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Everything posted by SlayersRust
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Unable to see all 4 items needed for offering
SlayersRust replied to SlayersRust's Support Request in Support
Okay I'll check now. Also is there a way to stop the annoying star sound whenever the offering status is sent to chat? I'd also like to slow down the frequency The Offering status is sent to that chat. Maybe once only every 60 Minutes for the auto sharing. Also offering box status data file shows this [ { "BoxPosition": { "x": 1255.12, "y": 40.71, "z": 1127.49 }, "BoxRotation": { "x": 0.0, "y": 0.7071068, "z": 0.0, "w": 0.7071068, "eulerAngles": { "x": 0.0, "y": 90.0, "z": 0.0 } }, "Items": { "ammo.rocket.basic_0": 4731, "wood_0": 1000000000, "stones_0": 1000000000, "explosive.timed_0": 1036 } } ] And total deposits looks like this { "76561198059348841": 33100, "76561198124285466": 368676, "76561198008293173": 409579906, "76561199649635094": 7287768, "76561198988241453": 1802662, "76561199289057928": 63825357, "76561199201389716": 609207901, "76561198184381562": 642523275, "76561198362729655": 15000000, "76561199108454759": 300000, "76561199095483395": 26564029, "76561199269787560": 17326075, "76561198133057877": 35000000, "76561199588483895": 100000, "76561198079423530": 2652000, "76561199579249211": 146595, "76561198055198820": 168288363, "76561199119488451": 60 } -
So I made it so The Offering requires 4 items but when I type /offeringstatus it only shows 2 out of 4 items as seen in the image. Here is my configuration showing 4 items Stone, Wood, Rockets and C4. "Item Requirements": [ { "Item Shortname": "explosive.timed", "Amount Of This Item Required": 50000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "ammo.rocket.basic", "Amount Of This Item Required": 50000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "wood", "Amount Of This Item Required": 1000000000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "stones", "Amount Of This Item Required": 1000000000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], For some reason it seems like the wood and stone completed far before reaching 1 Billion like in the config. Look here at Offeringtop
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Loaded plugin Auto Farm v3.0.4 by Razor [Auto Farm] Removed 7 planters not found from datafile, and reactivated 29 Failed to run a 1.00 timer in 'AutoFarm v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x0008d] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x00040] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.<Awake>b__84_0 () [0x000f0] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Just got this crazy console spam after updating. I purchased on Chaos Code
- 261 comments
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- #auto plant
- #auto farm
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(and 5 more)
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A few suggestions are to have the ability to change the Map Marker Alpha, Radius and Color inside of the Plugin Config. Also a place to edit the Prefix in config. Also a place to edit the Messages like a Language file etc. All other event plugins have these sorts of things. I wanna support your continued development of interesting plugins This would make it easier for me and other to edit these things without having to go into the .cs file every time the plugin updates.
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Awesome updated thank you! Also found this typo in the code maybe when I wanted to change what the messages say and color of the prefix etc _ins.SendReply(player, "Inventor is full"); return;
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o.reload LightHouseParty [CSharp] Started Oxide.Compiler v successfully LightHouseParty was compiled successfully in 1461ms Loaded plugin LightHouseParty v1.0.1 by CrazyRust lpstart [LightHouseParty] Lighthouse party start. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object User tried to check DLC license but not authed (1233423) User tried to check DLC license but not authed (1234543) User tried to check DLC license but not authed (123222) User tried to check DLC license but not authed (123323) I get these errors when starting event. Also could you have the plugin announce when an event begins? Currently players do not know when it starts in chat. Also upon completion of the event can you have a time to despawn it? like 5 minutes or something
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Homes - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 466, Pos: 89 Not working after latest update
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Stacks aren't working after latest December Forced Wipe. Please fix <3
SlayersRust posted A Support Request in Support
Stacks aren't working after latest December Forced Wipe. Please fix -
- 200 comments
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- 1
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- #stacks
- #rust stacks
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PersonalNPC - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 1850, Pos: 94 Not working with latest update
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AutomatedMessages - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 484, Pos: 71 Not working on latest Update
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HeliSignals - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 1315, Pos: 76 Not working on latest update
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- 413 comments
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- #helicopter
- #helicopters
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MonumentOwner - Failed to compile: 'MapHelper' does not contain a definition for 'PositionToGridCoord' | Line: 3304, Pos: 43 Not working using latest update 1.6.9
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- 214 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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Does this not have a Player Command??? Like /sled and /nosled so players can spawn and despawn their vehicles. Similar to how VehicleLicence plugin works? This would be the optimal way this plugin should work. I don't want to have to create a /kit sled or hand out these vehicles to all my players as an admin. And obviously I can't give my players the admin spawn command.
- 34 comments
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- #christmas
- #new year
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- 34 comments
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- #jtedal
- #mad mappers
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I wonder what best way to prevent players from leaving team/clan to redeem a bounty? Maybe some sort of like delay after they leave a team/clan before a bounty is redeemable? Or maybe for that entire Wipe if someone leaves a clan/team they can never kill any bounties that were in there team could be a cool idea. Then have the data wipe on server wipe.
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Is it possible in the future to have ovens bounties to team/clan mates? I wonder if players can just add bounty to team mates and let it increase over time then type /cff for friendly fire and get the extra RP.
