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Mals

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Everything posted by Mals

  1. Mals

    Shop

    Here is an example: { "Type": "Command", "ID": 9002, "Image": "https://i.imgur.com/UIcaGqC.png", "Title": "", "Description": "Supply Signal for everyone", "Command (%steamid%)": "giveall supply.signal 1|say Thanks %username% for the supply signal!", "Kit": null, "Plugin": { "Hook": null, "Plugin Name": null, "Amount": 0 },
  2. Mals

    spamming console

    Egg.suit they added, then removed it. I had added it in the kit, then they stealth removed it.
  3. Mals

    spamming console

    I added a try and a puts. It is looking for and not finding an Easter kit. Oddly BotReSpawn has no reference to that kit. And that kit exists... very confusing. normal-CustomProfiles.json normal-DefaultProfiles.json normal-SpawnsData.json
  4. Mals

    spamming console

    sorry it is huge. kits_data.json
  5. Mals

    spamming console

    I did some testing. I am getting something like that on the call to kits, but all the kits exist: (06:46:36) | Unloaded plugin BotReSpawn v1.0.9 by Steenamaroo (06:46:36) | Loaded plugin BotReSpawn v1.0.9 by Steenamaroo (06:46:37) | [BotReSpawn] NoSash plugin is installed (06:46:37) | [BotReSpawn] Target_Noobs option is now disabled. (06:46:37) | [BotReSpawn] BotReSpawn NPCs will target noob players. (06:46:37) | Failed to call hook 'GetKitInfo' on plugin 'Kits v4.0.14' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.Kits+ItemData.get_ItemID () [0x00017] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.GetItemObject_Old (Newtonsoft.Json.Linq.JArray& array, Oxide.Plugins.Kits+ItemData[] items, System.String container) [0x00038] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.GetKitInfo (System.String name) [0x00103] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f31] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  6. Mals

    Always Bonus

    Works perfectly. Note: you do have to enable harmony mods for this plugin to work: https://umod.org/guides/oxide/disabling-plugin-sandboxing If you are tired of circling trees, and/or hoping all over rocks, this mod makes farming much simpler.
  7. Mals

    Pocket Zipline

    This is a lot of fun. It is highly customisable, and can even go bi-directionally. With so much of it exposed in the configuration, you can tune it as you like it. I have the speed set to fast on my server, and it is a blast! Worked out of the box, did a lovely default configuration that will meet most operators needs. Highly recommended to take zip lines to the next level on your server.
  8. Mals

    Lights On

    Please get all my plugins here. I asked umod to take them down, and they did not.
  9. Mals

    Shop

    Try unloading the plugin, unloading Image Library. Restart Image Library, restart the plugin. If that does not work, add deleting the Image Library files between unloading and reloading. Note you will lose the contents of your image library.
  10. Mals

    Personal Marketplace

    I believe that is rust default behaviour.
  11. Mals

    XPerience

    The grants below VIP are needed for people to use those aspects of the plugin. This allows you to have Special "VIP" only abilities if you want. I gave them all the to default and players are delighted.
  12. Mals

    XMenu

    I did not see a chat command, but there is a console command ui_menu. This would not be hard to add a chat command to toggle the menu display. Hopefully the developer will consider this.
  13. Mals

    Turrets Reborn

    Any chance you might add the ability to flip turrets? https://umod.org/plugins/flippable-turrets
  14. You might want to hint what the plugin needs to do as some plugin developer have specific areas they are expert in (events, items, AI etc.)
  15. I used TimedExecute to force a save as sometimes the save interval is not enforced (under certain circumstances). Once a server starts to crash it is too late to save. And it is next to impossible to detect a crash ahead of time. It would be lovely, but given the elements involved in a rust server, it would be an impressive feat to accomplish.
  16. Mals

    Death Effects

    "plugin comes with 99 unique death effect" Description lists 9 of them. Can you post the entire list? Can we limit the rotation to a sub-set of them and/or a single one?
  17. Mals

    Lights On

    I did not see a second floor furnace. The first floor works fine, fireplace cooks fine on the second floor but turned off at 10 am, so I am working on fixing that. It was full due to burnt bear meat. It did work fine once I left a slot for that (did not have unburnable meat loaded). So I am not finding any coding issues so far. 😞
  18. Mals

    Lights On

    So a second floor copy and pasted small furnace? I will test that case. Any other details so I can reproduce this? This plugin might be altering the furnaces too, but it would be odd that it alters smelting etc. Pasted in 2 story building made with ubertools, worked fine. left base had stuff in it. next one was already smelting. middle one was smelting, thrist one was empty, came on, turned off, added stuff, smelting fine. last on on right was off, came on. It has to be some other plugin interacting or the "furnace" is not a furnace. can you destroy one and see what rcon shows? It should be assets/prefabs/deployable/furnace/furnace.prefab
  19. Mals

    Lights On

    I had 4 furnaces, 2 smelting, 1 off but with stuff in it, one empty and off. All the furnaces with items in them did not change state. The off and empty furnace turned on. When dawn came the empty furnace turned off, the smelting ones kept smelting and the off one with stuff in it stayed off. So it worked as expected in my testing. I suspect you have some other plugin affecting furnaces resulting in this behaviour. Can you either DM me in discord your list of plugins or share it here so I can help you track down what is going on please? I don't think it is LightsOn, but is most likely interaction with another plugin leading to this behaviour.
  20. Mals

    Lights On

    Protection should block any changes to a running furnace, I will test running a furnace. That would be a bug!
  21. Mals

    Lights On

    I would not recommend checking every 30 seconds, that will add server load. I run it at 120 on my server to keep the load down. You have furnaces set to: "Furnaces (a-always d-day n-night i-ignore)": "n", If there are things in a furnace, and it is set as protected, it will not toggle off or on. I'd check if there is something inside the furnaces. Please let me know. I did test this configuration and the furnace content seemed to be the key to this behaviour.
  22. Setting the Smelt rate of 100 to all furnaces seems fine except in large furnaces, the server crashes. { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Ovens": { "furnace": { "Multiplier": 100, "NoFuelRequired": false }, "campfire": { "Multiplier": 100, "NoFuelRequired": false }, "bbq.deployed": { "Multiplier": 100, "NoFuelRequired": false }, "furnace.large": { "Multiplier": 100, "NoFuelRequired": false }, "refinery_small_deployed": { "Multiplier": 100, "NoFuelRequired": false } }, "Products": { "fish.cooked": { "CookTime": 1.0, "Amount": 1 }, "fish.raw": { "CookTime": 1.0, "Amount": 1 }, "chicken.cooked": { "CookTime": 1.0, "Amount": 1 }, "chicken.raw": { "CookTime": 1.0, "Amount": 1 }, "deermeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "bearmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "bearmeat": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.burned": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.cooked": { "CookTime": 1.0, "Amount": 1 }, "meat.boar": { "CookTime": 1.0, "Amount": 1 }, "crude.oil": { "CookTime": 1.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 1.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 1.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 1.0, "Amount": 1 }, "metal.ore": { "CookTime": 1.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 1.0, "Amount": 1 } }, "Fuel": { "door.key": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 }, "wood": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 } } }
  23. Mals

    QuestSystem

    Could you please add an X close button? Player are used to that in the top right to close popups. I did figure out clicking outside closes it, but others might not.
  24. Other than supporting permissions, what differentiates this from craft.instant ?
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