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Dead Nasty

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Everything posted by Dead Nasty

  1. can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys.
  2. yep it is this plugin, i unloaded too and as soon as i did it stopped, ty
  3. could this: NullReferenceException: Object reference not set to an instance of an object. Server Exception: BaseOven.BudgetedUpdate be from setup furnaces?
  4. These still override road bradleys, not sure if they still do brad drops. unfortunately i am unable to use this plugin still.
  5. Do we have to set the loot drops in the plugin or can it just pull from betterloot/vanilla crates?
  6. Dead Nasty

    Loot Manager

    Whomever in the mappers discord that requested a busted plugin and hours of frustration must've had a few too many
  7. Dead Nasty

    Npc Spawn

    Such a dumb way to have to update for loot managers dumb plugin api that calls other APIs.. Such a waste of our times.
  8. Dead Nasty

    Npc Spawn

    and theres been so many issues with loot manager, so many updates to everything. this is a giant pain for no reason.
  9. Dead Nasty

    Loot Manager

    Having to redo loot for most of my events and better npc now is lame. i dont understand how ANYONE thought this was easier than just doing it in the config. ugh
  10. Dead Nasty

    Npc Spawn

    having to use loot manager now is lame
  11. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  12. Thanks for the speedy update!!
  13. Error while compiling PortableWorkbench: 'Effect' does not contain a definition for 'reusableInstace' | Line: 359, Pos: 32
  14. Not what I meant but
  15. sure would be cool if they were actually named instead of showing ROCKET_TIER1 as the items name. its espeically confusing now that hv and basic both say the same thing, just diff icons. Would be a lot nicer if they could just be named TIer 1 Launcher & Tier 1 HV Launcher
  16. what do we put for hv launchers? "shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1 ty
  17. Dead Nasty

    Raidable Bases

    what does the "text" mean, like: shortname": "tarp", "name": null, "text": null, ty
  18. Dead Nasty

    Drugs

    Thanks for the ignore. Much appreciated curator
  19. Dead Nasty

    Drugs

    Can.you update it to use more than 1?
  20. Dead Nasty

    Drugs

    how do we get to have more than 1 tea effect?
  21. Dead Nasty

    Dungeon Bases

    yea like how you set up airfield event or cargo plane crash. so its called for the user. tho i dont think thes lock to the players so its ok if its not possible
  22. Dead Nasty

    Events Manager

    why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer. I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file.

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