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Dead Nasty

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Everything posted by Dead Nasty

  1. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)).
  2. I asked the dev of brad drops and i got this: "According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect." idk lol. doenst seem to affect anything so i guess i wont worry about it
  3. Dead Nasty

    Bradley Drops

    Just a heads up. doesnt affect anything that i can see. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)). Was told by imthenewguy that it's brad drops that needs the itemcombine fixed for the error as i dropped this for him as well.
  4. the dnkillentitesforplayer never works for me, just a heads up. Always says no matching player found and i have to manually remove players stuff with hammer. its not fun lol
  5. has been since explained. thank you.
  6. Just a heads up got this in console, nothing happens tho: (17:44:27) | Failed to call hook 'STCanGainXP' on plugin 'DeployableNature v1.0.20' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.STCanGainXP (BasePlayer player, BaseEntity source) [0x00009] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 also got another for cancombine item boolean conflict between bradley drops and this plugin. Thanks for the great plugins.
  7. Dead Nasty

    Abandoned Bases

    Thanks! I do have an established rule for it. Players will call admin abuse either way lol. I have it in big red letter when you log in about abandoned bases plus chat messages about it and ppl will still not read it and claim i removed their bases on them lol you know how it goes haha
  8. Dead Nasty

    Abandoned Bases

    Just curios, I have a few teams/clans that have 1 person log on every so often to keep all their bases from being raided all wipe. Was wondering if there was an option other than mandatorily doing the /sar on their buildings? Appreciate your hard work.
  9. Dead Nasty

    Abandoned Bases

    Just a heads up, got a new bug today other than the usual no name popping up on some buildings, or saying this building will become raidable in 0 seconds but never actually be raidable. Heres this: Says 0 and (0) for steam id, no timer for them either.
    Awesome prefab for pvp/pve servers. The Bradley and MLRS spawn are extra flavor for any server. Easy to use on the map. Dev is a fast responder and fixes any issues FAST. 12/10
  10. Thank you very much!! Also left a 5 star review for you. its not letting me download now, im not sure why. its just saying 4.00$ I downloaded on 10/23 and when i click on that link it no longer works. did something change?
  11. thanks, its mostly the invisible alpha by the rocket and the entrance to the button and switch room. ill try to take some screen shots today and show you what i mean. appreciate it. Also, where is the fuse panel? have looked over the entire prefab and not found it yet, i may be blind haha Added screen shots. hope they help!! Both towers have invisible floors like that too. you cannot enter any of the rooms like this, even crouching.
  12. i do have the .dll, as i run custom maps every month that i place prefabs/monuments on. and np. just have had quite a few players not able to run the room.
  13. Some textures are missing and card rooms don't work. ground alpha by the rocket is invisible and jenky, the stairs that go into the tower are gone and you fall through, the button room cannot be accessed, like invisible doors blocking the way. great idea just needs a little tlc.
  14. Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty
  15. Dead Nasty

    Jet Event

    Does it not work with better loot anymore? its giving stock items in crates that i do not want? do i have to create a custom loot profile? I just want it to use the default loot in better loot set. nvm deleting the custom loot table file in the config made it work.
  16. Dead Nasty

    Cooking

    getting this after update today: Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.7' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x00199] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  17. Dead Nasty

    Npc Spawn

    better npc bots, they allspawn fine just get that error.
  18. Getting this in console: Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 (11:01:22) | Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  19. Dead Nasty

    Npc Spawn

    been the same config the entire time, just loaded into my test server to spawn bots and getting this. doesnt affect anything that i can see, just says it every time it loads.
  20. Has this been addressed yet? just wondering.
  21. Dead Nasty

    Npc Spawn

    getting this in console now: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <f67fc4a177784454a216946df9f75556>:0 [Procedural Map] 185fps 139gc 4m6s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <f67fc4a177784454a216946df9f75556>:0 at NPCPlayer.EquipTest () [0x00000] in <b0c04d68b54a43d3aa3170a9db9b6d6b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0
  22. Any way to add homing missiles by fruster to the damage list for the self boom damage skill?
  23. Any way you can make self damage and other player damage separate by chance? It's so easy to cheese with these. also allow changing of splash damage. Also, I know its a seperate plugin but is there any chance on adding a ui similar to this to tell what your shooting at etc?
  24. okay thank you very much!

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