Airfield The Dome Missile Silo Military Base(X4) Oxum's Gas Station Bandit Camp Large Fishing Village Outpost Ferry Terminal Large Harbor Small Harbor Satellite Dish Train Station Arctic Research Base Sulfur Quarry - Integrated into Mining Outposts Stone Quarry - Integrated into Mining Outposts HQM Quarry - Integrated into Mining Outposts Mining Outpost(X2) Large Oil Rig Small Oil Rig Underwater Labs - With Vault Door$20.00- 1 comment
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Umod forums explain the issue regarding missing doors/card readers not working. That's a build bug. If restarting your server doesn't work you're going to need to wipe it so the map is reloaded. Make sure to delete the map saves so it doesn't try to reload what it already made. The reason this happens is because something isn't telling the server to put the doors in place or connect the IO entities when it built the map the first time during wipe. It's rare, but happens with all custom maps from time to time. The red text at oil rig is flagged as a FP bug since last month, so we're all kind of waiting for the next FP update for that to disappear. I'm pretty sure it has to do with the siren light asset used in oil rig being updated in December. If none of the above works for you, there may be a plugin conflict - The oil rigs and labs are vanilla monuments, only custom item is a hackable crate in labs. I can assist further with a plugin conflict debug once you've ruled out the server wipe.
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At this point, I don't even know how long we've had Convoy for, pretty much since the beginning of our Event plugin 'crawl' years ago. Convoy has a wide range of customizability and difficulty control. We love the idea of having smaller convoys frequently running the map with larger more profitable Convoys players can call up. We've used this in PVE, PVP, and Zoned PVP servers and it's worked beautifully in every scenario. If I ever have to pick an event to hit FIRST on wipe, it's this one. Huge thanks for making this one! Here's a promo video with a bunch of other Adem/KpucTajl/Mad Mapper Events, we LOVE your work!