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Everything posted by Dead Nasty
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- 592 comments
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- #rust
- #rust plugin
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- 40 comments
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- #adem
- #madmappers
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(and 6 more)
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- 255 comments
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- #bradley
- #bradleyapc
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- 219 comments
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- 2
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- #eventmanager
- #manager
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(and 5 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 219 comments
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- #eventmanager
- #manager
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(and 5 more)
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whole bunches of errors lol Failed to run a 600.00 timer in 'MonumentLock v1.9.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <2f86a3017fe34605bb53ac24a167f44c>:0 at Oxide.Plugins.MonumentLock.IsInMonument (BasePlayer player) [0x0000a] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.FindMonumentShortName (BasePlayer _player, System.String _shortNameFromCommand) [0x00005] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock+<>c__DisplayClass59_0.<LockMonument>b__0 () [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
- 177 comments
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- 1
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- #monuments lock
- #lock monument
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also get Failed to call hook 'mu' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.UnlockMonument (BasePlayer player, Oxide.Plugins.MonumentLock+MSession _expired_session) [0x00039] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.mu (BasePlayer player, System.String command, System.String[] args) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a30] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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testing now but using mlock clear results in: Failed to call hook 'mLock' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x0017c] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.mLock (ConsoleSystem+Arg arg) [0x00007] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00afc] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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yes that describes the issue. it will remain red and ppl think its still locked until i go there and lock and unlock myself manually, thats only when im on, so a lot of players avoid them whilst red even tho theyve been red for hours. after the timer expires it would be nice if the circles would disappear as when they do when players do /mu.
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 177 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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- 31 comments
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- #ferry terminal
- #pvp/pve
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- 31 comments
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- #ferry terminal
- #pvp/pve
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- 580 comments
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- #hud
- #interface
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After the update it only runs maybe 3 out of the 15 random start events. it tries to run events that arent even listed in the random start i have setup. every update breaks the events and have to be readded, like heavy mil tunnel event from canhu. its kind of a pain to have to redo it all the time and it doesnt even work right...
- 219 comments
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- #eventmanager
- #manager
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(and 5 more)
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