Jump to content

KingSizeKevin

Member
  • Posts

    425
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

KingSizeKevin's Achievements

Proficient

Proficient (10/15)

  • Very Popular Rare
  • One Year In
  • Reacting Well
  • Dedicated
  • First Post

Recent Badges

111

Reputation

  1. Yes, it used to do that, but it seems like it is not working like that anymore. It worked as you described for a long time but suddenly not anymore.
  2. I noticed that I am having to /remove large battery, solar panel & wind mill and place it back down to kick on an upgraded tier. How do I get this to apply automatically to pre-existing electronics?
  3. KingSizeKevin

    Skills

    Suggestion: For the servers that never use the Transfer Wipe skill, there is no point in keeping player data files from wipe to wipe to wipe. My players skills data folder is at 7000 files and we do a full wipe of everything 100% every month. Can you add a config option: Full Auto Wipe: True/False? A full auto wipe means all the data files are removed too, keeping the skills folder tidy for servers that have no plans of using the transfer skill.
  4. Im hearing by self carnage with f1 nades.. I will have to test against but I believe it was Mil Tunnels and 1 or 2 other monuments. Is there a way to prevent damage from f1 nades if they originate from the drone?
  5. KingSizeKevin

    Skills

    If I am mistaken and missing something I can do to accomplish this please let me know.
  6. KingSizeKevin

    Skills

    This biggest problem with this plugin breaking is that we can't wipe the server until it works, otherwise all the previous skills and permissions don't get wiped. I don't even use the transfer skill and liked the plugin much better before that when it was more simple. We should be able to wipe our servers with this plugin missing but then upload it later and it still resets to the current wipe.
  7. Can we get option for which NPC is used as the base npc? Maybe it would be a config option in every plugin, but the npcspawn is the dependency. For example, our economy pays out the highest $3 per npc kill for killing Heavy Scientists, but that means every NPC from every plugin you guys make pays out the highest amount. This doesnt make sense for Caravan farmer npcs that are easy. It would be much more ideal to set a lower $1 payout on RustRewards for this easier NPC. If possible, we should be able to choose between a few NPC profiles as the base unit for each plugin.
  8. KingSizeKevin

    Hidden Category

    I tried to set a category as hidden in the config and it said this: (21:16:12) | [Shop] Your configuration file contains an error. Using default configuration values. (21:16:12) | ArgumentException: Requested value 'Hidden' was not found.
  9. This plugin has a memory leak and causes entire server to crash. Proceed with caution.
  10. KingSizeKevin

    cant damage heli

    Could this be the same issue I have where the Heli resets to zero HP and never dies??
  11. Can you fix the heightmap so it fills in the monument so the splat shows on the map? Right now only a tiny part of the monument shows
  12. Great plugin! Would it be possible to set up the same thing for Airfield with an npc vendor and a bradley path?
  13. Just to add, it isn't consistently happening. Can't seem to accurately reproduce the issue every time.
1.1m

Downloads

Total number of downloads.

5.5k

Customers

Total customers served.

78.5k

Files Sold

Total number of files sold.

1.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.