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Everything posted by Dead Nasty
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Reported the file. its been months of trying to get an update.
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It's really irritating since a few of these plugins were taken over from M&B who was always on top of stuff. Mevent did 0-little work then the price was jacked up 2-3x the original with less than spectacular support. I paid i believe 10$ for this plugin originally from m&b. its not worth the current price when there's no support and he did not write the plugins. only (barely) maintains them.
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maybe we should report the file then. no response here or other plugins as well. (ie event manager) for krieg to be stacked use: "objectstacks.krieg_storage_vertical.use": 2, "objectstacks.krieg_storage_vertical.vip": 4, & "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "krieg_storage"
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- 297 comments
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- #eventmanager
- #manager
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- 297 comments
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- #eventmanager
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- 78 comments
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- #loot
- #lootmanager
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- 10 comments
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- #buildingworkbench
- #workbench
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- 10 comments
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- #buildingworkbench
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- 233 comments
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- #jtedal
- #mad mappers
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- 112 comments
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from krungh krow: thats an issue for to roadbradley dev not using the api i am still waiting for an api saying a bradley is a roadbradley instead of checking methods IsRoadBradley(bradley); for example idk just what i was told lol im assuming bool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered void OnBradleyTiersSpawned(BradleyAPC apc , string tierName) void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName) object IsTieredBradley(BradleyAPC bradley)
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- 78 comments
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- #loot
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