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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Caravan

    This is a must have event for any type of server. (pve personally) Not only do the aesthetics of the caravans look superb, the ability to customize almost every little detail in the config is also, again, superb.
  2. Dead Nasty

    Caravan

    Much appreciated!! beautiful plugin too btw.
  3. Dead Nasty

    Caravan

    Is there a way to add option for turrets to not target npc's? -thanks in advance
  4. Def can add some. I'm used to seeing the brad at the front and rear of my convoy why I went with tanks. Thanks for the feedback. Give me a couple of hours and I'll have some for you. Added, a couple hours on the dot too
  5. Dead Nasty

    Abandoned Bases

    Is it possible to add legacy wood shelters or is that not possible without tc and etc. -thanks in advance
    Nice for players (which is most) that don't read /info or similar plugins who only click close or accept then wonder how anything works. The customizability of the buttons is superb by adding any colors or icons to your liking. Placing the buttons can be tedious but it is very simple after a few minutes of learning. UI is very easy to use and very simple to learn. Only downside is for accurate resolution scales you need to change the config to 0.5 0 (or something to that affect) which is stated but BURIED in support channels / somewhere in the youtube videos instead of description page front and center where I believe it should be, as that's the most common issue users have.
  6. Dead Nasty

    Server Hud

    Is it just me, or is anyone else having issues with Discord links? When I add Dc link it says error unable to download (or something similar) but when using dropbox links they seem to work o.k. Doesn't bother me if I have to use dropbox, just hopefully it's a me issue -Thanks
  7. Suggestion for a feature: When players place diesel in they get a message saying just to select what to mine and not hit start, you have no idea how many times a day i see "excavator doesnt work, saying no fuel when i put in fuel" and if i had a dollar for every time i had to explain it i would be able to retire hahaha
  8. Question, Does this have a built in pve mode, like a dome that keeps non owner /team of the event out so players aren't fighting over the event? (personally a fan of built in pve modes vs the pve mode plugin) thx in advance.
  9. Dead Nasty

    Server Hud

    Is it possible to use the same icon for lets say 2 events, like 2 airfield events use 1 icon but uses multiple hooks, make 2 sections for call and end hooks, or does it have to be a new config option and new icon? something ilke this: "Hook OnEventStart": "OnSputnikEventStart", "Hook OnEventStart": "OnSputnik2EventStart", "Hook OnEventStop": "OnSputnikEventStop", "Hook OnEventStop": "OnSputnikEvent2Stop", "Name": "Sputnik", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315488854016/sputnik.png", "Color": "#fff", "Enable": false Thx in advance.
  10. Dead Nasty

    Raidable Bases

    SRT Bull also makes a very good tutorial, he has a couple. its the free version but still applies to the paid. https://youtu.be/--_-EdVUqKk?si=G09vuSQhcOzQ5RGZ
  11. Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <558b67e872df47cb8398ef824f6f6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  12. Dead Nasty

    Air Island

    I would gladly buy more of these types of things if you make them. players love having these and custom places like the tree houses. Hope to see some more awesome prefabs/buildable places!! these are all great work.
  13. ..
  14. Dead Nasty

    Ganja

    For player placed vending machines I know For Weed search "sticks" because weed is re-skinned sticks, then add the weed and it will show up in the buy menu. For Joints search "horseshoes" Joints are basic quality horseshoes that are the reskinned. That's how we got it to work on our server. hope that helps some. I've not used custom vending to try to sell in outpost/bandit tho so not much help there.
  15. Is this compatible with: https://umod.org/plugins/recycle
  16. Dead Nasty

    Npc Spawn

    i do not use brad tiers anymore, after an update a while ago they started taking over bradley drops and it never got fixed to my knowledge. its been a while now so not sure where the error was from tbh. thanks for looking into tho.
  17. ah anchors. i suck with those. lol
  18. Looking into purchasing this, can the icon on the screen left of hotbars be adjusted on the screen? I have custom buttons and backpack slot on that side. Thanks for any info
  19. Dead Nasty

    Boss Monster

    ahh ok, thanks for the info. ive been wondering why some of my bosses were so easy to kill lol. Much appreciated.
  20. Dead Nasty

    Boss Monster

    I changed out a couple to use m4's but they dont shoot em for some reason but they do other guns. idk if its a bug but just a heads up
  21. yea the virtual quarry takes over the excavator and makes it always run and makes it so each player can only see their own loot. im thinking it may end up conflicting. thanks for the info tho
  22. ye i have true pve, just was wondering about like non owner of event not opening crates or a dome they cant enter etc, as players always fight over things. its all good tho just curios
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