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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Convoy Reforged

    Convoy reached launch site, brads were in the grass on either side and one of the traveling vendors markers were inside of launch building itself and every time the event runs reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object
  2. I don't think you get what I'm saying, I want players to be able to choose between multiple fuel sources. I know how to change the short name.
  3. How would i make it so they can use diesel or low grade? so they could use either or. Thanks
  4. Dead Nasty

    Ganja

    For a lot of players the images never load. They're always stuck on loading. Also is it possible to be able to make more than 1 joint at a time? Like if a player puts a whole stack in make the whole stack not just 1?
  5. Dead Nasty

    Boss Monster

    I have had the same config since purchase and only recently got the messages, but i will try to test for further.
  6. Failed to run a 300.00 timer in 'AirfieldEvent v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <d80724673c3e443aa87ae614e5548969>:0 at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <d80724673c3e443aa87ae614e5548969>:0 at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.OnKilled (HitInfo info) [0x002da] in <d80724673c3e443aa87ae614e5548969>:0 at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Hurt (HitInfo info) [0x00312] in <d80724673c3e443aa87ae614e5548969>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <d80724673c3e443aa87ae614e5548969>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <d80724673c3e443aa87ae614e5548969>:0 at BaseMountable.DoServerDestroy () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <d80724673c3e443aa87ae614e5548969>:0 at Oxide.Plugins.AirfieldEvent+<>c__DisplayClass114_0.<AddBradleyAPC>b__3 () [0x0000d] in <dd534582f7b145438c1dbdd1bff4ad16>:0 After todays update:
  7. Dead Nasty

    Boss Monster

    it reloads just fine am getting the error when a player is killing a boss. Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  8. Dead Nasty

    Boss Monster

    Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  9. Dead Nasty

    Events Manager

    Doesn't excuse the fact dude hasn't answered people here in over a month. 11$ increase in price for an update. My review is fair. Crazy they worry more about reviews and comments than fixing issues.
  10. Dead Nasty

    Ghost Rider

    Found a side affect of the ghost rider: Caravans horses are all on fire as well now too as well as the bikes on convoy reforged lol.
  11. Dead Nasty

    Events Manager

    Great, plugin got handed off to someone who doesn't respond and raised the price of the plugin after doing 0 work. Awesome
  12. Dead Nasty

    Abandoned Bases

    Adding to this, I think tugs are bugged. The dome will disappear completely or stay. after the raid finishes the tug doesnt destroy like usual and it spams chat with what is pictured below.
  13. Dead Nasty

    Abandoned Bases

    Have only ever had this happen 1 time but a bubble got left over somehow from an abandoned tug raidable base. Unloaded the plugin and the dome is still there. Just waiting for server restart and im sure that will fix it. Just a heads up 🙂
  14. Dead Nasty

    Events Manager

    Have the same issue as above, random start doesnt do anything. It also doesnt recognize heavy military tunnel event, i have it all set up but constantly says "heavy mil tunnel event not found"
  15. Can we get our purchases moved to another site then possibly? I'd like to get future updates if possible.
  16. Will this still be updated here since Everything is removed from sale?
  17. PortableWorkbench - Failed to compile: The type 'TriggerWorkbench' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'TriggerWorkbench' to 'Facepunch.Pool.IPooled'. | Line: 415, Pos: 10
  18. Dead Nasty

    Train Homes

    Oxide. And yes I have seen that before as well, the white boxes
  19. Dead Nasty

    Train Homes

    this is not happening anymore this was only when they were shutting them off to add palworld servers, and shutting the center down.... that was months ago. I Uninstalled this plugin for a while, re added and its still jenky. read prior message as thats correct. Plus as you said A LOT of ppl have these issues, not just me..
  20. Event manager by m&b is the best imo. Full control over when events run, when and how many players in to trigger events. 💯 Recommend.
  21. Dead Nasty

    Train Homes

    If you shut the server down, they disappear, if you update your server (patches after wipes) they disappear, if your server gets hung up or crashes they disappear, even sometimes on a regular restart they disappear. Any time this happens the data folder is wiped. Make a train home and shut your server down. It won't be there after server is back up. They don't save properly. It's literally the only plugin I've ever had this issue with. My players have given up on them cause they've already to rebuild 4 times this wipe.
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