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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    AutoFarm

    I should have clarified, not disabled as in unloaded plugin, using their own water source. Thats my bad. Appreciate it. I've only turned up the 100% water amount to try and fix the issue. AutoFarm.json
  2. Dead Nasty

    AutoFarm

    its the only plugin installed/used for planters. have to pick them up and replace them for water to take. could maybe please investigate for all of use having the issue
  3. Dead Nasty

    AutoFarm

    Have the same issue. Even players with auto farming disabled the planters still don't take water.
  4. Dead Nasty

    Harbor Event

    I don't believe the end hook is working, after the event finishes the hud is still lit up. have double checked to have the right hook
  5. Dead Nasty

    Raidable Bases

    ah, ok. well thx anyways, appreciate the fast answer.
  6. Dead Nasty

    Raidable Bases

    Hey, any chance of adding a max amount of each raid a player/team can do? Ik their are lock outs and cool downs but those don't achieve the desired effect. Player' spam nightmare raids, it would be nice to cap how many they can do so the other 30 difficulties I've added get used.
  7. Dead Nasty

    Abandoned Bases

    That is correct the tug was the abandoned base. Could it also be the float setting for tugme plugin? I'll test later today, appreciate you coming back to it.
  8. no worries, everything worked as expected, no biggie. thx for the update tho. appreciated.
  9. Dead Nasty

    Abandoned Bases

    I think tugs may have an issue, or an issue with tugme plugin. they dont take damage, float inside the circle then hit the edge, flip up like the titanic then start rotating in place like pictured. :)
  10. Dead Nasty

    Raidable Bases

    Can server rewards be used with this? ty
  11. Dead Nasty

    Raidable Bases

    It picks up timer numbers like 1100 and claims them to be skins so it's kind of a pain to sift through 100 extra false positives.
  12. Whats the chance of adding the ability to have users buy these like you did for plane crash? Since fp tos on dlc the /s or /shop will be pretty slim pickins now and the ability for players to purchase them would be somethin to spend rp/ecenomics on
  13. Dead Nasty

    Ganja

    nvm i put custom item name in shortname slot like an idiot haha disregard
  14. I get this error when the server is starting up: Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Ext.CarbonAliases.ImageDatabaseModule+<>c__DisplayClass3_0.<QueueBatch>b__0 () [0x00000] in <3b23c2bce6974adfb74d65cd6a8eff96>:0 at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x000a4] in <fa770b5e2c6c499088d7e645d3dc1d58>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <fa770b5e2c6c499088d7e645d3dc1d58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Doesn't seem to affect anything from what i can tell. thank you.
  15. Dead Nasty

    Better Npc

    i thought they had the ability to use rocket launchers? when equipped they just stand with empty hands and run at you.
  16. Dead Nasty

    Air Island

    That would be great
  17. Dead Nasty

    Air Island

    Any chance for a Jungle biome topo update possibly
  18. Dead Nasty

    Error

    havent seen it tbh it never affected anything anywho
  19. Dead Nasty

    Roof Turret

    Thanks for clarifying.
  20. Dead Nasty

    Roof Turret

    What's the difference? https://umod.org/plugins/flippable-turrets
  21. Thank you for adding the buyable command for player! You da man! Can't wait for the others to be updated as well.
  22. Would you be interested into adding destart {steamid} or $playerid integration with pve mode so players can buy events from /s etc?
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