Jump to content

pookins

Member
  • Posts

    433
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

pookins's Achievements

Proficient

Proficient (10/15)

  • Very Popular Rare
  • Reacting Well
  • Dedicated
  • Conversation Starter
  • Week One Done

Recent Badges

112

Reputation

  1. pookins

    BotReSpawn

    I have never encountered that problem, the only time there is an "unknown" amount is when it is during the transition between night and day and day and night, when it is between night and day the extra bots despawn slowly and increase slowly between day and night, I always encounter the same allocated amount whatever monument i am at, the only ones that are hard to deifine are the biome bots as they are spread over a large area and in the six minute respawn time some might respawn before you actually encounter the other scattered bots.
  2. pookins

    Turrets Reborn

    Wouldnt that leave his base defenceless ?
  3. pookins

    BotReSpawn

    My guess would be when its ready
  4. pookins

    Custom Loot

    BetterLoot was not really designed to allocate NPC loot, whereas CustomLoot is, you can option "corpseTypePerBotReSpawnProfile": true, to adjust loot for your BotReSpawn bots , I dont use "examples" or 3rd party "loot configs" as i find a lot are unreliable and the fun is in creating your own, I use both plugins so that BetterLoot covers crates and lootpiles and CustomLoot does the rest
  5. pookins

    Turrets Reborn

    Do you have 8.800 bullets so that it can issue 100 to each turret ? , it seems it is "filling 100" to the first 4 turrets, Personally i fill the turrets as i go @6000 as i use different weapons in each group of turrets.
  6. pookins

    BotReSpawn

    Yes you would create one using the "normal" biome settings and create the other as a custom one
  7. pookins

    BotReSpawn

    I have restarted server each day since wipe and the bots have all appeared at each monument and biome as normal. is your oxide/steam uptodate ?
  8. pookins

    BotReSpawn

    I find that the bots in this plugin are quite intelligent, they will attack you if you shoot at a close "companion" they will follow you if you attack them, the whole point of making kits for the individual groups of bots is so that you can increase the risk of attacking which monument they guard.. With this plugin i dont need to waste time having two different plugins to do the job of this already does.
  9. pookins

    Custom Loot

    Still working great for me , had no idea the crate marker was for this plugin as it doesnt generate crates afaik , anyway have a great New Year
  10. pookins

    BotReSpawn

    You are always going to have that problem as your players improve in their gameply, if you make the bots too many,too fast or too hard to kill it will deter new players from staying on your server (i lost 40% of my regular players) and they dont come back. i make the more valuable monuments harder and the smaller ones reasonably easy, the biome bots vary, from lightly armed nomads , mid armed survivalists to hard to kill snow patrol ,
  11. pookins

    BotReSpawn

    the default bots are the ones you assign to a monument without making any changes, go to the /data/BotResPawn/default-DefaultProfiles.json and look at the unchanged profile(s), This is mine from the Airdrop one which i dont use { "Events": { "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Scale_NPC_Count_To_Player_Count": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "NPCs_Attack_Animals": false, "Friendly_Fire_Safe": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false, "Fire_Safe": true, "Grenade_Precision_Percent": 50, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false }
  12. pookins

    BotReSpawn

    Yup its all in what you make them, you can equip them with bows or M249's , you can choose armour, health, aggro range, speed and weapons,
  13. pookins

    Custom Loot

    The Heli loot might have something to do with the Helicopter name change by FP (?)
  14. pookins

    Turrets Reborn

    As i said i use a varied amount of weapons so never use that command, i found the best cave defense is the use of smoke grenades and incendieary rockets as well as AK47 cover. I load all turrets individually for that reason. my ammunition stacks are also quite high so that grenade launchers would have 100+, Rockets 100+ and AK47, M249 would have 6k each. Sorry could not help, hope you get it resolved
1.1m

Downloads

Total number of downloads.

5.4k

Customers

Total customers served.

77.7k

Files Sold

Total number of files sold.

1.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.