Jump to content

Dead Nasty

Member
  • Posts

    531
  • Joined

  • Last visited

Everything posted by Dead Nasty

  1. Thank you very much!! Also left a 5 star review for you. its not letting me download now, im not sure why. its just saying 4.00$ I downloaded on 10/23 and when i click on that link it no longer works. did something change?
  2. thanks, its mostly the invisible alpha by the rocket and the entrance to the button and switch room. ill try to take some screen shots today and show you what i mean. appreciate it. Also, where is the fuse panel? have looked over the entire prefab and not found it yet, i may be blind haha Added screen shots. hope they help!! Both towers have invisible floors like that too. you cannot enter any of the rooms like this, even crouching.
  3. Dead Nasty

    NRE console spam

    oh no there was no message in chat, just they wouldnt take damage, its happened a few times but not since wipe.
  4. i do have the .dll, as i run custom maps every month that i place prefabs/monuments on. and np. just have had quite a few players not able to run the room.
  5. Some textures are missing and card rooms don't work. ground alpha by the rocket is invisible and jenky, the stairs that go into the tower are gone and you fall through, the button room cannot be accessed, like invisible doors blocking the way. great idea just needs a little tlc.
  6. Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty
  7. Dead Nasty

    NRE console spam

    pretty sure they landed properly, i wasnt there for that, i just know he said they stopped taking damage and they were also stuck in place. they wouldnt take damage from me either so i had to uber tool
  8. Dead Nasty

    NRE console spam

    A player called in 2 brads, was taking them, all of a sudden console started spamming this message, all of the tanks on the server glitched out and no longer moved or took damage, had to uber tool the tanks and reload the plugin. it happens every so often.
  9. Dead Nasty

    NRE console spam

    this is spamming console: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Bradleys become invincible and stuck in place.
  10. Dead Nasty

    Jet Event

    Does it not work with better loot anymore? its giving stock items in crates that i do not want? do i have to create a custom loot profile? I just want it to use the default loot in better loot set. nvm deleting the custom loot table file in the config made it work.
  11. Dead Nasty

    Cooking

    getting this after update today: Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.7' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x00199] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  12. Dead Nasty

    Npc Spawn

    better npc bots, they allspawn fine just get that error.
  13. Getting this in console: Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 (11:01:22) | Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  14. Dead Nasty

    Npc Spawn

    been the same config the entire time, just loaded into my test server to spawn bots and getting this. doesnt affect anything that i can see, just says it every time it loads.
  15. Has this been addressed yet? just wondering.
  16. Dead Nasty

    Npc Spawn

    getting this in console now: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <f67fc4a177784454a216946df9f75556>:0 [Procedural Map] 185fps 139gc 4m6s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <f67fc4a177784454a216946df9f75556>:0 at NPCPlayer.EquipTest () [0x00000] in <b0c04d68b54a43d3aa3170a9db9b6d6b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0
  17. Any way to add homing missiles by fruster to the damage list for the self boom damage skill?
  18. Any way you can make self damage and other player damage separate by chance? It's so easy to cheese with these. also allow changing of splash damage. Also, I know its a seperate plugin but is there any chance on adding a ui similar to this to tell what your shooting at etc?
  19. okay thank you very much!
  20. Can the whole top be built on?
  21. Dead Nasty

    Entity Limit

    does this do global and building both or just for global?
  22. Dead Nasty

    outdated

    Am reporting prefab to codefling to be removed for download. Item breaks saying world outdated and dev has no response.
    Dev just took our 13.50 and bounced. Wish someone would take over maintaining this plugin, but i digress. We should be entitled to refunds or exchanges in cases where dev's screw over customers.
  23. Hello! just a heads up there is a yellow light string looking thing that floats a ways above this prefab when placed on a map. Thanks for a fix in advance.
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.2k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.