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Mals

Moderator
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Everything posted by Mals

  1. Mals

    Default notifications

    If that is not the issue shoot me the config and data file and I will check it.
  2. Mals

    Default notifications

    Changed Status from Pending to Not a Bug
  3. Mals

    Default notifications

    Check your settings for your character. If you turn off the messages they do not show. Chat Commands /rrm -- Toggle the message about earn currency for a player. It is not case sensitive. There are five sub-settings: H - Harvest K- Kill O - Open P - Pickup and A - Activity The second parameter is on or off.
  4. Mals

    Real Quick lang edit

    After removing the full colon from the prefix if it is still an issue for it ping me and I reopen this. Please attach the lang file and config and I will run it on my test server.
  5. Mals

    Real Quick lang edit

    Changed Status from Pending to Closed
  6. Mals

    Real Quick lang edit

    It always adds a : so make sure there is none in the Prefix. Here is the code: mess = String.Concat( prestring ?? blnk , Lang("Prefix", player.UserIDString) ?? blnk , ": " , midstring ?? blnk, Lang(key, player.UserIDString) ?? blnk, poststring ?? blnk);
  7. Mals

    zone manager noGather

    Changed Status from Pending to Closed
  8. Mals

    FreeCandles

    Sorry for the slow reply, I did not have access to do so. I just got that sorted out. They should last the entire wipe if my math is correct.
  9. Mals

    DeathPenalty

    This was added.
  10. Mals

    Question about RustRewards

    Rush and Mark: Please open a new request, do not piggy back on closed requests as we don't checked them. Rush is this a request for Death Penalty? That does not support scrap as removing scrap from player inventory is out of scope. Rust Reward only gives scrap, it never takes it as well. For Rust Rewards check the language file for the "Prefix" to hide it is Rust Rewards. Currency code it set on line 44: readonly private CultureInfo CurrencyCulture = CultureInfo.CreateSpecificCulture("en-US"); // change this to change the currency symbol readonly private CultureInfo CurrencyCulture = CultureInfo.CreateSpecificCulture("en-US"); // change this to change the currency symbol Change that to change the currency code. This is only the second time someone has asked about. Are you suggesting it should be a config parameter? Mark: Once I see the request I will work to add that container.
  11. Mals

    zone manager noGather

    Rust Rewards supports Zones. Set these zones to Zero multiplier. so when the player attempts a pick up it will fail. The plugin can also store zone modifiers. These are on top of other multipliers, so you you could have zones with increased of decreased rewards. This is store in /data/RustRewards-Zones.json Here is a sample, it contains one line per zone id and multiplier:{"65251237": 1.5} Alternatively if it is a pvp arena make sure it is free of nodes if you want them to still get pvp experience. Since the block of the gather is occurring after the trigger OnDispenserGather fires there is no way for me to block this without checking other plugins outcomes. That is out of scope due to the number of plugins and complexity to support them all.
  12. Given the current exploit, this is running rampant on some servers, so a way to find these will help with removing them and banning people.
  13. Mals

    Question about RustRewards

    Changed Status from Not a Bug to Closed
  14. I have paid out the reward to Steen as he provided a code and showed me a working example on Sunday. Sorry @Nogard I am still curious what you came up with so would be glad to have a look.
  15. Mals

    Question about RustRewards

    Changed Status from Pending to Not a Bug taking 1% every time you die would be better done by: It does not support % but I would consider adding it there. TakeMoneyFromVictim is to avoid PVP farming between friends. Bob shoots Frank 10 time, Frank shoots Bob 10 times, profit! On PVP servers it is highly recommend it be set to true. Dynamic Distances looks at the precise distance and applies the range multiplier per that. Normal is like a milestone where you cross a boundary and get a new multiplier. Be very careful with these as all the bonuses are multiplied, not added.
  16. Someone gave me the code fixes (the one above did not match my version of GRT. Prize was paid. Offer still stands for a recoded replacement.
  17. Paying $100 USD for a replacement for GrTeleport that has similar functionality. The map pin teleport is a little too OP, it is okay for admin but not players.
  18. Mals

    Lights On

    That is super odd on the table... I will try to reproduce that one and fix it.... doh, fixed.
  19. GRTeleport is no longer maintained. The version I have runs but the locations are totally wrong. I think I had a version someone fixed but accidentally updated and lost it. I am willing to pay $50 USD to whomever fixed it or replaces it with a similar plugin. It is very useful and missed by admins and players. A replacement would be even better, then you avoid any issues with the original author getting cranky, but I am not fussy here since my server is non-profit. Thanks!
  20. Mals

    Lights On

    Thanks I will address that. it matches part of the name for the deluxe string. I will filter that out. Thank you for letting me know.
  21. Mals

    Lights On

    Hi eracet. Shoot me your config and I will debug that. Please note running NoFuel or any other plugin that can alter fuel levels or device behaviours may result in inconsistent results if they both take action on the same device. When configuring make sure the device is only being acted on by one plugin to avoid conflicts.
  22. Mals

    Damage Control

    Version 2.5.21

    864 downloads

    Damage Control allows tuning the damage entities take. It has an in-game command line to allow you set and list the damage settings. You can control damage to Animal (set per Bear, Boar, Chicken, Horse, Stag, Wolf, Ridable Horse) Building blocks NPC aka Scientist aka NPCPlayerApex Player Zombie aka Murderer (I merged these two) APC aka Bradley Helicopter aka Heli Chinook aka CH47 Building (read FAQ for details) and Build Grades Balloons Sam-Sites Mini-Copter Scrap Transport Helicopter (Scrapcopter) Trains Modular Vehicles Note Balloons, Scrap Transport Helicopter and Mini-Copter have some oddities in how they take damage so expect some oddities there. It can make them significantly more durable, and the helicopters less of a death trap. Now supports adding entities with per entity modifier in the data folder, sample below. You can control damage by time per entity type either in game time or real time. Chat Commands /damagecontrol or /damcon or /dc Permissions damagecontrol.admin -- Allows player to use the chat commands Configuration Sample new /data/DamageControl.json:{"door.hinged.toptier": 0.666,"door.double.hinged.toptier": 0.666,"door.hinged.metal": 0.75,"door.double.hinged.metal": 0.75,"floor.ladder.hatch": 0.85} There are settings for global time modifiers, and per entity time modifiers. So you can have things like High Noon. The Heli_Bypass allows you to have the Heli bypass other settings to do damage when normally the entity is immuned. I personally would not run this as it allows heli-raiding, but it was requested. Allow Decay was added to protect buildings from all damages, except decay. Credits Many thanks to ColonBlow for sharing his plugin code and assistance to make this happen!
    Free
  23. Mals

    Lights On

    Fabulous... I will fix it before then, lets hope other plugins find it. Thank you for letting me know.
  24. Changed Status from Pending to Not a Bug. I tried it out and it seemed to work. Let me know if there are game breaking issues. The external api for rust friends should be the same as friends so it should be compatible.
  25. Mals

    Lights On

    Let me know if the changes work okay for you. Storage Monitor was added. My apologies on my slow reply.
1.9m

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