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Dead Nasty

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Everything posted by Dead Nasty

  1. Failed to call hook 'OnServerInitialized' on plugin 'Triangulation v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Triangulation.GetNameMonument (MonumentInfo monument) [0x00155] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.TriangulationExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.OnServerInitialized () [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010fa] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  2. Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later.
  3. Well that's lame. If I'd of known that I would have never bought it lol.
  4. yea i changed the skin in the config but they dont work from raid bases. this is my config from raidable bases: { "shortname": "rocket.launcher", "name": "Tier 1 Launcher", "text": null, "blueprint": false, "skin": 3549708494, "amount": 1, "amountMin": 0, "probability": 0.8, "stacksize": -1 }
  5. When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?
  6. Dead Nasty

    AutoFarm

    just their steam name and steam id in front of it is all.
  7. Dead Nasty

    AutoFarm

    got an error: failed to pickup assets/prefabs/deployable/planters/planter.large.deployed.prefab but no error reason was given
  8. Dead Nasty

    Doesn't work

    Failed to call hook 'OnEntitySpawned' on plugin 'CustomC4RocketTiers v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomC4RocketTiers.OnEntitySpawned (BaseEntity entity) [0x000e7] in <c93e67c890fc43b1a574abc3dd20cd48>:0 at Oxide.Plugins.CustomC4RocketTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00268] in <c93e67c890fc43b1a574abc3dd20cd48>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 this is also spamming console.
  9. Dead Nasty

    Doesn't work

    This plugin doesn't work on rockets. Same damage no matter what.
  10. Dead Nasty

    killing players

    I could and the other issue is it's blocking restore upon death. If they get killed by the missile their inv doesn't come back.
  11. Does base rocket damage through any launcher tier. Doesn't work
  12. Dead Nasty

    killing players

    Any news/progress?
  13. Dead Nasty

    Drugs

    .
  14. Dead Nasty

    Error

    I see a bunch of us with the same problems. Good day
  15. Dead Nasty

    Drugs

    Hey, I Got [Drugs] ImageLibrary Not Loaded, But images are enabled, Skipping Images but it is installed/loaded.
  16. Dead Nasty

    Building Sites

    this wipe getting: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  17. Getting this error this wipe: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  18. Dead Nasty

    Error

    Hello, have a couple of issues, As the picture shows, the ch47 can get stuck in the air with brad. Sometimes when the drop is thrown too close to a base it floats in the air (the supply signal) and plugin needs reloaded for it to work. and thirdly, some npcs become invincible if the tank is destroyed before they are killed. not sure if this error is for the floating signals or the npcs not taking damage but there is: Edit: seems when a bradley from road bradley is destroyed brad drops calls this hook for some reason. Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <abb7c319af1d4d0a80bd423f98d82327>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01013] in <abb7c319af1d4d0a80bd423f98d82327>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  19. Dead Nasty

    killing players

    players only go to the screen for a scond, they see a computer screen and desk then go to death screen. may need an update. ty
  20. when players die to the predator missile their inventory isnt restored for some reason
  21. Dead Nasty

    Death Train

    Purchased on another site but they dont have as good a section as here, but the doors are off and you are too big to enter them:
  22. Appreciated
  23. Dead Nasty

    AutoFarm

    I should have clarified, not disabled as in unloaded plugin, using their own water source. Thats my bad. Appreciate it. I've only turned up the 100% water amount to try and fix the issue. AutoFarm.json

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