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Everything posted by Mals
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Anyone getting there errors today? (10:56:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Do I need to regenerate a config or something?
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I'm trying to move my server from Server Rewards to Economics. I check my balance and have lost of cash in economics, but it says I do not have enough cash (Balance is zero in store). Did I error on my config update? Shop.json
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Just to make it clear, I think they are asking to support languages that flow in the other direction. Not the actual code, but the display of words by the plugin. That said, it is non-trivial to do, unfortunately. It is not a bug, but a feature request.
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Correct, to make it as efficient as I could for servers with thousands of lights (highly modded PVE) there are no permissions to check per object. If you only want specific people to turn on lights, then Night Lanterns and many other mods can do it per person. If they are always on in the settings, you could place them, run the plugin, turn on the lights, then remove the plugin. The light will stay on even if the plugin is gone, as it alters the visual settings of the object. Only if toggled off will they go off.
- 101 comments
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- 1
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- #lighting
- #automation
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your lang file might be out of date. I tested and it worked okay, but does not support players, only groups, for example: bpunlock unlock admin electric.timer works fine bpunlock unlock mals electric.timer Error: mals is not a registered group! So it is just for groups and seems to be working. So perhaps delete your lang file for the plugin and reload the latest version of it, and see how it goes. -Mal
- 22 comments
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- #blueprints
- #unlock
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- 22 comments
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- 1
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- #blueprints
- #unlock
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- 22 comments
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- #blueprints
- #unlock
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- 22 comments
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- #blueprints
- #unlock
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for example: o.grant group default paintball.admin
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- 5 comments
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- #admin
- #protection
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Is an upgrade/remove cupbaord required? Should be: Is an upgrade/remove cupboard required?
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- 221 comments
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- #permissions
- #admin
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- 823 comments
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- #shop
- #shop ui
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Can you give some specifics? What map, what location? To help the creator debug this please?
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Super handy admin tool to keep an eye on players. If you have a solo/duo/trio you can check for players clustered together oddly, for further investigation. Or the trying to find hackers in rocks/under the map, etc. Add this immediately to my servers as another tool to monitor activity. Thanks Sabby!
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- #rust
- #krungh crow
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