Jump to content

0g.Ghost.7373

Member
  • Posts

    664
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by 0g.Ghost.7373

  1. Well I found the problem. LOL I had originally used copy/paste to place the building. I changed it a bit and moved the TC. The NPC's will not attack. But if I make one from scratch they will attack.
  2. Any idea why they never show when you toss one of the flares? The Heli shows for the 2 hardest ones, but no NPC's ever show up....
  3. 0g.Ghost.7373

    Skinner

    Whats this mean? [Skinner] Cannot find item definition for id: Should I remove them?
  4. I turned off randoms and for the killing of NPC's, set it to 1 and to start over counting. My players were getting mad they were getting raided too much. lol
  5. 0g.Ghost.7373

    Thunderpoon

    I could make and throw them and they went boom. But each time added more back. I started with 5 and ended up with thousands....
  6. Same....
  7. 0g.Ghost.7373

    Skinner

    Thanks just wanted to make sure I was right. They are not listed under permissions so I didn't;t want to add them until I asked.
  8. Yeah thats what I mean... You can hear them but not get attacked or attack them lol
  9. Unloaded, deleted, reinstalled and its working. But they are all spawning under the map. Whats the command to make a spawn point?
  10. Wondered why I wasn't seeing them, reloaded and got this... Failed to run a 20.00 timer in 'AdvancedRandomScarecrowSpawner v2.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedRandomScarecrowSpawner.EquipScarecrow (NPCPlayer scarecrow, Oxide.Plugins.AdvancedRandomScarecrowSpawner+Loadout loadout) [0x0000e] in <6091f951d7ec46858eca33695c4bf203>:0 at Oxide.Plugins.AdvancedRandomScarecrowSpawner.SpawnScarecrow (UnityEngine.Vector3 position, System.String playerId, System.Boolean isSpawnPointScarecrow, Oxide.Plugins.AdvancedRandomScarecrowSpawner+SpawnPoint associatedSpawnPoint) [0x0035f] in <6091f951d7ec46858eca33695c4bf203>:0 at Oxide.Plugins.AdvancedRandomScarecrowSpawner.PerformRandomScarecrowSpawns () [0x0009f] in <6091f951d7ec46858eca33695c4bf203>:0 at Oxide.Plugins.AdvancedRandomScarecrowSpawner.<InitializeRandomScarecrowSpawns>b__39_0 () [0x00000] in <6091f951d7ec46858eca33695c4bf203>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. I found my problem. I had it turned off. lol
  12. 0g.Ghost.7373

    Trash Box

    How do we get the box? I tried /trashbox and it says unknown command..
  13. Is this correct for AlwaysSpawnList? "AlwaysSpawnList": [ wood ],
  14. Is there a way to allow them to be placed in a stash?
  15. Thats all up to Razor. I was just telling you why it currently doesn't work.
  16. Yeah, the water used to always be everywhere under the map, now it isn't. The plugin now only raises the water you see on the map. But tugboats still float up in the air... lol
  17. I put /cock playersname and hit enter and I always get the chickens and balls on me. To remove, I have to remove from their name.
  18. Seems to always put it on me....
  19. Spawns in Outpost and I get this error in console. ArgumentException: An item with the same key has already been added. Key: my name and steamID

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.1k
Customers served
Files Sold
159.3k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.