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Dead Nasty

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Everything posted by Dead Nasty

  1. still getting NullReferenceException: Object reference not set to an instance of an object. (18:53:33) | Server Exception: BaseOven.BudgetedUpdate on the latest update
  2. from krungh krow: thats an issue for to roadbradley dev not using the api i am still waiting for an api saying a bradley is a roadbradley instead of checking methods IsRoadBradley(bradley); for example idk just what i was told lol im assuming bool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered void OnBradleyTiersSpawned(BradleyAPC apc , string tierName) void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName) object IsTieredBradley(BradleyAPC bradley)
  3. Dead Nasty

    Loot Manager

    oof
  4. can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys.
  5. could this: NullReferenceException: Object reference not set to an instance of an object. Server Exception: BaseOven.BudgetedUpdate be from setup furnaces?
  6. These still override road bradleys, not sure if they still do brad drops. unfortunately i am unable to use this plugin still.
  7. Do we have to set the loot drops in the plugin or can it just pull from betterloot/vanilla crates?
  8. Dead Nasty

    Elevators are broken.

    as well as the custom dungeons in the file. guessing ill delete the custom dungeons as they seem to be broken
  9. Dead Nasty

    Elevators are broken.

    same for us
  10. Dead Nasty

    Loot Manager

    Whomever in the mappers discord that requested a busted plugin and hours of frustration must've had a few too many
  11. Dead Nasty

    Npc Spawn

    Such a dumb way to have to update for loot managers dumb plugin api that calls other APIs.. Such a waste of our times.
  12. Dead Nasty

    Npc Spawn

    and theres been so many issues with loot manager, so many updates to everything. this is a giant pain for no reason.
  13. Dead Nasty

    Loot Manager

    Having to redo loot for most of my events and better npc now is lame. i dont understand how ANYONE thought this was easier than just doing it in the config. ugh
  14. Dead Nasty

    Npc Spawn

    having to use loot manager now is lame
  15. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  16. Thanks for the speedy update!!
  17. Error while compiling PortableWorkbench: 'Effect' does not contain a definition for 'reusableInstace' | Line: 359, Pos: 32
  18. Not what I meant but
  19. sure would be cool if they were actually named instead of showing ROCKET_TIER1 as the items name. its espeically confusing now that hv and basic both say the same thing, just diff icons. Would be a lot nicer if they could just be named TIer 1 Launcher & Tier 1 HV Launcher
  20. what do we put for hv launchers? "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 ty

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