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Everything posted by Mals
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Heads up there is an error to fix in staging: GridTP.cs 238:50 Argument 1: cannot convert from 'Facepunch.StringView' to 'string' A lot of plugins are throwing this error atm.
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[Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: _-1024954624_base.half.shelves_1 _655356057_base.horizontal.barrel_1 _-1695149731_base.single.shelves_1 _2045583965_base.vertical.barrel_1 Mortar Shell_963150711_ammo.mortar.basic_10 Fragmentation Mortar Shell_-486432631_ammo.mortar.fragment_10 Mortar_1459828804_mortar.deployable_1 Accelerated Workbench Upgrade_798382300_workbench.upgrade.accelerated_1 Comfort Workbench Upgrade_-770390391_workbench.upgrade.comfort_1 Defensive Workbench Upgrade_-1953279770_workbench.upgrade.defensive_1 Efficiency Workbench Upgrade_1215602244_workbench.upgrade.efficiency_1 Prototype Workbench Upgrade_-180862419_workbench.upgrade.prototype_1 Range Workbench Upgrade_1470387662_workbench.upgrade.range_1 Recycle Bin Workbench Upgrade_-286541059_workbench.upgrade.recyclebin_1 Reinforced Workbench Upgrade_112268546_workbench.upgrade.reinforced_1 Salvage Workbench Upgrade_-160105346_workbench.upgrade.salvage_1 Surplus Workbench Upgrade_-1536343135_workbench.upgrade.surplus_1
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[Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Armored Ladder Hatch_607785075_floor.ladder.hatch.toptier_1 Armored Triangle Ladder Hatch_-478923685_floor.triangle.ladder.hatch.toptier_1 Water Wheel_-379403794_generator.water_1 Bunny Costume_1285226495_bunny.suit_1 Rustig├® Egg - Amethyst_-173268138_rustige_egg_h_1
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- 106 comments
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- #lighting
- #automation
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I discovered light up frames are not setting the ower id via the API, so my server had this set: "Alter Unowned Entities": true, Thus, it worked on my server. Next time I will test with it off. I have coded the next release to alter them based on the flag, ignoring ownership. Hopefully released today.
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"Check Frequency (in seconds)": 300, I'm looking if I can add it to the placed logic too
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Changed Status from Pending to Cant Reproduce Changed Fixed In to 2.1.17
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Can you please shoot me the json file from the config folder please? Do you have any other plugins that might affect the frames? I tested on my test server, and production server (with over 150 plugins) and it worked fine (but I only have my plugin that affects the frames).
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Can you please give this a test? It is not setting them on when places, but are picked up on the sweep. LightsOn.cs
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Apologies, I just got an email alter on support requests today. It is okay to ping me on discord too. I will work to have a fix today.
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Sorry I did not get an email on this. It should support the light up signs, just not the one that scrolls open, since that can be toggled, and if it is powered, it is always open. did you set the config item: "Light Up Frames (a-always d-day n-night i-ignore)": "a", I had added: lightupframe_standing_name lightupframe_small lightupframe_large lightupframe_xxl lightupframe_xl
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Did you grant them: lightson.allowed that is only for admins. You want to allow them to toggle switchable devices: "Player Can Toggle non-lights (true/false)": false,
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- 106 comments
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- #lighting
- #automation
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- 106 comments
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- #lighting
- #automation
- (and 7 more)
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- 106 comments
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- #lighting
- #automation
- (and 7 more)
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FYI on staging: [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Ammo Component Box_-1593678393_component.box.ammo.large_1 Armor Component Box_1254295946_component.box.armor.large_1 Charcoal Component Box_1884461210_component.box.charcoal.large_1 Clothing Component Box_1736620421_component.box.clothing.large_1 Comps Component Box_-413663149_component.box.comps.large_1 Explosives Component Box_-1998423571_component.box.explosives.large_1 Food Component Box_1023919015_component.box.food.large_1 Guns Component Box_-544295594_component.box.guns.large_1 Meds Component Box_-800824218_component.box.meds.large_1 Metal Component Box_1465782238_component.box.metal.large_1 Ore Component Box_992944937_component.box.ore.large_1 Scrap Component Box_574701440_component.box.scrap.large_1 Stone Component Box_94971664_component.box.stone.large_1 Sulfur Component Box_-10594280_component.box.sulfur.large_1 Tools Component Box_679690962_component.box.tools.large_1 Wood Component Box_1044081720_component.box.wood.large_1
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after further testing it appears it is some other plugin causing issues, and it is coincident we get it on reload of the plugin.
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(20:21:44) | Setting linear velocity of a kinematic body is not supported. (20:21:44) | Setting angular velocity of a kinematic body is not supported. When I unload Airfield event on my friend server this goes away. Otherwise it is a tidal wave of message. also when I do afefast it starts up the spam again. Could you please look into this? -Mal
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JetPack - Failed to compile: 'JetPack.MovableDroppedItem.MaxVelocity()': no suitable method found to override | Line: 986, Pos: 35