About DeathPenalty
Penalise players if they die. Supports Server Rewards, Economics, XPerience or scrap. Stops taking once the player has zero or less balance to avoid griefing new players.
Uses permission to determine if a player will be penalised: death_penalty.active
There is a new flag to toggle behaviour of the permission: Penalty on active or inactive
If set to active and the player had the permission, they get penalised. If it is set to inactive, and they have the permission, they do not get penalised. If set to active, and they do not have the permission, they do not get penalised. If set to inactive, and they do not have the permission, they get penalised.
Here is a quick chart that hopefully makes this clearer:
Default Config:
{ "Penalty Type (amount or percent)": "amount", "Penalty Amount": -100.0, "Use Economics": false, "Use ServerRewards": false, "Use XPerience": false, "Use Scrap": true, "Maximum Amount": 1000.0, "Penalty on active or inactive": "active" }