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Everything posted by Neighigh
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- 219 comments
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- #bradley
- #bradleyapc
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- 219 comments
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- 1
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- #bradley
- #bradleyapc
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- 219 comments
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- #bradley
- #bradleyapc
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Thanks @ThePitereq! Best of luck with the health, we really appreciate the effort to release this feature
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@_senyaaWe've noticed the steering scale config option is affecting them while on land as well as water. I'm sure this wasn't the case in a previous version? I could be mistaken there but I remember the steering being more responsive on ground terrain. The scale is 100% needed for the water steering so I understand the need for it. Any way to make it more responsive on ground terrains?
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- 1,253 comments
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- #leveling
- #progression
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I may be misunderstanding a component of the config, can anyone help me out? "Команды для приза | Command for the prize": For this option - the commands we have set up do not execute on wipe day. Players do get a notification message for their rankings, but do not receive the command rewards we try to use. If anyone has success or tips to help us use this correctly, we would highly appreciate the help
- 121 comments
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- #stats
- #statistic
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(and 3 more)
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03/03 08:52:14 | Error while compiling: IQBearRide.cs(2193,55): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead We're seeing this after yesterday's update. Hope all is well and this isn't too big a fix.
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Thank you so much for looking into and resolving this - it's hugely appreciated that you took the time to find the issue - you're awesome!
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I can PM you our config.
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Thanks, I'll keep a copy of my current config in the event this happens again. Sorry I didn't hang on to it prior to this ticket, I checked to see if I could recover it but it's been overwritten at this point.
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My config worked without issue in all cases up until the updates. In a compare test, the only difference between my config and the new one was the new lines added and my variables for each option. Adding those lines allowed the config to update without any issue. I'd suggest trying a test with one of your previous versions configs and then switching to the newest .cs.
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When trying to update to the current version, the config is not updating. This is 3 versions in a row that we had to rebuild the config. Can we please make this a little more user friendly?
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@Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though. Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions.
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@ZEODEIs it possible we could also have a loot table variant option? It would be nice to make a loot table list that adds those items to the vanilla drops rather than replacing the vanilla drop list. For us, we'd like to add the possibility of our more elite custom items to the vanilla loot tables. I've seen similar options elsewhere and it's been very helpful. Below is an example of what we're thinking about: "Which loot table should be used? (1 - default; 2 - own; 3 - combine the 1 and 2 methods)": 3 Thanks for all the help lately! You're aweosme!
- 388 comments
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- #helicopter
- #helicopters
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Great system to call helis that matches ZEODE's other plugin, Bradley Drops. Configuration had parameters to control all stats of called patrols along with some well thought out ruling options. Loot tables are simple to configure and players knew axactly how to handle the signals without any prompting. This has been the smoothest 'call patrol to fight me' plugin we've tried! Edit: We've made a whole promo video showcasing ALL our event calls like Bradley Drops and Heli Signals to demo the experience you can have with this. Check it out!
- 388 comments
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- #helicopter
- #helicopters
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That gets us pretty close I think? I do want other players to be able to aggro helis, but they should need to be within a range where both parties also would have to deal with eachother. With Bradley this isn't as much of an issue because of terrain, but with patrol, it's in the open mostly. Thank you for helping us out with this
- 388 comments
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- #helicopter
- #helicopters
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I do agree, the skill to hit it at range should be rewarded. We're looking to find an appropriate balance for players that want to 'steal' a signalled heli. If players pay for the heli, or Bradley, we want them to have priority on the aggression, but still allow other players to engage respectfully. A limit on the range to damage the enemies helps us prevent people stealing an expensive called heli/bradley from across the map. Of course we're open to other possibilities that allow players to engage/counter these signals fairly. We don't want to lock the signals to the caller, only reduce the likelyhood of losing their rewards to poachers.
- 388 comments
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- #helicopter
- #helicopters
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- 388 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 1,253 comments
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- 1
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 219 comments
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- 1
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- #bradley
- #bradleyapc
- (and 16 more)