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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Tiers Mode

  2. Neighigh

    Tiers Mode

    Thank you for the update! We have run into a new bug with the cooking workbench. Looks like when we craft gp and try to take it out of the bench it duplicates and stays in the bench and a copy enters the inventory.
  3. Neighigh

    Tiers Mode

    Been a while! Finding that hv rockets can't be used if ammo.rocket.basic is blocked - as well as the current workbench issue. Also found that while active, plugins that use custom entities like Caravan are unable to spawn their assets that are in tiers that are locked. Hoping to get some support on these things asap if possible. We've been planning to use this in our upcoming event this month but we can't run with all the bugs. Do you plan to release that update anytime soon by chance?
  4. Neighigh

    Tiers Mode

    Looks like the cooking workbench isn't placeable with this. Can we have a patch for that? I was able to add the cooking workbench deployed to the allowed list but the result is that when I place it takes my cooking workbench and deletes it entirely.
  5. Neighigh

    IQHeadReward

    I recently purchased IQHeadReward but it didn't compile for me lol Possible to get a look at this? 03/21 16:15:49 | Error while compiling IQHeadReward: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 65, Pos: 42
  6. Totally get ya dude. Repetitive tasking is definitely something worth cutting out of a workflow. I would 100% do plugin thumbnails for $50 a pop myself, so I'd hope people would consider getting off the AI thumbnail needs, it's not crazy hard to get an artist to do the work properly inside a budget.
  7. Very appreciated. The large wash of generic off branded plugins and thumbnails creates a stale environment where viewers are unable to sift through to find product made with care. Plugins are a no brainer, need to do the work to have a product you can maintain. Thumbnails are important for the community too, lots of artists here that would love to have a job making quality depictions of your plugin. Not a sloppy representation of the source material. Seriously not that hard to consider an artist for a fraction of the sales. AI may cost nothing, but it isn't selling your product idea either.
  8. Changed Status from Pending to Not a Bug
  9. Hi! These prefabs shouldn't have any issues firing up. The recent update was quite large and we've seen a lot of corrupt updates this week. -Make sure to update both steam and oxide -Have RustEdit.dll installed in your RustDedicated_Data/Managed folder -Be sure to also have a working map link, dropbox is the most common method. -Lastly, make sure not to load the map with the same name as a previously loaded version, this will cause mismatches. -If you have done these and the server is still not starting up, delete your steam/steam apps folders and update again. This should remove any files with issues preventing a proper update.
  10. Neighigh

    Quest System

    Absolutely loving putting my quests together for the server. Wondering if you have plans to include new categories? I'm interested in: -Eating Food/Drinking Tea/Using Meds To Complete a quest -Distance travelled on foot/by vehicle/horse -Visiting specific coordinates/monument locations Also noticed it's possible to mark several enemies for 'kill' missions with the web editor. Will you also be creating that same flexibility with other categories of quests? This way we could offer quests that let players loot one or many different items as part of a single quest. Again, love it, having so much fun!
  11. Neighigh

    console spam

    Changed Status from Pending to Not a Bug
  12. Neighigh

    console spam

    It appears everything is functioning on my end with the current map version. Are you running any plugins? Armored train was causing an error yesterday that would prevent vehicle use and caused spam like this in the console for example, there may be other plugins causing this as well. Adem has fixed armored train recently if it is the cause here. The first screenshot appears to be showing a corruption with your updated files though. I would try reinstalling steam/oxide as well to be sure everything is running correctly.
  13. Neighigh

    Convoy Reforged

    We have the same issue. Testing now, will inform when we know what's conflicting.
  14. Neighigh

    The Archipelago

    No worries at all! I've got mostly all of this fixed, just checking on the NPCs in game now. Unfortunately the water rails are no longer compatible after the world update 2.0 - When I do a revision of the map I'll take the time to try a few ideas to get around the complications that come up but for now they'll remain visual only.
  15. Neighigh

    The Archipelago

    Awesome thanks! Fixed these up for v1.36
  16. Neighigh

    The Archipelago

    I believe I've fixed all this now, here's a list - feel free to update more as you find them 1. The assets used at the base of the bridge have built in terrain triggers. I've covered the ground in that area with terrain cubes and rocks to prevent falling through. 2. Water tunnels were using terrain triggers, new world2.0 functionality changed the triggers and how they interact with water. I've cut into the terrain and preserved the tunnels, and removed the terrain triggers so they are functionally indifferent to the rest of the water on the map. 3. Areas underwater that were causing issues like this had ocean topology missing, I repainted the topo to resolve. 4. I also found areas X4 and B14 to have the same problems as issue 2. Do let me know if you find more! I'll post this as v1.34 for now
  17. Neighigh

    The Archipelago

    Thanks! I'll have those fixed asap
  18. Neighigh

    Stunt Jumps

    Having a blast setting up jumps around my city map Some ideas for other config options: -Different marker colors for each tier -Individual cooldowns for each tier -Option to only have the cooldowns effect the last jump the player used -Individual override radius options for jumps - Helps balance long distance vs small gap jumps -More than one landing/end point per jump - Would allow for two jumps to use the same ramp without triggering both every time the ramp is used -Payout miltipliers for sidecar/peddalbikes/motorbikes so we can challenge players to hit the same jumps with a harder vehicle -'Completed' list/UI for players to track which jumps they hit(maybe we can just change the map marker color for the client when they've completed a jump?) That's all i can think of for options I would be into - Honestly I'm floored with how easy this has been to set up, very happy!
    Absolutely perfect for creating firework shows for events and celebrations! Wrecks helped me out with creating some new commands with this and now our server is looking at building whole timed shows with it. Much more efficient than trying to lay out hundreds of fireworks and set them off, we're super greatful to have the option as big shows can be quite cumbersome on a server. Of course the players love being able to make some of their own sick shows too - Win all around for everyone
  19. Yup neither seem to be triggering the exception on manual command. I'll poke through some other plugins to see if I can find a trigger. Thanks for the help! Bit of a gremlin here lol
  20. Found an exception in my log today. Not seeing any fallout from it but thought to drop the report here for you @Steenamaroo It happens in succession each time the database saves so I imagine it's linked. Apologies if it's not related! 01/02 17:49:46 | [PlayerRanks] PlayerRanks local database was saved. 01/02 17:50:54 | ArgumentNullException: Value cannot be null. Parameter name: format
  21. Neighigh

    Firework Builder

    Thanks! Wanting to use it from RCON and define an xyz position in the spawn command. This way we could spawn them on a stage for firework shows and other events like races without needing to be ingame. Could pair it will timed commands or other plugin command triggers for more possibilities too.
  22. Neighigh

    Firework Builder

    Love this! Possible to do spawn commands for them? Would love to run commands through RCON to spawn with autoignite to create whole shows
  23. Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
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