Dead Nasty
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Everything posted by Dead Nasty
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It's really irritating since a few of these plugins were taken over from M&B who was always on top of stuff. Mevent did 0-little work then the price was jacked up 2-3x the original with less than spectacular support. I paid i believe 10$ for this plugin originally from m&b. its not worth the current price when there's no support and he did not write the plugins. only (barely) maintains them.
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maybe we should report the file then. no response here or other plugins as well. (ie event manager) for krieg to be stacked use: "objectstacks.krieg_storage_vertical.use": 2, "objectstacks.krieg_storage_vertical.vip": 4, & "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "krieg_storage"
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- 350 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 350 comments
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- 1
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- #eventmanager
- #manager
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Adding here since no response in discussions. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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elevators in both dont work. button press doesnt even come up. pressing button to call does nothing either
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no elevator plugins
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'i might be missing somthing but i cant get the lift to work at the dungeon event unless thats what the counter is for" still lifts. "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4"
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Removed the custom dungeons, the ones that come with it players report not working either. Removing the plugin for now
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- 79 comments
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- 3
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- #loot
- #lootmanager
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- 10 comments
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- 4
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- #buildingworkbench
- #workbench
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- 10 comments
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- 3
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- #buildingworkbench
- #workbench
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- 233 comments
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- #jtedal
- #mad mappers
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- 125 comments
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- #furnace
- #quick smelt
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- 125 comments
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- #furnace
- #quick smelt
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- 125 comments
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- #furnace
- #quick smelt
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- 125 comments
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- #furnace
- #quick smelt
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