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Everything posted by Mals
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Most of those are third party, but I will give it a go.
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- 236 comments
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
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- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I popped this on my Development box to see how it was. It has so much content! A lot of thought and effort went into not only making it a UK shaped map, but UK like map. Attention to detail like the road dividers, bins at the bus stop gave me a sense of being in the UK. The guard towers, jumping puzzles, suburbs, train tunnels and many little touches make this an outstanding map, that is amazingly free. The server was clocking over 160 FPS (often over 200) on a four core / eight thread 7-year-old CPU with 64 GB of DDR4 RAM and an 2 TB M.2 SSD with over 60 plugins. If you have a solid server, this will delight your players as there is a lot to explore and discover. It would work well for PVE and PVP due to its thoughtful design.
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- 20 comments
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The plugin does not apply any logic per player, as that would add significant overhead to the parsing and processing of entities. There are plugins that are per player that are a better fit, but with arguably some performance overhead. It can be challenging on electrical components to pick which to support on a server, as it can limit what players can do with circuits. I tend to limit it to water pumps, water purifiers, smart alarms, heaters, lights, telephones, elevators and vehicle lifts. Things that usually folks will want on. I added more options as some servers want electricity to be super simple, but that does come at the cost of circuit control.
- 98 comments
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- #lighting
- #automation
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- 31 comments
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- #furnace splitter
- #ogfurnace
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(and 2 more)
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 98 comments
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- 1
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- #lighting
- #automation
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I've identified that the Fog Machine and Strobe-lights are now IO entities. The Snow Machine which is based on the Fog Machine is oddly lacking I/O. Watch for that in December. I am working on a fix. Having some issues with the Snow Machine, I hope to have those all resolved for tomorrow night. Attached is a debug version that fixes the Fog Machine and Strobe Light. LightsOn.cs
- 98 comments
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- #lighting
- #automation
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- 222 comments
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- 98 comments
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- #lighting
- #automation
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Meeh gave me a hand and it is now sorted out.
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Changed Status from Pending to Closed Changed Fixed In to 2.0.23
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The Boombox is not a normal base entity, so this is going to take a bit more time to code. I'm looking at the portable ones too, but I am trying to do the easy one first.
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Boom Boxes should already be supported, please check your config file. I have them "always on" on my server: "Boom Boxes (a-always d-day n-night i-ignore)": "a", The portable ones do not have a power source, so not certain how that would work. Is that what you are asking to add, not only does it get power, but they toggle to the on state?
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
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