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Mals

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Everything posted by Mals

  1. Mals

    SimplePVE

    I am using this plugin on staging. You most likely will have to patch for this weeks release, based on these messages in staging: [SimplePVE] SimplePVE Loaded, Intitilizing.... Command 'simplepve' already exists. Command 'simplepve' already exists. Command 'simplepve' already exists. Command 'rsp' already exists. Command 'rsp' already exists. Command 'rsp' already exists. Loaded plugin SimplePVE v1.1.2 by Ifte [442ms] A hook request for 'CanBeTargeted[d569bd]' received: - The current status is FAILURE: Method System.Boolean GunTrap::CheckTrigger() cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GunTrap:GunTrap.CheckTrigger_Patch0 (GunTrap): IL_004e: call 0x0000000f - Check for possible errors on the log file Error while patching hook 'CanBeTargeted[d569bd]' (Method System.Boolean GunTrap::CheckTrigger() cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GunTrap:GunTrap.CheckTrigger_Patch0 (GunTrap): IL_004e: call 0x0000000f )Carbon v0.2023.4274.1152-Debug-rust_beta/staging-4923c2a, 4 mods, 41 plgs at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 219 A general error occured while installing 'CanBeTargeted[d569bd]' NullReferenceException: Object reference not set to an instance of an object
  2. Mals

    Lights On

    Sorry, I think I missed that one. We don't normally check owners since we have no permissions, to make the toggle of lights as efficient as we can. You might find https://umod.org/plugins/night-lantern has per player permissions, and you could leave it up to the players to turn on their lights. If people are being jerks, you could use https://umod.org/plugins/entity-limit to throttle back the billion camp fire lag-fest compound defense move.
  3. Mals

    PookEvent

    This is such a fun little plugin to keep players both interested and on their toes. The update for Halloween is an amazing value for an inexpensive plugin. This event is a unique boss plugins with a lot of configurability. If you are looking to add a fun event, especially for Halloween, highly recommended.
  4. Mals

    Lights On

    On my server, they did not come on when placed, but did come on when checked. I will work to correct them to turn on when placed... Okay, I have fixed it so weapon racks light on when placed (based on config). But had no issues with the timer turning them on. I will need your configuration to debug this please.
  5. Mals

    Lights On

    Shoot me your config. I'll also go check on my server.
  6. Mals

    Support for Server Rewards

    Would it be possible to get support for Server Rewards as a currency?
  7. Mals

    discord link dead

    I checked and no account strikes or restrictions. Perhaps try a different browser? Can they see discussion on other plugin? If so, then Raul or Death will need to check if there is an issue with the set-up of discussion on your plugin.
  8. Mals

    discord link dead

    Hi Mr01sam. When creating a permanent discord link, you need to edit it: The default is it expires after 7 days, set to: That should give you a permanent link. I hope that is what you were looking for. If the description is not letting you put in a discord link, I will check with Death to see if it is being blocked. -Mal
  9. Mals

    Legendary Beasts

    You missed the second line: Permission is not granted for commercial use, distribution/sharing, editing/modification, or re-sale. That seems very clear.
  10. Changed Status from Work in Progress to Closed
  11. Please test the released version, I had no errors with /atp or /atp2 If you are still getting errors can I get a list of other plugins, perhaps there is a conflict? I won't close this till we confirm this solves the issue.
  12. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Did they use the full name of the person they are teleporting to? I will add some checks that it is a valid player.
  14. Mals

    adding a feature?

    Changed Status from Pending to Not a Bug
  15. Mals

    adding a feature?

    That really is a different plugin as it is a non-trival revision that changes the core functionality.
  16. Mals

    adding a feature?

    Basically what you are asking for is when you friend someone, it sends them an invitation to friend them back. That could work if they are both online, but not if they offline (without a ton of extra code). My concern is that it could be abused to harass people, or dupe new players. Hopefully you have ignore, so people can block people trying to lag people out with Friend spam. In keeping that this is not a GUI app, I could message them if online: "Bob has just made you their friend, if you want to friend Bob, please /friend Bob". There are some GUI apps out there for friends if you want a GUI.
  17. Mals

    Console support

    I changed chatcommand to command and added my 1K skins via timed execute. We will have to see how it deals with that when I test it via the UI. Your coding was a joy to read, I love good code.
  18. Mals

    adding a feature?

    This is a fork of the umod one with added code to prevent NPC from getting into the data files. So a config option (require approval to add as friend)? The question is, if someone adds you as a friend (and you don't add them) what do they get? If there is no net effect, then there is no harm. If there is some harm, then sure I will add that as an optional feature.
  19. Mals

    Console support

    I am migrating from a different product and have a few thousand skins to add. Would it be possible addskin command in the console?
  20. I wanted to know......That since his Command is the same as "MyMiniCopter's" Command. When I say "NO" to the part in the json file about Spawning the MiniCopter? Is it going to affect the "MyMiniCopter" settings/plugin. And are these Helicopters supposed to be "Locked" to the "Owner"? And what about "Decay"??? Are there "Built in Protections for them once you have spawned one? In "MyMiniCopter". I can do that. Plus, there are a few like this one that offer limited changes. Please let me know how to contact this developer, so I may ask my questions. That's all I wanted to ask. Before I purchased this. Thank you for any help and contact with them/dev. Thank you; Dave (TheEye)
  21. There are a few VIP Status plugins out there. As a moderator, it would not be appropriate to recommend any.
  22. Tested on my dev server and it booted up fine. It might be config related? Logged out, saved, restarted, reconnected, no issue. If not config then some other plugins using the same hook?
  23. Mals

    Skin Controller

    The client needs to download the skins, so will need internet access. Unless this is caching and providing the skins directly to the client (unlikely, but possible). You can have a private LAN party, just don't port forward the server, so outsiders can see it. Or use Whitelist or some other software to limit access.
  24. Mals

    BotReSpawn

    Did you update to version 1.2.2? I have the latest version on my server and it is working fine. You might be having that browser issue where it caches the download if it is not downloading. Please clear your cache or try using FireFox.
  25. Anyone getting there errors today? (10:56:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Do I need to regenerate a config or something?
1.8m

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