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pookins

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  1. pookins

    BotReSpawn

    What do you need help with ?
  2. I had it set to 15.0 (should that be 15 ?) and it now set on 20.0, but there is no minimum distance (?)
  3. Sorry to say still the same "one bot" after killing apc. (after updating plugin today) * Some success Update on this post, waited for respawn of bradley and killed it, the problem is that most of the bots (except blue ones) spawn too close to the tank and are killed by the explosions right away and just leave backpacks behind, some spawn a little further away and are quite active, the blue ones spawn almost right in front of the bradley and are in a bunch and weakened by the tank explosion, can you make them all spawn a little further away ?. other than that its working great, the damage to the bots might change according to the weapon used to kill the tank, i used c4 and some might have been responsible for bot death but its hard to tell as there are molotovs etc all going off as well as grenades. Thanks for the update it adds more than a little excitement to the game
  4. This is my config { "Global NPC dont target": true, "External Plugins": { "Armored Train : Can trigger Events": false, "Convoy : Can trigger Events": false, "SatDish/Harbor Event : Can trigger Events": false, "BradleyDrops : Can trigger Events": false, "BetterNpcNames : Driver Title": "Driver", "BetterNpcNames : Guard Title": "Guard", "BetterNpcNames : Gunner Title": "Gunner" }, "Bradley Settings": { "Change Values": true, "Bradley Health": 2000, "Bradley Max Fire Range": 300, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 6 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.2, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 165, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Crew Max Spawn Distance": 15, "Bradley Crew Max Roam Distance": 50, "Bradley Crew Body to Bags": true, "Max throwing range of a Grenade": 45.0, "Max Grenades per trigger": 4, "Max throwing range of a Molotov": 45.0, "Max Molotovs per trigger": 2, "Use Firerockets (instead of Molotovs)": false, "Hard Mode : Throws towards player (Grenades)": true, "Hard Mode : Max Grenades per trigger": 4, "Hard Mode : Max radius of a Grenade on player": 15.0, "Hard Mode : Throws towards player (Molotovs)": true, "Hard Mode : Max Molotovs per trigger": 2, "Hard Mode : Max radius of a Molotov on player": 15.0, "Napalm Support": true, "Napalm Support Area Radius": 35.0, "Napalm Support Rocket Amount": 3, "Napalm Support Rocket Height": 50, "Last Ditch Effort Rocket Amount": 5, "Last Ditch Effort Grenade Amount": 5, "Last Ditch Effort MLRS rocket Radius": 10, "Last Ditch Effort MLRS rocket Amount": 5, "Last Ditch Effort Hard Mode : targets player location": true }, "Tank Crew Driver": { "Tank Driver Health": 200.0, "Tank Driver Lifetime (minutes)": 10.0, "Tank Driver Damage multiplier": 1.0, "Tank Driver Spawn Chance 0-1": 1.0, "Tank Driver Spawn Amount": 2, "Tank Driver Use Outfit": true, "Tank Driver Use other gun with outfit": true, "Tank Driver gun short prefabname": "hmlmg", "Tank Driver gun skin id": 0, "Tank Driver Use kit (clothing)": true, "Tank Driver Kit ID": "Red" }, "Tank Crew Guards": { "Tank Guards Health": 200.0, "Tank Guards Lifetime (minutes)": 10.0, "Tank Guards Damage multiplier": 1.0, "Tank Guards Spawn Chance 0-1": 1.0, "Tank Guards Spawn Amount": 5, "Tank Guards Use Outfit": true, "Tank Guards Use other gun with outfit": true, "Tank Guards gun short prefabname": "rifle.lr300", "Tank Guards gun skin id": 0, "Tank Guards Use kit (clothing)": true, "Tank Guards Kit ID": "Brown" }, "Tank Crew Gunners": { "Tank Gunners Health": 200.0, "Tank Gunners Lifetime (minutes)": 10.0, "Tank Gunners Damage multiplier": 1.0, "Tank Gunners Spawn Chance 0-1": 1.0, "Tank Gunners Spawn Amount": 5, "Tank Gunners Use Outfit": true, "Tank Gunners Use other gun with outfit": true, "Tank Gunners gun short prefabname": "smg.mp5", "Tank Gunners gun skin id": 0, "Tank Gunners Use kit (clothing)": true, "Tank Gunners Kit ID": "Green" } } After reading the documentation i checked the server oxide logs and found this : 5:38:46 PM] acebaby12[76561198143461934] killed a BradleyAPC 5:38:46 PM] acebaby12[76561198143461934] 2 Tank Driver(s) got out 5:38:46 PM] acebaby12[76561198143461934] 5 Tank Guard(s) got out 5:38:46 PM] acebaby12[76561198143461934] 5 Tank Gunner(s) got out But no bots appeared except for one dead blue bot that was found after the flames died ?? , I dont use BetterNPC as i have been using BotRespawn since it was released (on oximod) and have always had the apc setting as false since it came on that plugin , I have not had this problem before and have not killed an apc this year until i tested it today. But the last time i did (last year) it fully functioned .
  5. Just tested it and the only bot is a blue one, no other bots at all, waited till fires burnt out in case there is a delay timer , but zilch
  6. pookins

    BotReSpawn

    I have never encountered that problem, the only time there is an "unknown" amount is when it is during the transition between night and day and day and night, when it is between night and day the extra bots despawn slowly and increase slowly between day and night, I always encounter the same allocated amount whatever monument i am at, the only ones that are hard to deifine are the biome bots as they are spread over a large area and in the six minute respawn time some might respawn before you actually encounter the other scattered bots.
  7. pookins

    Turrets Reborn

    Wouldnt that leave his base defenceless ?
  8. pookins

    BotReSpawn

    My guess would be when its ready
  9. pookins

    Custom Loot

    BetterLoot was not really designed to allocate NPC loot, whereas CustomLoot is, you can option "corpseTypePerBotReSpawnProfile": true, to adjust loot for your BotReSpawn bots , I dont use "examples" or 3rd party "loot configs" as i find a lot are unreliable and the fun is in creating your own, I use both plugins so that BetterLoot covers crates and lootpiles and CustomLoot does the rest
  10. pookins

    Turrets Reborn

    Do you have 8.800 bullets so that it can issue 100 to each turret ? , it seems it is "filling 100" to the first 4 turrets, Personally i fill the turrets as i go @6000 as i use different weapons in each group of turrets.
  11. pookins

    BotReSpawn

    Yes you would create one using the "normal" biome settings and create the other as a custom one
  12. pookins

    BotReSpawn

    I have restarted server each day since wipe and the bots have all appeared at each monument and biome as normal. is your oxide/steam uptodate ?
  13. pookins

    BotReSpawn

    I find that the bots in this plugin are quite intelligent, they will attack you if you shoot at a close "companion" they will follow you if you attack them, the whole point of making kits for the individual groups of bots is so that you can increase the risk of attacking which monument they guard.. With this plugin i dont need to waste time having two different plugins to do the job of this already does.
  14. pookins

    Custom Loot

    Still working great for me , had no idea the crate marker was for this plugin as it doesnt generate crates afaik , anyway have a great New Year
  15. pookins

    BotReSpawn

    You are always going to have that problem as your players improve in their gameply, if you make the bots too many,too fast or too hard to kill it will deter new players from staying on your server (i lost 40% of my regular players) and they dont come back. i make the more valuable monuments harder and the smaller ones reasonably easy, the biome bots vary, from lightly armed nomads , mid armed survivalists to hard to kill snow patrol ,
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