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Everything posted by Dead Nasty
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In the copy paste config file turn down these options from the original 450-500 that they are: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 10, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 10, 1-5 is best if the server has lower specs.
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| Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege (OBB obb, System.Boolean cached, System.Single cacheDuration, BuildingPrivlidge exclude) [0x000c4] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass12_0.<OnEntitySpawned>b__0 () [0x0000f] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
- 39 comments
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- #adem
- #madmappers
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(and 6 more)
Tagged with:
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in latest release Exception while calling NextTick callback (KeyNotFoundException: The given key 'cookingworkbench.bbq' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SetupFurnaces+<>c__DisplayClass10_0.<OnOvenToggle>b__0 () [0x00065] in <5ea61c7825094ed1ad3c70bdad213483>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
- 84 comments
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System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x000a9] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.GetBestTarget () [0x00040] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00087] in <08f02eca5c0646f5a6d7974b89575baa>:0 at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <c0cc5a57f3fd4a509f05a478329196bb>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <c0cc5a57f3fd4a509f05a478329196bb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 reported months ago but no update or response, so reporting here
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Failed to call hook 'OnEntityKill' on plugin 'C4Watch v1.1.2' (KeyNotFoundException: The given key '76561199679888276' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.C4Watch.OnEntityKill (TimedExplosive entity) [0x00056] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.C4Watch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0026c] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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- 579 comments
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- #rust
- #rust plugin
- (and 6 more)
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It's a bug that pooped up this wipe. It happens to a lot of my bases now and I don't really wanna manually adjust the height when they were good before and have them be broken again when the patch comes. Was hoping it would be addressed a lot sooner cause it's happening a lot and to a lot of us owners/admins
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3500 proc gen with some rust edit edits.
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ty, i added them in the config myself but hey blow up when skinned or spray can is used on them.
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OverflowException: Value was either too large or too small for a character. at System.Convert.ThrowCharOverflowException () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToChar (System.Int32 value) [0x0000c] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Hud.PositionToGridCoord (UnityEngine.Vector3 position) [0x0008f] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud.ShowUIPosition (BasePlayer player) [0x000c1] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud+<InfoUpdate>d__53.MoveNext () [0x00075] in <d549df6dd848421dacdae83e73f62949>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 added here as it says to use support for issues/bugs. pretty sure this stalled the server for like 40 seconds as well. ty for ur time
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medieval boxes dont stack, been a while since it was added.
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