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Mals

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Everything posted by Mals

  1. Mals

    adding a feature?

    This is a fork of the umod one with added code to prevent NPC from getting into the data files. So a config option (require approval to add as friend)? The question is, if someone adds you as a friend (and you don't add them) what do they get? If there is no net effect, then there is no harm. If there is some harm, then sure I will add that as an optional feature.
  2. Mals

    Console support

    I am migrating from a different product and have a few thousand skins to add. Would it be possible addskin command in the console?
  3. I wanted to know......That since his Command is the same as "MyMiniCopter's" Command. When I say "NO" to the part in the json file about Spawning the MiniCopter? Is it going to affect the "MyMiniCopter" settings/plugin. And are these Helicopters supposed to be "Locked" to the "Owner"? And what about "Decay"??? Are there "Built in Protections for them once you have spawned one? In "MyMiniCopter". I can do that. Plus, there are a few like this one that offer limited changes. Please let me know how to contact this developer, so I may ask my questions. That's all I wanted to ask. Before I purchased this. Thank you for any help and contact with them/dev. Thank you; Dave (TheEye)
  4. There are a few VIP Status plugins out there. As a moderator, it would not be appropriate to recommend any.
  5. Tested on my dev server and it booted up fine. It might be config related? Logged out, saved, restarted, reconnected, no issue. If not config then some other plugins using the same hook?
  6. Mals

    Skin Controller

    The client needs to download the skins, so will need internet access. Unless this is caching and providing the skins directly to the client (unlikely, but possible). You can have a private LAN party, just don't port forward the server, so outsiders can see it. Or use Whitelist or some other software to limit access.
  7. Mals

    BotReSpawn

    Did you update to version 1.2.2? I have the latest version on my server and it is working fine. You might be having that browser issue where it caches the download if it is not downloading. Please clear your cache or try using FireFox.
  8. Anyone getting there errors today? (10:56:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Do I need to regenerate a config or something?
  9. Mals

    HUD Panel

    With the September patch: Error while compiling HUDPanel: 'SingletonComponent' is a type, which is not valid in the given context | Line: 625, Pos: 140
  10. Mals

    Trying to move to Economics

    I'm trying to move my server from Server Rewards to Economics. I check my balance and have lost of cash in economics, but it says I do not have enough cash (Balance is zero in store). Did I error on my config update? Shop.json
  11. Mals

    RTL Support

    Just to make it clear, I think they are asking to support languages that flow in the other direction. Not the actual code, but the display of words by the plugin. That said, it is non-trivial to do, unfortunately. It is not a bug, but a feature request.
  12. Mals

    Lights On

    Correct, to make it as efficient as I could for servers with thousands of lights (highly modded PVE) there are no permissions to check per object. If you only want specific people to turn on lights, then Night Lanterns and many other mods can do it per person. If they are always on in the settings, you could place them, run the plugin, turn on the lights, then remove the plugin. The light will stay on even if the plugin is gone, as it alters the visual settings of the object. Only if toggled off will they go off.
  13. Mals

    BPUnlock

    your lang file might be out of date. I tested and it worked okay, but does not support players, only groups, for example: bpunlock unlock admin electric.timer works fine bpunlock unlock mals electric.timer Error: mals is not a registered group! So it is just for groups and seems to be working. So perhaps delete your lang file for the plugin and reload the latest version of it, and see how it goes. -Mal
  14. Mals

    BPUnlock

    I'll take a look at the code when I can and see what is going on. Death is normally solid on coding so it could just be a mismatch of code to documentation.
  15. Mals

    BPUnlock

    Sounds like the description is not matching the plugin.
  16. Mals

    BPUnlock

    /it looks like it is per player not role according to that message. But the commands looks like it should be: bpunlock unlock <group> <item or category> So you might have it backwards: /bpunlock unlock default coffinstorage
  17. Mals

    Spawn Items

    On Staging they added a parachute slot. Will this support that once it goes live?
  18. Mals

    Skin Controller

    I have hundreds of skins in a different product, how hard is it to add a lot of skins to this to quickly to convert? Also, how well does this deal with hundreds of skins, as I am hoping it caches better than other tools?
  19. Mals

    permission

    for example: o.grant group default paintball.admin
  20. Mals

    HuntsMan

    Hi Mike. I think that error is specific to BotRespawn as I saw it in the discussion there too. I would suggest you put in a support ticket on BotReSpawn for that.
  21. Mals

    SimplePVE

    I suspect you might need a timed command for post restart to toggle it out of the default of PVE.
  22. Mals

    SimplePVE

    You can issue console commands via plugins like timed execute. So if there is a console command, you should be able to make it work.
  23. Mals

    SimplePVE

    Hi Billy. So you need them as console commands you can invoke: line 359: [Command("simplepve")] Have you tried that command in your console? If it works, then you could use it in a timed command. I have not loaded the plugin yet, as I am still building the new server that will use this. -Mal
  24. Please post this in support with your config, and make sure you have reloaded after editing the config. Thanks! -Mal
  25. Mals

    SimplePVE

    Commands /simplepve - Use to enable or disable pve toggle /rsp - Use to reload the plugin Those are not working for you?
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