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Everything posted by Dead Nasty
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- 579 comments
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- #rust
- #rust plugin
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Nice for players (which is most) that don't read /info or similar plugins who only click close or accept then wonder how anything works. The customizability of the buttons is superb by adding any colors or icons to your liking. Placing the buttons can be tedious but it is very simple after a few minutes of learning. UI is very easy to use and very simple to learn. Only downside is for accurate resolution scales you need to change the config to 0.5 0 (or something to that affect) which is stated but BURIED in support channels / somewhere in the youtube videos instead of description page front and center where I believe it should be, as that's the most common issue users have.
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- 580 comments
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- #hud
- #interface
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(and 6 more)
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Suggestion for a feature: When players place diesel in they get a message saying just to select what to mine and not hit start, you have no idea how many times a day i see "excavator doesnt work, saying no fuel when i put in fuel" and if i had a dollar for every time i had to explain it i would be able to retire hahaha
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Is it possible to use the same icon for lets say 2 events, like 2 airfield events use 1 icon but uses multiple hooks, make 2 sections for call and end hooks, or does it have to be a new config option and new icon? something ilke this: "Hook OnEventStart": "OnSputnikEventStart", "Hook OnEventStart": "OnSputnik2EventStart", "Hook OnEventStop": "OnSputnikEventStop", "Hook OnEventStop": "OnSputnikEvent2Stop", "Name": "Sputnik", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315488854016/sputnik.png", "Color": "#fff", "Enable": false Thx in advance.
- 580 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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For player placed vending machines I know For Weed search "sticks" because weed is re-skinned sticks, then add the weed and it will show up in the buy menu. For Joints search "horseshoes" Joints are basic quality horseshoes that are the reskinned. That's how we got it to work on our server. hope that helps some. I've not used custom vending to try to sell in outpost/bandit tho so not much help there.
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- 145 comments
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- #items
- #enhancement
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(and 6 more)
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- 145 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 145 comments
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- #items
- #enhancement
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(and 6 more)
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- 432 comments
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- #abilities
- #boss
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- 432 comments
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- #abilities
- #boss
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