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About GlobalStorage

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This plugin creates a global storage system for each user.

It will automatically create a storage container at each of the safe zones on the map (Outpost, Bandit camp and each Fishing Village), that users can use to access their global storage chest.

The contents of this chest can be accessed from any other global storage chest on the map, or via the chat command (with permission).

Chests can also be added manually via a chat command, or deployed via a skinned item which can be given via a chat or console command.

Multiple players can use the chest at the same time, all of whom will access their own storage.

 

Permissions

globalstorage.admin - Required for certain chat commands.
globalstorage.chat - Required for using the "gstorage" chat command.
globalstorage.access - Required to access a the global storage chest.

 

Chat commands

Command: giveglobalbox
Parameters: <optional: target name> <optional: quantity>
Description: Gives the player a deployable Global Storage chest.
Example: /giveglobalbox "new guy" 10
Permission: globalstorage.admin
  
Command: gstorage
Parameters: None
Description: A chat command to open the players global storage.
Example: /gstorage
Permission: globalstorage.chat
  
Command: addglobalstorage
Parameters: None
Description: A chat command to set a deployed chest as a Global Storage chest.
Example: /addglobalstorage (while looking at a large wooden box).
Permission: globalstorage.chat

Command: addcustomlocation
Parameters: None
Description: Spawns a box using the users location and orientation. Location is saved to the config so will persist through wipes. Only recommended for servers that use the same map each wipe.
Example: /addcustomlocation
Permission: globalstorage.admin

Command: removecustomlocation
Parameters: None
Description: Removes the targeted custom location box and deletes it from the config.
Example: /removecustomlocation (while targeting a custom location box)
Permission: globalstorage.admin

 

API

object CanAccessGlobalStorage(BasePlayer player) 
{
	// Returning a boolean value prevents the global storage from being accessed.
	return null;
}

void OnGlobalStorageOpened(BasePlayer player, StorageContainer container)
{
  	// Triggers after the container has been opened.
}

 

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