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Everything posted by Dead Nasty
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I bought on lone.design but the discussion tab there is kinda meh, but after yesterday's update players have to destroy TC for the raid to be over whereas before hitting 0 loot ended the raid. I didn't change it, is this a bug cause I noticed it happened in the 2.6.6 or whichever version got reverted a couple weeks back. When I reverted back to old version things work as expected. Thx for any help 🙂
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- 221 comments
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- 1
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- #bradley
- #bradleyapc
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- 64 comments
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I asked the dev of brad drops and i got this: "According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect." idk lol. doenst seem to affect anything so i guess i wont worry about it 🙂
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Just a heads up. doesnt affect anything that i can see. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), DeployableNature (False (Boolean)). Was told by imthenewguy that it's brad drops that needs the itemcombine fixed for the error as i dropped this for him as well. 🙂
- 221 comments
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- #bradley
- #bradleyapc
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Just a heads up got this in console, nothing happens tho: (17:44:27) | Failed to call hook 'STCanGainXP' on plugin 'DeployableNature v1.0.20' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.STCanGainXP (BasePlayer player, BaseEntity source) [0x00009] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <8a1f0e75212446e29f97c3089f7020c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 also got another for cancombine item boolean conflict between bradley drops and this plugin. Thanks for the great plugins.
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- 574 comments
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- 1
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- #rust
- #rust plugin
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- 574 comments
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- #rust
- #rust plugin
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- 574 comments
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- #rust
- #rust plugin
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i know they dont take damage when falling, they were on the Ground taking damage, player killed them halfway, then the nre started spamming console, tanks stopped moving and taking damage.
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
Tagged with:
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
thanks, its mostly the invisible alpha by the rocket and the entrance to the button and switch room. ill try to take some screen shots today and show you what i mean. appreciate it. Also, where is the fuse panel? have looked over the entire prefab and not found it yet, i may be blind haha Added screen shots. 🙂 hope they help!! Both towers have invisible floors like that too. you cannot enter any of the rooms like this, even crouching.- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
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oh no there was no message in chat, just they wouldnt take damage, its happened a few times but not since wipe.
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
Tagged with:
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
Tagged with:
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Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty
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pretty sure they landed properly, i wasnt there for that, i just know he said they stopped taking damage and they were also stuck in place. they wouldnt take damage from me either so i had to uber tool
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A player called in 2 brads, was taking them, all of a sudden console started spamming this message, all of the tanks on the server glitched out and no longer moved or took damage, had to uber tool the tanks and reload the plugin. it happens every so often.
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this is spamming console: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Bradleys become invincible and stuck in place.
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