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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    AutoFarm

    just their steam name and steam id in front of it is all.
  2. Dead Nasty

    AutoFarm

    got an error: failed to pickup assets/prefabs/deployable/planters/planter.large.deployed.prefab but no error reason was given
  3. Dead Nasty

    Doesn't work

    Failed to call hook 'OnEntitySpawned' on plugin 'CustomC4RocketTiers v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomC4RocketTiers.OnEntitySpawned (BaseEntity entity) [0x000e7] in <c93e67c890fc43b1a574abc3dd20cd48>:0 at Oxide.Plugins.CustomC4RocketTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00268] in <c93e67c890fc43b1a574abc3dd20cd48>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 this is also spamming console.
  4. Dead Nasty

    Doesn't work

    This plugin doesn't work on rockets. Same damage no matter what.
  5. Dead Nasty

    killing players

    I could and the other issue is it's blocking restore upon death. If they get killed by the missile their inv doesn't come back.
  6. Does base rocket damage through any launcher tier. Doesn't work
  7. Dead Nasty

    killing players

    Any news/progress?
  8. Dead Nasty

    Drugs

    You da man
  9. Dead Nasty

    Error

    I see a bunch of us with the same problems. Good day
  10. Dead Nasty

    Drugs

    Hey, I Got [Drugs] ImageLibrary Not Loaded, But images are enabled, Skipping Images but it is installed/loaded.
  11. Dead Nasty

    Building Sites

    this wipe getting: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  12. Getting this error this wipe: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  13. Dead Nasty

    Error

    Hello, have a couple of issues, As the picture shows, the ch47 can get stuck in the air with brad. Sometimes when the drop is thrown too close to a base it floats in the air (the supply signal) and plugin needs reloaded for it to work. and thirdly, some npcs become invincible if the tank is destroyed before they are killed. not sure if this error is for the floating signals or the npcs not taking damage but there is: Edit: seems when a bradley from road bradley is destroyed brad drops calls this hook for some reason. Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <abb7c319af1d4d0a80bd423f98d82327>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01013] in <abb7c319af1d4d0a80bd423f98d82327>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  14. Dead Nasty

    killing players

    players only go to the screen for a scond, they see a computer screen and desk then go to death screen. may need an update. ty
  15. when players die to the predator missile their inventory isnt restored for some reason
  16. Dead Nasty

    Death Train

    Purchased on another site but they dont have as good a section as here, but the doors are off and you are too big to enter them:
  17. Appreciated
  18. Dead Nasty

    AutoFarm

    I should have clarified, not disabled as in unloaded plugin, using their own water source. Thats my bad. Appreciate it. I've only turned up the 100% water amount to try and fix the issue. AutoFarm.json
  19. Dead Nasty

    AutoFarm

    its the only plugin installed/used for planters. have to pick them up and replace them for water to take. could maybe please investigate for all of use having the issue
  20. Dead Nasty

    AutoFarm

    Have the same issue. Even players with auto farming disabled the planters still don't take water.
  21. Dead Nasty

    Harbor Event

    I don't believe the end hook is working, after the event finishes the hud is still lit up. have double checked to have the right hook
  22. Dead Nasty

    Raidable Bases

    ah, ok. well thx anyways, appreciate the fast answer.
  23. Dead Nasty

    Raidable Bases

    Hey, any chance of adding a max amount of each raid a player/team can do? Ik their are lock outs and cool downs but those don't achieve the desired effect. Player' spam nightmare raids, it would be nice to cap how many they can do so the other 30 difficulties I've added get used.
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