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Everything posted by Neighigh
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Yeah it would be nice if monuments did a check to replace their missing/deleted entities but I think they only try to populate on the initial map build. I gave this a testrun on my end here and for sure if it's gone it won't come back after a restart - I used ent.kill to remove my map quarry and server restarts don't respawn them. Because it's technically world save data that tells the server that the entity is dead, the only way to get it back is to wipe/clear the worldsave files. Bit of a bummer I can't do anything on this end to help but definitely looks like it'll be gone for the wipe. If I catch anything in the future that tells me the map is to blame for the missing quarry I'll let you know - for now it does look like this is something that would have happened from a use of ent.kill - I'll keep this pending in case we come across more data
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Hi, thanks for reaching out! I'm not too sure what would cause this other than an accidental ent.delete or a plugin misbehaving. I can see the rest of the monument is still there, so it's only the quarry entity being deleted - Makes me think this is something out of my control, the hqm quarry is a whole monument and not a seperate entity in the editor we use for map making. I'll see if I can trigger a way to reproduce this on my end for now - will let you know if I come across anything, if I do, I'll fix this asap For now, quick fix is to spawn a new quarry in it's place, might be the only thing we can do mid-wipe.
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Changed Status from Pending to Work in Progress
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[Bug Report] Missing Red Card Reader at Small Oil Rig
Neighigh replied to K9N_Twitch's Support Report in Support
Absolutely! I'll have that new build right with you shortly. Thank you for understanding -
[Bug Report] Missing Red Card Reader at Small Oil Rig
Neighigh replied to K9N_Twitch's Support Report in Support
I totally understand, these things happen with custom map builds when the server starts up the first time. There isn't a lot we can do now from my end here unfortunately. The prefab for oil rigs is always the same and will build all of it's components on server startups. The best thing to do now is wipe the server and have it rebuild the map. If you would like the most recent version of the map to use in your community I can PM that to you - I have not released it yet, but it may help with your other ticket as well -
[Bug Report] Missing Red Card Reader at Small Oil Rig
Neighigh replied to K9N_Twitch's Support Report in Support
Hey no worries! Before you wipe the server, be sure to make sure you have the most up to date RustEdit.dll installed, just in case that's why your oil rig card readers aren't working. There will be other electical things not working in the map as well if this is not installed. RustEdit.dll is required for all custom maps to run correctly. https://github.com/k1lly0u/Oxide.Ext.RustEdit That 4 digit code is for the alarm on oil rig. This is a vanilla feature, if the players use that code on an RF Frequency alarm in their bases, they can get a notification for when it the alarm is going off. There are also alarms for other monuments like excavator that have 4 digit codes the players can use as well. -
[Critical Bug Report] Anti-cheat kick and inventory loss at W19 Underground Tunnel
Neighigh replied to K9N_Twitch's Support Report in Support
Hi thank you! Yes this is an issue in the current version here. I have it fixed in the next update - Will have that released this month -
[Critical Bug Report] Anti-cheat kick and inventory loss at W19 Underground Tunnel
Neighigh replied to K9N_Twitch's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
[Bug Report] Missing Red Card Reader at Small Oil Rig
Neighigh replied to K9N_Twitch's Support Report in Support
Hi! Oil rig is a 'whole prefab' in map editors. This means the build issue you're seeing here is related to how the server loaded/built the map. Your best way to fix this is to restart the server, if it does not rebuild correctly then you will need to wipe the server, and let it build the map again. -
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- #customizablequests
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This is possible, with reward type 2 for custom items Example: { "PrizeName": "M939", "PrizeType": 2, "ItemShortName": "box.repair.bench", "ItemAmount": 1, "CustomItemName": "M939", "ItemSkinID": 3416736723, "PrizeCommand": "", "CommandImageUrl": "https://www.dropbox.com/scl/fi/n8oeauzvb5wy1rd2aocwg/M939.png?rlkey=0kwry6l7mudodpqpkx64plq7l&st=yvacaqq9&dl=1", "IsHidden": false }
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Wanted to give you an update on this as I've had some ideas recently and may have a way to bring the water back on the rails. I'll be testing it after forced wipe - Still working on a couple other map updates first but this is coming up on my list and I will be making an effort to get this feature back on the map
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- #archipelago
- #water map
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Really great for spawning custom vehicles especially. I've been slowly integrating vehicle spawns strategically in my server builds to increase usefulness in monument designs and rewards. There's a lot of ways to hook something like this up with other plugins but if you're looking for an easy, automated long term solution I'd go with this here
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