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Mals

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Everything posted by Mals

  1. Mals

    BotReSpawn

    I've had zero issues with the server itself, but do not run Raidable bases. I have unloaded some broken plugins till they patched. I have also applied each update as soon as they come out for all my plugins. Did you apply the 1.0.2 patch before restarting as was recommended? I do run most of the Chaos code plugins with NPCs. I am running 214 plugins so I am giving it a good exercise. No clue what are the common factors to these failures. I wish I had more I could offer to help debug. The scope of the changed under the hood with the Rust server engine and resulting Oxide changes are massive for plugin developers. In terms of impact this is a 9/10, for many plugins. A lot of things are breaking, it is been a long time since we had such a sweeping change with so much impact. I know most plugin developers are now aware of the change and working to resolve issues. But some stuff may break. Patience and persistence, and possibly having to suffer through additional wipes may occur. It has been years since we seen this big a month.
  2. Mals

    Damage Control

    I'm working on fixing the NPC and other bugs that came with this expansion, a lot of work to do.
  3. Mals

    BotReSpawn

    There are free alternatives. There are hundred of free plugins, but this one is now paid. There are sorts of ways an operator can differentiate their server, other than BotSpawn. Go do the work to find your substitute. You realize the full version of Raidable bases with tier 3 support is $50 + $40 = $90 right? He has put the extra effort in to tier things, good on him for the social experiment. It is not fair to expect all plugins to follow the same development pricing model. It is not right and wrong, it is a choice. Each developer sets their own price points. Free plugin developers owe you nothing, you need to understand that. That seems a key point you are not grasping. It is Steens right to choose to get paid, it is never up for a vote. It is only your choice if you choose to buy it or not. If you are not buying it, then you just wasting everyone's time. You keep applying faulty logic resulting in the same circular logic. Accept what is, and move on.
  4. Mals

    BotReSpawn

    Steen does not live in those places, thus the price. 😝 Further is the demand curve such that the net profit is higher at the lower price point? I suspect not, so prove it. If you are going to try to apply basic economic you better have the data to back that up. That was faulty logic on display on your part. Again there are alternatives, some paid, some free. If it is not affordable for you, seek suitable alternatives.
  5. Mals

    BotReSpawn

    look in normal-DefaultProfiles.json that is the config I am using, and it has kits.
  6. Mals

    BotReSpawn

    You realize you can make kits and the NPC will use what weapons it has on its belt? I have my murder bots at my mining outpost still beating people senseless. okay the radio noise is not as scary as the breathing but better than nothing to warn new players. We call them Katy Perry (as I stole them from Wonderland [with permission]) to be silly. Happy to share a working config with "murderers", paratroopers and heavy scientists. Sorry no scarecrows atm. Zip goes into data the other into config. Kits data is over the top, but provided to give what they are equipped with. Sorry the images in kits is junk. BotReSpawn.zip BotReSpawn.json kits_data.json
  7. Mals

    BotReSpawn

    And what would you have done with advanced notice? Did all the other plugins with code affected by the NPC give you advanced notice? The timing was based on FacePunch's actions. Stop attributing malice where there is none. Personally I am happy Steen release this beta code early so we would have something. Any plugin that is free, the developer owes nothing to the community. They can walk away, monetize it, do whatever they want. If you don't like it, find an alternative (there are several), code your own plugin, hire your own developer (and see how much plugin development really costs in hours). All I am hearing is a lot of self-entitled people whinging. If you don't like the price don't buy it. I bought it because for me, and my server it adds value greater than the price. I don't mind supporting people developing plugins. Doing so encourages more plugins from more people. If a plugin is free, awesome, lets give it a go. If it costs money then I weight the value and cost and decide.
  8. Mals

    BotReSpawn

    As someone who was worked in commercial software development I have empathy, that many operators do not have. Do you realize all the Oxide APIs changed, require recoding the plugin because FP changed how NPC work (did you read the patch notes)? Do you realize the days that would take? Steen had a WIP new paid version of BotSpawn he has been working on for many months. It was easier to fix that version, than spending days fixing the old one. Steen owes you NOTHING since BotSpawn was a free plugin. He gave you years of a excellent plugin with excellent support for free. Developers always have the choice to move to paid. So either buy the new one, or patch the old one yourself... If you read the API changes you would realize this is not some easy fix he is avoiding to force you to the paid one. Steen decided not to spend more time on the outdated free version and accelerate the paid on. Fair enough. $40 is a high price, but still a fair price for the hours of enjoyment it gives my players. I immediately bought it as I saw the value in it.
    Other than needing to migrate config manually, works like a charm, player are happy to have it back. The NPC seem a little less dense too, good for keeping players on their toes.
  9. Love the fact you give a predefined loot table. Operators, please note some of the loot is not so good, so edit it if your player expect better loot always.
  10. Mals

