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Everything posted by DeutscherRitterPlatz
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Believe that would be the best option, we have solved it with our skill system and think that is your idea too. At the top right an icon, as soon as the user clicks on it, a window opens and the user receives the item name Info Icon: https://i.imgur.com/YY0dWs0.png - You may need it for your Plugin.
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In our tests, you couldn't pickup these things, the only thing we got was the currency from the RustRewards Plugin.
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Our players asked if it would be possible to get information about the cooking ingredients that you need for the recipes. Because sometimes it is quite difficult to see what kind of cooking ingredient it is. For example, hover the mouse pointer over the ingredient and you will get the name of the cooking ingredient.
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We discovered a small bug. The users can cut down trees that have already been set and receive wood as soon as the tree is felled.
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Would it be possible to create multiple Bank-accounts? Clan BankAccount - would work with your clan plugin. Economics BankAccount ServerRewards BankAccount RUSTNote BankAccount This is how users can manage their money and accounts via your banking plug-in. Would it be possible to implement a money changer? Exchange rates can be set in the config. Thus all currencies are supported. Economics|ServerRewards|RUSTNote Exchange rate for Economics>|<ServerRewards "Currency exchange rates Economics|ServerRewards": { "Value of Economics": 1000, "Value of ServerRewards": 10 }, Exchange rate for Economics>|<RUSTNote "Currency exchange rates Economics|RUSTNote": { "Value of Economics": 1000, "Value of RUSTNote": 10 }, Exchange rate for ServerRewards>|<RUSTNote "Currency exchange rates ServerRewards|RUSTNote": { "Value of ServerRewards": 1000, "Value of RUSTNote": 10 }, We admins are then likely to be encouraged to buy your products, even if the plugins work better together.. Because you can still get so much out of your plugins.. If you need ideas, users for tests, we offer you our help .. you can write to me privately at any time. Thank you for your products! You're doing a good job, please keep it up.
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Hello @David We have been using your plugin for several weeks now and have a little question.. Would it be possible to change the type of processing? That the raw materials are not processed per second, but per ServerTick? That you can set in the config how many raw materials it processes per server tick. "Speed (Default is 0.5 - Lowering value increases smelting speed)": { "Modifier": [ 1, ⟲ starting modifier, Level 1 - 30, ⟲ Level 2 - This means that 30 raw materials are processed per server tick 60, ⟲ Level 3 - This means that 60 raw materials are processed per server tick 120, ⟲ Level 4 - This means that 120 raw materials are processed per server tick 240, ⟲ Level 5 - This means that 240 raw materials are processed per server tick 480 ⟲ Level 6 - This means that 480 raw materials are processed per server tick ], "Upgrade Price": [ 0, 2500, 5000, 7500, 10000, 20000 ] }, And the same with fuel? The output can remain in percent. Would it be possible? And would you implement it because it also gives us better recruitment options. We found that we can set a maximum of 0.00001. From a value of 0.000001, the value changes to 1E-06 Our users have the feeling that from level 5 onwards the value does not change any more and remains the same. "Speed (Default is 0.5 - Lowering value increases smelting speed)": { "Modifier": [ 0.5, 0.3, 0.1, 0.01, 0.001, 1E-06 ], "Upgrade Price": [ 0, 2500, 5000, 7500, 10000, 20000 ] }, "Fuel (Default is 2.0 - Lower value means wood lasts longer when smelting)": { "Modifier": [ 1.5, 0.3, 0.2, 0.05 ], "Upgrade Price": [ 0, 7500, 10000, 20000 ] }, "Output (Default is 1.0x - increases the output amount)": { "Modifier": [ 1.0, 2.0, 3.0, 4.0 ], "Upgrade Price": [ 0, 30, 50, 70 ] }, We look forward to a positive response from you.
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I also wanted to ask if you are willing to improve things and implement new ones. Enhanced Hammer: I would be for that too. AOE repair functionality: https://umod.org/plugins/handy-man That you can repair several walls or floors in a certain radius at the same time. Remove function: Prefabs| Entitiy Whitelist,Blacklist for the Remove, because some things just can't be removed. " Additional skin removal support. Because currently the entities are losing the skins. If it is possible, as with the RemoveTool, entities can be removed from several meters away without having to hit them with a hammer.
- 309 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Stopped working with the new facepunch update.
DeutscherRitterPlatz replied to Kara Sax's Support Request in Support
I downloaded the latest version "1.1.0" to "LoneDesign" and made these changes there, and the plugin now works with us without any problems. If not, just look for NPCPlayerApex or Apex We are talking about the StoreRobbery.cs plugin and not about the config. -
Stopped working with the new facepunch update.
