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Everything posted by Mals
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- 31 comments
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- #furnace splitter
- #ogfurnace
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(and 2 more)
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- 823 comments
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- #shop
- #shop ui
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(and 26 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 101 comments
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- #lighting
- #automation
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- 20 comments
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I've identified that the Fog Machine and Strobe-lights are now IO entities. The Snow Machine which is based on the Fog Machine is oddly lacking I/O. Watch for that in December. I am working on a fix. Having some issues with the Snow Machine, I hope to have those all resolved for tomorrow night. Attached is a debug version that fixes the Fog Machine and Strobe Light. LightsOn.cs
- 101 comments
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- #lighting
- #automation
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- 226 comments
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- 101 comments
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- #lighting
- #automation
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Meeh gave me a hand and it is now sorted out.
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Changed Status from Pending to Closed Changed Fixed In to 2.0.23
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The Boombox is not a normal base entity, so this is going to take a bit more time to code. I'm looking at the portable ones too, but I am trying to do the easy one first.
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Boom Boxes should already be supported, please check your config file. I have them "always on" on my server: "Boom Boxes (a-always d-day n-night i-ignore)": "a", The portable ones do not have a power source, so not certain how that would work. Is that what you are asking to add, not only does it get power, but they toggle to the on state?
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- 111 comments
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- #halloween
- #zombie
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- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
- #leaderboard
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- 11 comments
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- #gather
- #gathering
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- 143 comments
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- #red button
- #button
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