    XGiftThrower

    I've gifted this to two operators who servers I play on (vested self interest). It looks like a lot of fun, just in time for Christmas.
  11. Mals

    XMenu

    Note part of the config is in the Lang file. Not too hard to configure. You do need a server icon that fit, it is not resized. Resizing would be a nice feature. The bradley icon looks like a front facing hovercraft. I would recommend reconsidering that one. The rest are easy to distinguish. It was not too hard to hook it into ServerRewards. Overall a nice product, it will be interesting to see how it goes.
  12. Mals

    update

    Was its default config supposed to generate entries for all in game items? The automatically generated shop page did not include the new items like industrial.wall.lights, sofa.pattern and nomad suit. As new items are added in game will it pick them up are is it manual after initial generation? Thanks!
  13. Mals

    Shop

    If you use the GUI, it is easy to use. The UI is clean, it supports multiple currencies, and work well with no noticeable server or client load. Only thing that would be nice is a method to know of new missing in game items to add to the shop. I recommend not editing the json files directly, as they are very detailed and will reset to default on error.
  14. Mals

    Animal Boxes

    Nice plugin. I did a custom version of Bearalls with all the animals. It has a slightly different config: { "ChanceOfSpawn": 5, "ChanceOfPig": 1, "ChanceOfChicken": 1, "ChanceOfHorse": 0, "ChanceOfStag": 1, "ChanceOfBear": 1, "ChanceOfWolf": 1, "ChanceOfZombie": 0, "AirDropSurprise": 0, "MinSurprise": 1, "MaxSurprise": 1 } Any chance to allow a variable number of animals and a more complete list of Animals? You might want to consider adding NPCs at some point too. If it can replace my Pigrells functionality I will definitely buy it (one less custom plugin to maintain).
  15. I do tend to push the bounds. I had noticed all the smelt plugins seem to hit a cap of max rate now. It used to be some like Powersmelt could do a few hundred per tick, but not any more. I suspect internally Rust has rate limiters. If you write a super fast smelt plugin (and the price is not silly), I will buy it. 🙂 But I know that is a lot of work.
  16. Mals

    Water Event

    Video link is not working for me. I was able to use the watch on Youtube and it worked.
  17. { "Smelting multiplier": { "bbq.deployed": 0.0001, "campfire": 0.0001, "furnace.large": 1000.0, "furnace": 10000.0, "refinery_small_deployed": 10000.0 }, "Cook time": { "fish.cooked": 60000.0, "fish.raw": 0.0001, "chicken.cooked": 60000.0, "chicken.raw": 0.0001, "deermeat.cooked": 60000.0, "deermeat.raw": 0.0001, "horsemeat.cooked": 60000.0, "horsemeat.raw": 0.0001, "humanmeat.cooked": 60000.0, "humanmeat.raw": 0.0001, "bearmeat.cooked": 60000.0, "bearmeat": 0.0001, "wolfmeat.cooked": 60000.0, "wolfmeat.raw": 0.0001, "meat.pork.burned": 120.0, "meat.pork.cooked": 60000.0, "meat.boar": 0.0001, "crude.oil": 0.0001, "can.beans.empty": 0.0001, "can.tuna.empty": 0.0001, "hq.metal.ore": 0.0001, "metal.ore": 0.0001, "sulfur.ore": 0.01 }, "Output amount": { "fish.cooked": 1, "fish.raw": 1, "chicken.cooked": 1, "chicken.raw": 1, "deermeat.cooked": 1, "deermeat.raw": 1, "horsemeat.cooked": 1, "horsemeat.raw": 1, "humanmeat.cooked": 1, "humanmeat.raw": 1, "bearmeat.cooked": 1, "bearmeat": 1, "wolfmeat.cooked": 1, "wolfmeat.raw": 1, "meat.pork.burned": 1, "meat.pork.cooked": 1, "meat.boar": 1, "crude.oil": 5, "can.beans.empty": 50, "can.tuna.empty": 50, "hq.metal.ore": 1, "metal.ore": 1, "sulfur.ore": 1 } } I did that to avoid burning, is it not needed? I wanted silly fast smelting (aka near instant) but it still seems quick but not silly fast. Is it the smelting times? any chance for an example of everything near instant?
  18. Mals

    Notify

    sorry duplicate.
  19. Mals

    Notify

    sorry duplicate.
  20. Mals

    Notify

    note to self do not mash button when nothing happens... Sorry duplicate.
  21. Mals

    Notify

    Any chance to make CmdShowAllPlayerNotify (or something similar) an API call so we can message all players? I am working on a hack of ScheduleMessage to send periodic notification to all players then realized there was no API. I could make my own, but you already had it coded.
  22. Is there a setting to avoid burning meat other than setting the timer super long?
  23. Mals

    Bandit Island

    Does map this include a vendor for submarines and underwater labs?
  24. Mals

    The Lost Island

    Does map this include a vendor for submarines and underwater labs?
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