DeutscherRitterPlatz replied to Kara Sax's Support Request in Support
Possible solution: Line 491 object OnNpcTarget(NPCPlayerApex npcPlayer, BasePlayer player) to object OnNpcTarget(HumanNPC npcPlayer, BasePlayer player) and Line: 877 HumanNPC npc = GameManager.server.CreateEntity("assets/prefabs/npc/scientist/scientist.prefab", pos) as HumanNPC; to HumanNPC npc = GameManager.server.CreateEntity("assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab", pos) as HumanNPC; modify. Ps: We thank you @Billy Joe for the great plugin. We know how Facepunch is so something like that can happen, just fix the plugin when you have the time. -
Stopped working with the new facepunch update.
DeutscherRitterPlatz replied to Kara Sax's Support Request in Support
same problem -
You want to make your own custom crafting recipes available to the community, this plugin would be just the ticket. Beautiful user interface Very good performance User friendly Customization of the interface possible We use this plugin ourselves and are very happy with it! Thanks @Mevent for the nice plugin. This plugin also receives 5 stars from us!
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- 309 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Well, I can already speak to you because I bought this plugin. So you could have asked me politely and I would have tested it for you! And no, if you don't use the developer’s plugin NpcSpawn, the main plugin will not work properly. The plugin NpcSpawn is required to spawn the Boss & Co! You will receive it for free as soon as you have read the ReadMe file! In my test there were no problems with the plugin NpcSpawn.cs, BossMonster.cs and HumanNPC! But I haven't had 60 HumanNPC in my tests! If you have not loaded the NpcSpawn plugin, you will receive an error message in the console.
- 432 comments
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- 1
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- #abilities
- #boss
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First of all, thank you for your great work. We have already massively adapted it to our concept and will publish it for our community with the next wipe. I have one more little change in my head that would be interesting. Would it be possible to implement a function that would hide articles in the farmer's market and in the article info? In addition, we discovered a small bug, it may be possible to fix it. It's hard for me to describe so I made a video showing this problem. Because according to your plugin, only cooking ingredients are allowed in the bag, but with the Quick Sort plugin it is unfortunately possible to fill this bag with other items. Edit: I excluded the woodbox_deployed, maybe there is a better solution.
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- 432 comments
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- 1
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- #abilities
- #boss
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Could you customize the plugin so that the player inventory comes to the fore when you open it? Because currently it is the case that the player inventory behind the shop GUI opens when you want to open it. Our players wanted it and unfortunately we cannot implement this idea ourselves. I would be very happy if I received a positive answer from you.
- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Original shortname, in this case "blood" instead of the "diamond" I entered it like this in the config, am I doing something wrong? "Item List - Rarity key: [0 = common, 1 = rare, 2 = elite]": { "Diamant": { "shortname": "blood", "rarity": 2, "skin": 2570332206, "enabled": true, "maxQuantity": 1 } }
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Thanks for the wonderful plugin @imthenewguy I have a few suggestions and wishes for the plugin. > New buff effects. - New luck buff, food to get a higher chance of fishing fish treasures. - New luck buff, food to increase the drop amount of electrical items in the crates, barrels. - New luck buff, food to increase the drop amount of Components items in the crates, barrels. - No recoil buff for the Weapons Bolt Action Rifle, Custom SMG, Assault Rifle, LR-300 Assault Rifle, M92 Pistol, MP5A4, M249, M39 Rifle, L96 Rifle, Nailgun, Pump Shotgun, Python Revolver, Spas-12 Shotgun, Thompson, Waterpipe Shotgun, Semi-Automatic Pistol, Revolver, Multiple Grenade Launcher > Tiers of food, the higher the level, the more effective the buff would be. An example of the PassiveRegen buff T1 food 5 lives for 10 seconds T2 food 20 lives for 20 seconds T3 food 50 lives for 30 seconds > A possibility that one could also translate the items. For existing and custom items.
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Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
DeutscherRitterPlatz replied to DeutscherRitterPlatz's Support Request in Support
Step 1: Load StaticLootables.cs Step 2: Load ImageLibrary.cs Step 3: Restart the server The error never came back to us. -
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
DeutscherRitterPlatz posted A Support Request in Support
We get this spam error in the console as soon as we look at, for example, supermarkt_cash_register or something else that they support. [Error] Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables+Death.GetImage (System.String url, System.Boolean isPng, System.UInt64 skin) [0x0001d] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables+Death.GetRawImage (System.String url, System.UInt64 skin, System.String color, System.Single fade) [0x00000] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.Draw (BasePlayer player, Oxide.Plugins.StaticLootables+RootConfig+Interaction interaction, Oxide.Plugins.StaticLootables+RootConfig+LootableDefinition definition, Oxide.Plugins.StaticLootables+RootData+Lootable lootable, System.Boolean transition, System.Boolean enableDot) [0x000e5] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x003f0] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038d] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 Could you help us, what information do you need from us?