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Everything posted by Mals
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Refunds are 100% controlled by the creator. If a plugin is not maintained, I can take off sale. But it sounds like Monster is on this. -Mal
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- 23 comments
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- #rust
- #mechanics
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(and 5 more)
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- 830 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 23 comments
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- #rust
- #mechanics
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(and 5 more)
Tagged with:
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- 104 comments
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- #lighting
- #automation
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- 23 comments
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- #rust
- #mechanics
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(and 5 more)
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I'll check this weekend if there is a hook for downed and if so make it an option. Adding a cool down is not too hard, but will add overhead, so I will make it optional. Doing a penalty per hit while down is cruel as a NPC that does less damage so take more hits to kill you will cost players more. I'm not keen to do that due to the amount of hook calls, and poor player experience. Assuming there is a hook, I should be able to do this, this weekend.
- 23 comments
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- 1
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- #rust
- #mechanics
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(and 5 more)
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Noticed this on staging, so expect it to drop next week: > c.reload SimplePVE Failed compiling 'SimplePVE.cs': 1. The type or namespace name 'TrainBarricade' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (SimplePVE 27 line 1693)
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Thanks!
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Any ETA on this as it has been a few weeks.
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- 188 comments
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- 1
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- #carbon
- #oxide
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(and 59 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
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I was giving myself a ton of items via F1 and it just stopped giving them. unloaded the plugin and that worked again. Very odd and random. No messages on the console, I am assuming a plugin confilct. This was on Carbon. (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 odd it says zero, who gives zero items?
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I am getting the following on unload reload: > c.reload SimplePVE [SimplePVE] Failed ILoadConfig (Object reference not set to an instance of an object) at DateTime Oxide.Plugins.SimplePVE.get_Time() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 4595 at void Oxide.Plugins.SimplePVE.BackupOldConfig() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 591ds, 218 plgs, 7/11 mdls, 2 exts at void Oxide.Plugins.SimplePVE.LoadConfig() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 570 at void Oxide.Plugins.RustPlugin.ILoadConfig() in D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/[SimplePVE] Cleaning up... [SimplePVE] Initializing rules..... Loaded plugin SimplePVE v1.2.3 by Ifte [655ms] Failed to call internal hook 'OnServerInitialized' on plugin 'SimplePVE v1.2.3' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimplePVE.LoadImages() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 5482 at void Oxide.Plugins.SimplePVE.OnServerInitialized() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 1110 SimplePVE.json
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There are no permissions, so it does all objects. By skipping checking the owner of objects, it is noticeably faster. Every item set to go on, goes on, regardless of owner, and goes on quickly. Good for very high pop servers, or servers where player place hundreds of lights. Not useful for VIP servers, Night Lantern is the best choice in that case.
- 104 comments
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- #lighting
- #automation
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Changed Status from Pending to Can't Reproduce
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Does it compile with no config, letting it generate it?
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Hi Duke23er. Can you please share your config and a list of any other plugins to see if they might be conflicting? -Mal
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Sadly, NPC AI in the game (used by most Plugins) are not too clever, and can glitch when placed close to entities. It has improved over the past 5 years, but there are still a lot of edge cases where they just stand their drooling. Hopefully you too can sort something out. Just know NPC are the hardest part of getting an event right, if it involved a building. -Mal
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@Iftebinjan How is this proceeding?
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I tested and with it always on, when turned off, they turned on when the sweeper runs to check lights: I need your config to test. Also, are you running any lights or electrical plugins?
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Hi Duke23er. My apologies, I missed this request. I will take a look tomorrow after work as it is bed time for me here. Do they come back on if you do lights check? Also, can you post your config please? -Mal
