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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Raidable Bases

    In the copy paste config file turn down these options from the original 450-500 that they are: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 10, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 10, 1-5 is best if the server has lower specs.
  2. Dead Nasty

    Raidable Bases

    There a way to hide the cool down UI?
  3. Dead Nasty

    Ganja

    Can the new tea/cooking buffs be added?
  4. I think the image may need a new host: Image failed to download! Error: Request timeout - Image Name: PredatorMissileLoadingIcon_0 - Image URL: https://i.postimg.cc/wTvWJqck/Predator-Missile-Loading-Icon.png
  5. Dead Nasty

    Building Sites

    | Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege (OBB obb, System.Boolean cached, System.Single cacheDuration, BuildingPrivlidge exclude) [0x000c4] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass12_0.<OnEntitySpawned>b__0 () [0x0000f] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  6. Dead Nasty

    Raidable Bases

    in the section "VIP Permission: raidablebases.vipcooldown": X.X can we add more permissions/groups like "VIP2 Permission: raidablebases.vip2cooldown": X.X ? Also, what would cause this: [RaidableBases] o34 @ N21 timed out after 15 minutes of no response from CopyPaste; despawning... thank you
  7. in latest release Exception while calling NextTick callback (KeyNotFoundException: The given key 'cookingworkbench.bbq' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SetupFurnaces+<>c__DisplayClass10_0.<OnOvenToggle>b__0 () [0x00065] in <5ea61c7825094ed1ad3c70bdad213483>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  8. Dead Nasty

    Npc Spawn

    System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x000a9] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.GetBestTarget () [0x00040] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00087] in <08f02eca5c0646f5a6d7974b89575baa>:0 at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
  9. Can we get this handed off to a new dev who will fix and maintain this? Please.
  10. Dead Nasty

    Error

    Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <c0cc5a57f3fd4a509f05a478329196bb>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <c0cc5a57f3fd4a509f05a478329196bb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 reported months ago but no update or response, so reporting here
  11. Dead Nasty

    C4Watch

    Failed to call hook 'OnEntityKill' on plugin 'C4Watch v1.1.2' (KeyNotFoundException: The given key '76561199679888276' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.C4Watch.OnEntityKill (TimedExplosive entity) [0x00056] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.C4Watch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0026c] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  12. Dead Nasty

    Abandoned Bases

    Any way to add an auth timer? like can't start a /sar until x amount of time being auth'd? I had a grifter on my pve server looking for players that forgot to lock their tc's and abused the /sar to steal their stuff, long story short, some players are upset
  13. I have frusters homing rockets, also using oxide.
  14. Any way to make it so the tank destroys player built entities in its way? Found players building barriers to trap them. Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?
  15. Dead Nasty

    Raidable Bases

    srry, changed should be able to send now.
  16. Dead Nasty

    Raidable Bases

    It's a bug that pooped up this wipe. It happens to a lot of my bases now and I don't really wanna manually adjust the height when they were good before and have them be broken again when the patch comes. Was hoping it would be addressed a lot sooner cause it's happening a lot and to a lot of us owners/admins
  17. Dead Nasty

    Raidable Bases

    Just curious when the patch for the boxes underground will be released? It's been quite an issue this wipe and being an only admin, lots of players get peeved off when I'm not available and a base has loot/TC stuck underground. Ty for any info
  18. Dead Nasty

    overflow

    3500 proc gen with some rust edit edits.
  19. Dead Nasty

    medieval

    ty, i added them in the config myself but hey blow up when skinned or spray can is used on them.
  20. Dead Nasty

    overflow

    OverflowException: Value was either too large or too small for a character. at System.Convert.ThrowCharOverflowException () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToChar (System.Int32 value) [0x0000c] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Hud.PositionToGridCoord (UnityEngine.Vector3 position) [0x0008f] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud.ShowUIPosition (BasePlayer player) [0x000c1] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud+<InfoUpdate>d__53.MoveNext () [0x00075] in <d549df6dd848421dacdae83e73f62949>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 added here as it says to use support for issues/bugs. pretty sure this stalled the server for like 40 seconds as well. ty for ur time
  21. Dead Nasty

    medieval

    medieval boxes dont stack, been a while since it was added.
  22. Dead Nasty

    Npc Spawn

    I am not using that setting.
  23. Dead Nasty

    Npc Spawn

    No clue just seen it in console a few times tbh
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