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Dead Nasty

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Everything posted by Dead Nasty

  1. Any way to make it so the tank destroys player built entities in its way? Found players building barriers to trap them. Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?
  2. Dead Nasty

    Raidable Bases

    srry, changed should be able to send now.
  3. Dead Nasty

    Raidable Bases

    It's a bug that pooped up this wipe. It happens to a lot of my bases now and I don't really wanna manually adjust the height when they were good before and have them be broken again when the patch comes. Was hoping it would be addressed a lot sooner cause it's happening a lot and to a lot of us owners/admins
  4. Dead Nasty

    Raidable Bases

    Just curious when the patch for the boxes underground will be released? It's been quite an issue this wipe and being an only admin, lots of players get peeved off when I'm not available and a base has loot/TC stuck underground. Ty for any info
  5. Dead Nasty

    overflow

    3500 proc gen with some rust edit edits.
  6. Dead Nasty

    medieval

    ty, i added them in the config myself but hey blow up when skinned or spray can is used on them.
  7. Dead Nasty

    overflow

    OverflowException: Value was either too large or too small for a character. at System.Convert.ThrowCharOverflowException () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToChar (System.Int32 value) [0x0000c] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Hud.PositionToGridCoord (UnityEngine.Vector3 position) [0x0008f] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud.ShowUIPosition (BasePlayer player) [0x000c1] in <d549df6dd848421dacdae83e73f62949>:0 at Oxide.Plugins.Hud+<InfoUpdate>d__53.MoveNext () [0x00075] in <d549df6dd848421dacdae83e73f62949>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 added here as it says to use support for issues/bugs. pretty sure this stalled the server for like 40 seconds as well. ty for ur time
  8. Dead Nasty

    medieval

    medieval boxes dont stack, been a while since it was added.
  9. Dead Nasty

    Npc Spawn

    I am not using that setting.
  10. Dead Nasty

    Npc Spawn

    No clue just seen it in console a few times tbh
    Plugin is a beautiful idea. Execution not so much. There are a lot of visual errors with the carts on the rail, carts still disappear from time to time. It's been jenky since day 1, it feels like we paid 30$ to beta test this plugin and to top it off, instead of addressing issues he addresses and criticizes customers who leave less than 5 star reviews. Not a good look.
  11. Dead Nasty

    Abandoned Bases

    any way to make the little pink x's go away? a big base with enough of those tank your fps lol
  12. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RaidableBases (True (Boolean))
  13. Dead Nasty

    Raidable Bases

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RaidableBases (True (Boolean))
  14. Dead Nasty

    Train

    Wouldn't it be a good idea to remove this from sale til it's fixed so people aren't buying it under false pretense not knowing it won't work right now?
  15. Dead Nasty

    Train

    Thanks for the fast update on the situation.
  16. Dead Nasty

    Raidable Bases

    Have some bases now after update that boxes will spawn just under the ground and not break leaving players unable to find the loot. Ive manually adjusted the height for now just a heads up its not destroying boxes with loot.
  17. Dead Nasty

    Train Homes

    Believe it needs an update, cannot build on them.
  18. Every time a player is taking a bradley it kinda spams this: NullReferenceException: Object reference not set to an instance of an object
  19. Dead Nasty

    ObjectStacks

    No answer in over a month.
  20. Dead Nasty

    Raidable Bases

    Thanks man, finally got it set up. appreciate all the help.
  21. Dead Nasty

    Raidable Bases

    So, i am an idiot. for the oldid stuff, does it only need to be changed it there are multiple of the same id like oldid 1 twice or do i have to go through the whole thing and change oldid 1 to oldid 1111 oldid2222 etc etc. ty again sorry im not a smart man
  22. Dead Nasty

    Building Sites

    how do we get it to spawn random ones each wipe? it keeps spawning the same 3 build sites each time even tho others are selected as well. ty
  23. Dead Nasty

    Raidable Bases

    will the force time settings override the preferred environment plugin? Also, how come my older paste files with oldid 1 etc still work but adding new ones does not? and can you use the same copy paste base file for multiple raid levels. like using rb1 in easy and like water easy? ty
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