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Mals

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Everything posted by Mals

  1. Are you wanting a multiplier on the Rust Reward currency reward, or the Harvest rate? If it is a reward then let me know what tool I missed and I will add it. If it is harvest rate, then Krungh is correct Goggle for ToolsGatherManager If any one has questions or suggestions for my plugins feel free to DM me directly here, or discord Mals#2641. I might say no, but I will hear you out.
  2. Changed Status from Pending to Not a Bug
  3. this needs to be true: "Do_Advanced_VIP": "false", "Do_Advanced_VIP": "true", That supports using oxide groups. rustrewards.vip just uses the fixed value, not the multiplier at the top are not used, just this one: "vipmultiplier": 2, Multipliers do not need to be int, they can be a decimal number. Add a leading zero if it is less than 1, ie: 0.75 But less than 1.0 for VIP gives them less, not more. Did that answer your question?
  4. Mals

    LightsOn-Zones.json

    Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.6
  5. Mals

    LightsOn-Zones.json

    Having discussed this we determined the root cause outside the plugin. It is resolved and working as intended now. Thanks for your patience and working with me Paddington.
  6. Mals

    LightsOn-Zones.json

    I used the auto zone plugin and the id it generated which are names not numbers. I figured out why stuff was not turning on when place with zone enables and I am fixing that.
  7. Mals

    LightsOn-Zones.json

    I tested with my zone set up, your config. Fireplace came on at Launch, but did not in a random base. What other plugins are you running? It could be zone manager lights setting or some other plugin causing this? Happy to chat on discord and help you debug this. MalS#2641
  8. Mals

    LightsOn-Zones.json

    I'll give it a test. thanks. Only at night, correct?
  9. Mals

    LightsOn-Zones.json

    BTW if an item is set to i it does not need to be protected. IDK if that could be an issue.
  10. Mals

    LightsOn-Zones.json

    Which lights are coming on?
  11. Mals

    LightsOn-Zones.json

    Shoot me your configuration. Which lights is it affecting? You did set this setting to true, correct? "Use Zone Manager Plugin": true
  12. Mals

    LightsOn-Zones.json

    Please check that the fix works on your server. Thanks for letting me know.
  13. Mals

    LightsOn-Zones.json

    Changed Status from Pending to Work in Progress
  14. Mals

    LightsOn-Zones.json

    It should look like this: ["supermarket_1","supermarket_2","gas_station_1","miningoutpost_1","miningoutpost_2","supermarket_3","gas_station_2","gas_station_3","miningoutpost_3","sphere_tank","launch_site"] But in my retesting it is doing all zones. I am taking a look at a fix.
  15. Mals

    Default notifications

    If that is not the issue shoot me the config and data file and I will check it.
  16. Mals

    Default notifications

    Changed Status from Pending to Not a Bug
  17. Mals

    Default notifications

    Check your settings for your character. If you turn off the messages they do not show. Chat Commands /rrm -- Toggle the message about earn currency for a player. It is not case sensitive. There are five sub-settings: H - Harvest K- Kill O - Open P - Pickup and A - Activity The second parameter is on or off.
  18. Mals

    Real Quick lang edit

    After removing the full colon from the prefix if it is still an issue for it ping me and I reopen this. Please attach the lang file and config and I will run it on my test server.
  19. Mals

    Real Quick lang edit

    Changed Status from Pending to Closed
  20. Mals

    Real Quick lang edit

    It always adds a : so make sure there is none in the Prefix. Here is the code: mess = String.Concat( prestring ?? blnk , Lang("Prefix", player.UserIDString) ?? blnk , ": " , midstring ?? blnk, Lang(key, player.UserIDString) ?? blnk, poststring ?? blnk);
  21. Mals

    zone manager noGather

    Changed Status from Pending to Closed
  22. Mals

    FreeCandles

    Sorry for the slow reply, I did not have access to do so. I just got that sorted out. They should last the entire wipe if my math is correct.
  23. Mals

    DeathPenalty

    This was added.
  24. Mals

    Question about RustRewards

    Rush and Mark: Please open a new request, do not piggy back on closed requests as we don't checked them. Rush is this a request for Death Penalty? That does not support scrap as removing scrap from player inventory is out of scope. Rust Reward only gives scrap, it never takes it as well. For Rust Rewards check the language file for the "Prefix" to hide it is Rust Rewards. Currency code it set on line 44: readonly private CultureInfo CurrencyCulture = CultureInfo.CreateSpecificCulture("en-US"); // change this to change the currency symbol readonly private CultureInfo CurrencyCulture = CultureInfo.CreateSpecificCulture("en-US"); // change this to change the currency symbol Change that to change the currency code. This is only the second time someone has asked about. Are you suggesting it should be a config parameter? Mark: Once I see the request I will work to add that container.
  25. Mals

    zone manager noGather

    Rust Rewards supports Zones. Set these zones to Zero multiplier. so when the player attempts a pick up it will fail. The plugin can also store zone modifiers. These are on top of other multipliers, so you you could have zones with increased of decreased rewards. This is store in /data/RustRewards-Zones.json Here is a sample, it contains one line per zone id and multiplier:{"65251237": 1.5} Alternatively if it is a pvp arena make sure it is free of nodes if you want them to still get pvp experience. Since the block of the gather is occurring after the trigger OnDispenserGather fires there is no way for me to block this without checking other plugins outcomes. That is out of scope due to the number of plugins and complexity to support them all.
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