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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    AutoFarm

    just their steam name and steam id in front of it is all.
  2. Dead Nasty

    AutoFarm

    got an error: failed to pickup assets/prefabs/deployable/planters/planter.large.deployed.prefab but no error reason was given
  3. Does base rocket damage through any launcher tier. Doesn't work
  4. Dead Nasty

    Drugs

    .
  5. Dead Nasty

    Drugs

    Hey, I Got [Drugs] ImageLibrary Not Loaded, But images are enabled, Skipping Images but it is installed/loaded.
  6. Dead Nasty

    Building Sites

    this wipe getting: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  7. Getting this error this wipe: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  8. when players die to the predator missile their inventory isnt restored for some reason
  9. Dead Nasty

    Death Train

    Purchased on another site but they dont have as good a section as here, but the doors are off and you are too big to enter them:
  10. Dead Nasty

    AutoFarm

    I should have clarified, not disabled as in unloaded plugin, using their own water source. Thats my bad. Appreciate it. I've only turned up the 100% water amount to try and fix the issue. AutoFarm.json
  11. Dead Nasty

    AutoFarm

    its the only plugin installed/used for planters. have to pick them up and replace them for water to take. could maybe please investigate for all of use having the issue
  12. Dead Nasty

    AutoFarm

    Have the same issue. Even players with auto farming disabled the planters still don't take water.
  13. Dead Nasty

    Harbor Event

    I don't believe the end hook is working, after the event finishes the hud is still lit up. have double checked to have the right hook
  14. Dead Nasty

    Raidable Bases

    ah, ok. well thx anyways, appreciate the fast answer.
  15. Dead Nasty

    Raidable Bases

    Hey, any chance of adding a max amount of each raid a player/team can do? Ik their are lock outs and cool downs but those don't achieve the desired effect. Player' spam nightmare raids, it would be nice to cap how many they can do so the other 30 difficulties I've added get used.
  16. Dead Nasty

    Abandoned Bases

    That is correct the tug was the abandoned base. Could it also be the float setting for tugme plugin? I'll test later today, appreciate you coming back to it.
  17. Dead Nasty

    Abandoned Bases

    I think tugs may have an issue, or an issue with tugme plugin. they dont take damage, float inside the circle then hit the edge, flip up like the titanic then start rotating in place like pictured. :)
  18. Dead Nasty

    Raidable Bases

    Can server rewards be used with this? ty
  19. Dead Nasty

    Raidable Bases

    It picks up timer numbers like 1100 and claims them to be skins so it's kind of a pain to sift through 100 extra false positives.
  20. Whats the chance of adding the ability to have users buy these like you did for plane crash? Since fp tos on dlc the /s or /shop will be pretty slim pickins now and the ability for players to purchase them would be somethin to spend rp/ecenomics on
  21. Dead Nasty

    Ganja

    nvm i put custom item name in shortname slot like an idiot haha disregard
  22. Dead Nasty

    Better Npc

    i thought they had the ability to use rocket launchers? when equipped they just stand with empty hands and run at you.

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