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Everything posted by Mals
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- 570 comments
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- #hud
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- #permissions
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- 692 comments
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- #shop
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It is how much power LightsOn provides to the device. Since these devices have outputs to other devices (elevator floors, length of light string, devices attached to the boom box) they don't have a fixed amount needed. Items where I know the amount I give just enough to power it. but in these special cases I allow you the operator to set it. that is to mitigate folks exploiting the power output (players are creative).
- 98 comments
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- #lighting
- #automation
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Changed Status from Gremlins to Closed
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Changed Status from Pending to Gremlins
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Changed Fixed In to 2.0.16
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can you attach your entire config and I will give this a run on my test server to resolve. It might be the other setting interacting causing this issue (a use case not yet tested scenario). The command syntax changes a bit too /lights check hobobarrel_static on forces them regardless of setting, check does a sweep checking if they match their flag. Thanks!
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- 16 comments
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- #performant
- #qol tools
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I have added that, and thank you for getting back to me. 🙂
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Existing trees with decorations spin, but do not show the decorations. taking them off and putting them back on solves this. Could you parse for existing ornaments and show them please?
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You lose the heavy breathing for the radio noise. But you can equip them with the same melee weapons and they go all melee on players. Working fine on my server. The overhaul of NPC to a single API after halloween means we will have to wait till next October to have them added back in (if at all). I personally thought the heavy breathing was super creepy (and miss it). It is an interesting journey we are on about NPC has had a rough start. It will be interesting to see how it evolves.
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Prove it, show me the supply and demand curves. If you are going to talk about economics you best have the math right too. Those are number of downloads over many months and versions. Current downloads are over five versions. Right there the numbers are off. And assuming a lower price point will get several orders of magnitude increase in sales does not match classic economics. I suspect a lower price would get more sales, but net there is no evidence it would net more proceeds. If you are going to make such claims, prove it. And for those pirating plugins your ability to rationalise morally questionable choices is amazing. Again there are alternative means of having more NPC to shoot on your server that are free other than your time to set up. Are they as good as BotReSpawn, nope. But they are in your budget. Free plugins offer no guarantee of continued support. They literally owe you nothing, as you have paid nothing. I understand it is inconvenient that things changed. Facepunch was the catalyst, but that seems conveniently forgotten. Rust as a game will continue to change. Oxide will continue to change. Some free plugins will stop working and not get recoded due to the complexity, or inability to continue. It happened to many plugins this wipe. Did you dump on all of those authors? Or is this really about a paid alternative being offered, and not at a tiny price? If you compare the code, line by line you will realize it is not the old code patched, it is a rewrite. That is no trivial effort. I am happy Steen had been working on this, and pushed it out so quickly. Did I like spending $40 for it, nope. Was it worth it, yes. I even bought a copy for a friend I knew could not afford it as I like his servers. Vested self interest. Each of us has to decide on the value proposition. I just struggle when logical fallacies, or false equivalencies are used.
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Steen owes all of us nothing in terms of the free version. If your server is dependant on a free plugin, you are taking a risk. Even with paid ones there are risk. I have several paid ones where the web site disappeared and the author fell off the face of the earth. And some where the underlying code of Facepunch made the mechanics the plugin used disappear. It happens. If without BotSpawn you don't have a viable server, then in fact you are stating it is what your server is (a botspawn server). If you choose to shut down over the price of a single plugin, that is on you. There are literally hundreds of free plugins out there, that add to the game play of Rust. There is a lot you can do on a budget. I would suggest you explore your options. I run a mix of over 100 free and paid plugins to make my server interesting. My servers are all free, I don't ask for donations, I provide fun for my friends. I am a tiny operator. I pick and choose plugins based on my budget and value I see in them. BotSpawn has provided hundreds of hours of fun for me and my players. And will continue to do so as BotReSpawn. Thus I moved to the paid version. With the paid one Steen is committing to support it through the current and coming changes to AI (and more are coming). I don't begrudge Steen getting a payday for good plugin. I also know there is a lot more to do, and a lot of work looming in the future. I am looking forward to BotReSpawn's future support.