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Everything posted by Mals
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I gave myself all the groups in the config. I spawned 20 bears. killed them all, $350 per bear, zero variance. Without a log I can't help you. You need to take into consideration weapon, distance, etc. as they can multiply things.
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Do you have some logs for me to check? What groups was the person in so I can exactly reproduce this bug please. You are not provided what is needed to debug this. Also if it is kill there are factors like distance, weapon etc.
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Do you have some logs for me to check? What groups was the person in so I can exactly reproduce this bug please.
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Without knowing which plugin spawned the scarecrow, I won't be able to check what type it is spawning (there is more than one way) to ensure a fix works. I really need to know what plugin spawned the scarecrows so I can confirm their underlying type to debug this.
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I will look into it. there are some changes in NPc code in the core rust engine. Which plugin are you using to spawn scarecrows?
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It should not random it should be picking the larger value. You have not told me the groups the person is in. Please turn on logging and send me the file so I can see the randomness.
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You need to tell me which groups they were in for me to test this.
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Please attach the config. It should be picking the one with the largest multiplier. Which groups is the person in? I will try to reproduce this.
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Please note I moved from Umod to here, that resulted in me losing access to umod. This is a better place for plugin developers IMO. To change icon use one of the icon plugins, that is out of scope for this plugin, I do not see a reason to reinvent the wheel. Welcome rewards should only go to people with no entry in /oxide/data/RustReward.json I sure hope you are not wiping it monthly as they will get the welcome reward again and you will reset this preferences. That is how the plugin knows they are new. It does not check their Server Reward or Economics balance to determine the welcome money. For PVP kills there are a few settings to try to make exploiting harder: "Player_Kill_Reward_Timeout": 0, "TakeMoneyfromVictim": "false", "UseClansPlugin": "false", "UseFriendsPlugin": "true", If you have issue with the plugin DM me in Discord with a copy of your config and the issue. I will test to see if I can reproduce the issue or help you debug your configuration. Harvesting berries is in there, but it is one rate for all berry types.
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If you make code a to migration from the 3.X version of Kits I will buy this. I know my 3.X version will eventually break, but I really have no interest in the 4.X version given its current state. Until 3.X breaks I am too lazy/busy to manually recode my 30+ kits. The new UI is very good, but not not spend hours recoding my kits good (unless my existing kits breaks).
- 228 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Set the default to an empty string "" "Player Default Settings": "hkop", to: "Player Default Settings": "", and update: \oxide\data\RustRewards.json to have a blank string for all players. change "hkopa" to "" There are some other settings in the config to format the message and alter its contents as well.
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Since this is a not a bug, and you have not replied, updating so it does not spam me with please update this request.
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Changed Status from Pending to Not a Bug
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Or did you mean from mining and logging? Honestly as long as they finish the tree or node that is what the reward is trying to provide an incentive for. If you remove that they may not finish them to avoid the risk of visibility of a tree fall or node disappearing (in PVP). Can you explain to me you want this functionality?
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They are already in the config. Try setting these to zero: "chainsaw": 0.0, "jackhammer": 0.0,
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It was an issue with another plugin that Dex was able to resolve.
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Changed Status from Pending to Not a Bug
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Shoot me your entire configuration so I can test this please.
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Shoot me your entire configuration so I can test this please. this one needs to be set to true too: "NPCReward_Enabled": "true", Is it set to true?
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Changed Status from Pending to Not a Bug
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I hear what you are saying. Throwing a signal is its own reward. Lets just say we try do this. It means having to tag and track each airdrop depending on spawn source. It also means tracking who loots in (assuming only the first looter gets the rp?) If you allow more than one looter to get RP they will get RP farmed by large zergs... Add to that servers can have multiple concurrent drops all needing to be tracked. Honestly this really only applies in PvP, and is a non-trivial code change. I will add it to the the list of possible future features but will not commit to it at this time.
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Changed Status from Pending to Not a Bug