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Dead Nasty

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Everything posted by Dead Nasty

  1. yea i didnt read that part, thats on me, rip. thanks
  2. Anyone else having these issues here is the fix: change in your config: large oil rig OilrigAI2 changes to --> oilrig_1 & small rig OilrigAI changes to --> oilrig_2 since i see its been about a month since the dev has been active to help.
  3. It is no longer working on oil rigs, may need an update.
  4. Dead Nasty

    Caravan

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Caravan+<>c__DisplayClass25_0.<OnCorpsePopulate>b__0 () [0x0000f] in <266f1fcdb1544440a9a2884f4d844e02>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. Dead Nasty

    Raidable Bases

    I Only do purchasable raids, no maintained etc
  6. Dead Nasty

    Raidable Bases

    I'm the only admin tho. It happens randomly. Goes days sometimes a whole wipe not doing it then it does it. It's goofy. Could it be https://umod.org/plugins/coroutines ?
  7. Dead Nasty

    Raidable Bases

    This is what the debug gave me. it didnt happen for a couple days then puts them in an eternal que.
  8. You update heli tiers constantly.
  9. whoops 2.29 haha thanks for that
  10. (3.1.9)
  11. Dead Nasty

    Raidable Bases

    i dont see anything in logs or raidbase logs. there is also poop ton of stuff in there. but yea they get added to a never ending que til it relaods.
  12. thanks you. I also get this spamming from time to time: [PlayerRanks] System.UInt64
  13. Dead Nasty

    Hook Error

    This still is an ongoing error that spams console from time to time: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <8d491a76ee6642fc95ca96c22e956383>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <8d491a76ee6642fc95ca96c22e956383>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 thanks
  14. Dead Nasty

    Raidable Bases

    Ah darn, ty anyways.
  15. Dead Nasty

    Raidable Bases

    Also, how to you go about limiting how may raids a player can do per day, the 2 settings i see only pertain to how many is on the map at once. Thanks
  16. Dead Nasty

    Raidable Bases

    ill try to get one.
  17. Dead Nasty

    Raidable Bases

    I get a weird issue where there are no raids out but it tells players they are in queue, i have to reload the plugin and everything works fine. It happens randomly but 2x today within 2 hours.
  18. Dead Nasty

    Server Hud

    I noticed sometimes it doesnt correctly take away/add rp (server rewards) if i give myself rp it doesnt go up, if i use a plugin i have it also doesnt deduct from hud either.
  19. Dead Nasty

    Raidable Bases

    yea i was wake and baked and not fully awake yet lol my bad.
  20. Dead Nasty

    Abandoned Bases

    Added {PVX} text to default Marker Name's to display PVE or PVP in the map marker text (this change is not retroactive. Add it manually if it is missing. "Marker Name (Minutes)": "{PVX} Abandoned Player Base [{time}m]",) Nvm figured it out my b
  21. Dead Nasty

    Raidable Bases

    Where in the config does this need placed? Added {PVX} text to default Marker Name's to display PVE or PVP in the map marker text (this change is not retroactive. Add it manually if it is missing. "Marker Name (Minutes)": "{PVX} Abandoned Player Base [{time}m]",)
  22. Hello, getting this error in console. seems to specifically run more when razors jet event is running Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <e3aa8db986d7457ca73f10110f1283f5>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <e3aa8db986d7457ca73f10110f1283f5>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass74_1.<OnDispenserGather>b__0 () [0x00070] in <b922bba2196e48e4adf0f26f33bdc27d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  23. Dead Nasty

    Abandoned Bases

    @nivexAwesome Thank you very much!! Can't wait.
  24. Dead Nasty

    Abandoned Bases

    okay thank you very much nivex. super appreciated.
  25. Dead Nasty

    Abandoned Bases

    Any possibilty of putting PVE or PVP in the vending dome like raidable bases? I use pve for regular abandoned bases and pvp for the manual /sar and some players always complain about going to a pvp event and not knowing til they are in the bubble and die. Thanks!
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