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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Npc Spawn

    Where'd jbird go? he was better help..
  2. Dead Nasty

    error

    Adding here since no response in discussions. Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  3. Dead Nasty

    Elevators are broken.

    elevators in both dont work. button press doesnt even come up. pressing button to call does nothing either
  4. Dead Nasty

    Elevators are broken.

    no elevator plugins
  5. Dead Nasty

    Elevators are broken.

    'i might be missing somthing but i cant get the lift to work at the dungeon event unless thats what the counter is for" still lifts. "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4"
  6. Dead Nasty

    Elevators are broken.

    Removed the custom dungeons, the ones that come with it players report not working either. Removing the plugin for now
  7. Dead Nasty

    Loot Manager

    Kind of like the 5 star reviews. They're not even reviews, they're brown nosing the dev whilst calling us idiots. Whack
  8. Mjsu is a very established dev. I doubt some new guy optimized it that much better.
  9. ok thanks, was just curious what extra features they have.
  10. Whats the difference? https://umod.org/plugins/auto-doors
  11. Whats the difference? https://umod.org/plugins/building-workbench
  12. sorry i didnt see that you responded, "Call the helicopter only after activating the hackable crate": true, "How long the helicopter will patrol the airfield (in minutes)": 7,
  13. still get budgeted update error
  14. Ah I see. I use instant mixing atm but if this could hande it that's one less plugin lol Thanks for the help, appreciated.
  15. nice ty, does that mean i could add mixing tables as well?
  16. does this work on the cooking station?
  17. still getting NullReferenceException: Object reference not set to an instance of an object. (18:53:33) | Server Exception: BaseOven.BudgetedUpdate on the latest update
  18. from krungh krow: thats an issue for to roadbradley dev not using the api i am still waiting for an api saying a bradley is a roadbradley instead of checking methods IsRoadBradley(bradley); for example idk just what i was told lol im assuming bool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered void OnBradleyTiersSpawned(BradleyAPC apc , string tierName) void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName) object IsTieredBradley(BradleyAPC bradley)
  19. Dead Nasty

    Loot Manager

    oof
  20. can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys.
  21. yep it is this plugin, i unloaded too and as soon as i did it stopped, ty
  22. could this: NullReferenceException: Object reference not set to an instance of an object. Server Exception: BaseOven.BudgetedUpdate be from setup furnaces?
  23. These still override road bradleys, not sure if they still do brad drops. unfortunately i am unable to use this plugin still.

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