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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Ganja

    For player placed vending machines I know For Weed search "sticks" because weed is re-skinned sticks, then add the weed and it will show up in the buy menu. For Joints search "horseshoes" Joints are basic quality horseshoes that are the reskinned. That's how we got it to work on our server. hope that helps some. I've not used custom vending to try to sell in outpost/bandit tho so not much help there.
  2. Is this compatible with: https://umod.org/plugins/recycle
  3. Dead Nasty

    Npc Spawn

    i do not use brad tiers anymore, after an update a while ago they started taking over bradley drops and it never got fixed to my knowledge. its been a while now so not sure where the error was from tbh. thanks for looking into tho.
  4. ah anchors. i suck with those. lol
  5. Looking into purchasing this, can the icon on the screen left of hotbars be adjusted on the screen? I have custom buttons and backpack slot on that side. Thanks for any info
  6. Dead Nasty

    Boss Monster

    ahh ok, thanks for the info. ive been wondering why some of my bosses were so easy to kill lol. Much appreciated.
  7. Dead Nasty

    Boss Monster

    I changed out a couple to use m4's but they dont shoot em for some reason but they do other guns. idk if its a bug but just a heads up
  8. yea the virtual quarry takes over the excavator and makes it always run and makes it so each player can only see their own loot. im thinking it may end up conflicting. thanks for the info tho
  9. ye i have true pve, just was wondering about like non owner of event not opening crates or a dome they cant enter etc, as players always fight over things. its all good tho just curios
  10. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), NpcSpawn (False (Boolean)) Got this today, just a heads up.
  11. Version 2.9

    47 downloads

    ICONS INCLUDED FOR: CH47 Airdrop Harbor Events Cargo Events Air Event Airfield Event Caravan Cargo Train Event Armored Train Event Train Heist Event Patrol Heli Boss Monster Satellite Dish Event Bot Purge Event Glass Bridge Event Eradication Event Legendary Beasts Triangulation Event Water Treatment Events Military Tunnel Events Convoy Bradley Jet Event Military Airfield Event Water Event Pirate Event Tug Event Space Event Sputnik Shipwreck Event Super Market Event Power Plant Event Plane Crash Pookie Event Meteor Event Junkyard Event Oil Rig Events Excavator Events Gas Station Event Arctic Base Event Replacement Active/Sleeper/Que Icons Big Thanks and shoutout to LizzyFox69 for hand tablet-drawing All the Pookie Bears from scratch for a different project.
    $3.98
  12. Dead Nasty

    Boss Monster

    just curios if there is a way to have the hook for when all bosses are killed instead of 1. i notice if there is more than 1 on the map and 1 is killed the icon goes blank. if not thats all good too. i can just remove the kill hook so its perpetually on hehe Sorry to bug again.
  13. Just a heads up got this in console today. Failed to run a 10.00 timer in 'SkillTreeXPEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <aebfed968882427a96c63159968e4f52>:0 at Oxide.Plugins.SkillTreeXPEvent+<>c__DisplayClass54_0.<CreateGameTip>b__0 () [0x00015] in <8f6fd4bd4d084f65b83ad6bc94eea703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
  14. Thx to both
  15. Dead Nasty

    Boss Monster

    Do I use the spawn command to add them, i see the spawn at monument setting in the monster files but not sure what to do there hahaha List of monument locations": [] this to be exact appreciate the help. I'm sure it may be in here somewhere but thats a lot of pages
  16. Just making sure, this is compatible with better npc's right?
    Plugin is nice concept. The AI is inst the greatest they just get stuck on rocks and terrain.. Players just throw brads by cliff faces and cheese their way to loot. Would recommend if this is on sale or either fp or the dev fix the issues with the ai.
  17. Dead Nasty

    Bradley Drops

    They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks. if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. I also get this spamming console sometimes for quite a long time as well. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  18. Dead Nasty

    IQBoss

    is there hooks for this like start/end? thanks
  19. Is it possible to add hooks for event start/stop? Thanks!
  20. Is it possible to add hooks for event start/stop?
  21. Dead Nasty

    Water Patrol

    Just curios if this is this an event, or do they patrol all the time? Thanks!
  22. is this compatible with virtual quarries for excavator?
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