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Mals

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Everything posted by Mals

  1. Mals

    Notify

    Any chance to make CmdShowAllPlayerNotify (or something similar) an API call so we can message all players? I am working on a hack of ScheduleMessage to send periodic notification to all players then realized there was no API. I could make my own, but you already had it coded.
  2. Is there a setting to avoid burning meat other than setting the timer super long?
  3. Mals

    Bandit Island

    Does map this include a vendor for submarines and underwater labs?
  4. Mals

    The Lost Island

    Does map this include a vendor for submarines and underwater labs?
  5. Mals

    Lights On

    Just to be clear. With this option it would burn fuel if there is more than one in it, even at night. When it ran out of fuel it would naturally go out. At night the sweeper would pick it up as off and without fuel and turn it on. And it would go out at dawn due to no fuel.
  6. Mals

    Lights On

    Sadly that would require tracking each light source with fuel which would balloon the memory usage which I am keen to avoid. I could add a parameter so it ignore ones with more than one fuel (not change their state). Some light sources require one fuel to work [silly quirk]. That would mean any fueled device would burn fuel through the night. Depending on stack size and gather rates that could be an issue. My fuel stacks are 50,000 and my gather rate is around 4X so it could work on mine, but I kept it simple. Always on has the lowest server overhead as there is not two toggles per day, just the normal sweeper to fix states. But I know a lot of people love seeing the lights come on at night, it is more "real".
  7. Mals

    Lights On

    Honestly I leave them always on to be nice to cave dwellers. I'll look to see if I ignore devices with fuel in them. Would you want them to turn on at night and stay on in the day if fuel is present. Or just simply ignore ones with fuel present?
  8. Mals

    Lights On

    Sorry for the delays, with the surge in COVID cases work has been very busy. I could not get the Microphone stand working but did add BoomBoxes. since they feed out to other devices I set them high in output, but make that configurable in the json. I adjusted all power settings down to the bar minimum to make it so no power spilled out to be exploited. For devices that are not at a minimum their power amount is in the config. My apologies on slow fixes, I only have a half day off Saturday and Sunday now so not a lot of time to work on plugins.
  9. Mals

    thoughts

    (08:29:21) | Failed to call hook 'CmdShare' on plugin 'LootProtect v1.0.23' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootProtect.CmdShare (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e3] in <e05331ec548d4dc098f742cfab8c9c89>:0 at Oxide.Plugins.LootProtect.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007ae] in <e05331ec548d4dc098f742cfab8c9c89>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 I think it was two players in a team sharing a furnace from what I saw in team chat.
  10. Mals

    ZoneManager Plugin" option work

    Changed Status from Pending to Closed
  11. Mals

    ZoneManager Plugin" option work

    Unfortunately it works the other way around with Zone Manager. It only rewards when they are in a zone. I would not recommend making massive zones as that would be to the only way to make that work.
  12. Mals

    LightsOn

    Changed Status from Pending to Closed Changed Fixed In to 1.6.18
  13. Mals

    LightsOn

    That is a super old version (v1.6.18). That was fixed in more recent versions.
  14. NightZombies probably changed what type of NPC they are using I suspect. I will check to see what they have coded in the latest version. We don't have a gather reward for chopping up dead NPCs, since you get paid to kill them getting paid to chop them up seems to be double dipping.
  15. The one from Chaos Code? I own that plugin so will give it a test.
  16. Changed Status from Pending to Can't Reproduce
  17. Mals

    Lights On

    I've been working on a fix and adding the new boombox and microphone stand but was not able to complete testing yet. I hope to push it out next weekend. I have also greatly reduced the power going to devices so if they attach to the pass through it is a lot less. Ultimately I want zero coming out of pass through as that is not intended behaviour.
  18. Mals

    Lights On

    Odd it is unlimited, I will look into this.
  19. I just wiped my server, wiped my player data in data and got the welcome money.
  20. I'll take a look to see if I can reproduce this. Can you shoot me your config so I can run exactly the same set up?
  21. Mals

    Lights On

    makes sense now there are two types. Pushed out. Sorry it is slow, very busy weekend for wife's streaming.
  22. Mals

    Multiplier

    Changed Status from Pending to Can't Reproduce
  23. Mals

    Scarecrow kills

    Changed Status from Pending to Closed Changed Fixed In to 2.2.77
  24. Mals

    Scarecrow kills

    I had hoped with the NPC cleanup I would not need all those additional checks. added them back and the new NPC too.
  25. Mals

    Scarecrow kills

    It worked with generic spawned (F1) scarecrows, debugging now.
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