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Everything posted by Mals
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I will look into it. there are some changes in NPc code in the core rust engine. Which plugin are you using to spawn scarecrows?
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It should not random it should be picking the larger value. You have not told me the groups the person is in. Please turn on logging and send me the file so I can see the randomness.
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You need to tell me which groups they were in for me to test this.
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Please attach the config. It should be picking the one with the largest multiplier. Which groups is the person in? I will try to reproduce this.
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Please note I moved from Umod to here, that resulted in me losing access to umod. This is a better place for plugin developers IMO. To change icon use one of the icon plugins, that is out of scope for this plugin, I do not see a reason to reinvent the wheel. Welcome rewards should only go to people with no entry in /oxide/data/RustReward.json I sure hope you are not wiping it monthly as they will get the welcome reward again and you will reset this preferences. That is how the plugin knows they are new. It does not check their Server Reward or Economics balance to determine the welcome money. For PVP kills there are a few settings to try to make exploiting harder: "Player_Kill_Reward_Timeout": 0, "TakeMoneyfromVictim": "false", "UseClansPlugin": "false", "UseFriendsPlugin": "true", If you have issue with the plugin DM me in Discord with a copy of your config and the issue. I will test to see if I can reproduce the issue or help you debug your configuration. Harvesting berries is in there, but it is one rate for all berry types.
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If you make code a to migration from the 3.X version of Kits I will buy this. I know my 3.X version will eventually break, but I really have no interest in the 4.X version given its current state. Until 3.X breaks I am too lazy/busy to manually recode my 30+ kits. The new UI is very good, but not not spend hours recoding my kits good (unless my existing kits breaks).
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Set the default to an empty string "" "Player Default Settings": "hkop", to: "Player Default Settings": "", and update: \oxide\data\RustRewards.json to have a blank string for all players. change "hkopa" to "" There are some other settings in the config to format the message and alter its contents as well.
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Since this is a not a bug, and you have not replied, updating so it does not spam me with please update this request.
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Changed Status from Pending to Not a Bug
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Or did you mean from mining and logging? Honestly as long as they finish the tree or node that is what the reward is trying to provide an incentive for. If you remove that they may not finish them to avoid the risk of visibility of a tree fall or node disappearing (in PVP). Can you explain to me you want this functionality?
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They are already in the config. Try setting these to zero: "chainsaw": 0.0, "jackhammer": 0.0,
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It was an issue with another plugin that Dex was able to resolve.
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Changed Status from Pending to Not a Bug
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Shoot me your entire configuration so I can test this please.
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Shoot me your entire configuration so I can test this please. this one needs to be set to true too: "NPCReward_Enabled": "true", Is it set to true?
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Changed Status from Pending to Not a Bug
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I hear what you are saying. Throwing a signal is its own reward. Lets just say we try do this. It means having to tag and track each airdrop depending on spawn source. It also means tracking who loots in (assuming only the first looter gets the rp?) If you allow more than one looter to get RP they will get RP farmed by large zergs... Add to that servers can have multiple concurrent drops all needing to be tracked. Honestly this really only applies in PvP, and is a non-trivial code change. I will add it to the the list of possible future features but will not commit to it at this time.
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Changed Status from Pending to Not a Bug
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use a third party app to change icons. I don't see the point of duplicated that functionality. You might want to look at for example: Custom Icon
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Changed Status from Can't Reproduce to Not a Bug
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Changed Status from Pending to Can't Reproduce
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From the description: Use Scrap, Server Rewards or Use Economics (set only one to true) This plugin will reward the player (and penalize if configured to do so and the currency is Server Rewards or Economics). For scrap it only does rewards, no penalty. I added scrap for servers that want to have minimal rewards, but still encourage player behaviour. It does not duplicate any of the commands provided by Server Rewards or Economics as that would be redundant and could confuse players. It does not support commands as a reward, I use Kill Streaks and my Server Rewards store for that. I sell all sorts of rewards in the store via the currency the players accumulate. The idea is they gain currency to spend in the store which on my server includes Heli calls. I am happy to share my Server Rewards setup so you can use it as an example, just PM me on Discord and I will share the JSON files.