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GamingHQ

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  1. GamingHQ

    Notify

    Once you go Mevent, you never go back. 10/10 on the work as always!
  2. GamingHQ

    Console errors

    wrong page
  3. GamingHQ

    TruePVE and friendly fire

    If the server owner has TruePvE active, it wont be acting friendly against the FF system of the clans plugin. When players are shooting each other, they could eventually easy tank the server its FPS. When we boot up the server with clans, the plugin has a response time of 10ms. When we are actively playing and shooting each-other by accident, the server will slowly try harder to progress the nulled attacks as you cant attack each other if you ain't inside a pvp zone in the first place resulting the plugin response being raised up to 400+ ms. Even Zone manager starts to hiccup, as a whopping 600+ ms when clan users are inside the pvp zone, but with FF in their clan disabled.
  4. possible that the skins are added by other players perhaps? some skins dont work and would have to be manually added in a oxide file i believe. Don't remember the filename tho
  5. GamingHQ

    Clans missing

    is it? ohh. lol. i thought some random guest had found a backdoor or something XD if we would place the purge of the clans 14 days, every clan that's alive for 14 days will be purged. if we place it to 20 days, every clan with a life spawn of 20 days will be purged. no matter if the users are active or not. We have disabled the purging system, but it would be a great future to have this working if none is active for xx days, that the clan gets purged.
  6. GamingHQ

    Clans missing

    a guest changed the status? Well played. Can someone ban this f*cker?
  7. GamingHQ

    Console errors

    failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <76be543e7c2d434db75659b4c5099b29>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <76be543e7c2d434db75659b4c5099b29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 When a user kills himself, this error pops up.
  8. GamingHQ

    Bank Heist

    This, and then he wants us to make f*cking pvp zones on a pve server. Fix the plugin.
    After buying this plugin, i should had checked twice before i would had applied it on the server the month afterwards. Plugin idea looks nice, the way everything goes is nice, but there are some points to look at and i think the plugin does still needs some additional love from its owner to become a perfect event. Providing them a kit is a harder task then i thought it was going to be. instead doing it inside the brackets ( [ ] ), there is no other way as the config will break. Plugin is not working correctly with true PvE. Having no raid plugin together with it active, disallows you from destroying the garage door if there is a code lock placed on it. If you use the plugin without a code-lock, people can just open the garage door and walk in as if its nothing. There should be a option to alter the door into another prefab. Zone manager should see banks automatically without hassle.
  9. GamingHQ

    TruePVE conflict

    same here bud, plugin owner thinks that showing a screenshot would do fine.. until they see a message from paypal.
  10. GamingHQ

    undestroyable garage door

    any ETA on fix?
  11. GamingHQ

    undestroyable garage door

    I have found the problem here. I'm using a auto lock plugin where if the user has a lock in his inventory and places a door or garage door, a auto lock gets placed and locked. When i added a code, the garage door cannot be broken. When i removed it, the garage door can be broken. edit: nope, its just that code lock. Please change this into a normal wooden lock for those not willing to use a code. There is however still some questions for me tho, how to assign a guard a kit for example.
  12. GamingHQ

    undestroyable garage door

    I do use TruePvE and Zone manager indeed. I however was able to rob the place the first 2 times before destroying the garage door started to fail. Ill be adding a zone there and retry. Will keep you posted.
  13. GamingHQ

    undestroyable garage door

    good morning. After applying every step to create a bank heist, has worked. The first time the plugin worked as well for the second time. However, after reloading the plugin as one of the NPC needed a small movement, the garage door wont get destroyed somehow. is there anything i could have overlooked?

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