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Dead Nasty

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Everything posted by Dead Nasty

  1. Do we have to set the loot drops in the plugin or can it just pull from betterloot/vanilla crates?
  2. Dead Nasty

    Elevators are broken.

    as well as the custom dungeons in the file. guessing ill delete the custom dungeons as they seem to be broken
  3. Dead Nasty

    Elevators are broken.

    same for us
  4. Dead Nasty

    Loot Manager

    Whomever in the mappers discord that requested a busted plugin and hours of frustration must've had a few too many
  5. Dead Nasty

    Npc Spawn

    Such a dumb way to have to update for loot managers dumb plugin api that calls other APIs.. Such a waste of our times.
  6. Dead Nasty

    Npc Spawn

    and theres been so many issues with loot manager, so many updates to everything. this is a giant pain for no reason.
  7. Dead Nasty

    Loot Manager

    Having to redo loot for most of my events and better npc now is lame. i dont understand how ANYONE thought this was easier than just doing it in the config. ugh
  8. Dead Nasty

    Npc Spawn

    having to use loot manager now is lame
  9. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  10. Thanks for the speedy update!!
  11. Error while compiling PortableWorkbench: 'Effect' does not contain a definition for 'reusableInstace' | Line: 359, Pos: 32
  12. Not what I meant but
  13. sure would be cool if they were actually named instead of showing ROCKET_TIER1 as the items name. its espeically confusing now that hv and basic both say the same thing, just diff icons. Would be a lot nicer if they could just be named TIer 1 Launcher & Tier 1 HV Launcher
  14. what do we put for hv launchers? "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 ty
  15. Dead Nasty

    Raidable Bases

    what does the "text" mean, like: shortname": "tarp", "name": null, "text": null, ty
  16. Dead Nasty

    Drugs

    Thanks for the ignore. Much appreciated curator
  17. Dead Nasty

    Elevators not working

    You can go ahead and close the ticket. Appreciate all the help. I'm too busy for Rust anymore.
  18. Dead Nasty

    Drugs

    Can.you update it to use more than 1?
  19. Dead Nasty

    Drugs

    how do we get to have more than 1 tea effect?
  20. Dead Nasty

    Elevators not working

    sorry havent had the time to check. have a lot goin on will check asap.
  21. Dead Nasty

    Elevators not working

    ive added the custom ones from the update but not sure which it is yet, have to do some pasting. just have had multiple reports then tried myself today and the test gen etc is there but the ele dont go down to the rest of the base.
  22. Dead Nasty

    Elevators not working

    Hello, im having an issue where the elevators dont work this wipe. players can only go down the hatch then nothing. ty for assistance

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