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Everything posted by Neighigh
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We use this to create whole new systems and materials for players. It plays very well with other plugins that utilize permissions as well. We put together a video showcasing a lot of possibilities for our newest mining system, Custom Recycle has our full support as it's helped us create a highly popular system on our servers. I highly recommend backing plugins like this as they offer a massive range in customizability.
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Version 1.1.0
3 downloads
Cornucopia has been built with the intent to bring players closer to the farming aspects of Rust. The newest update has removed many standard Facepunch monuments and replaced them with custom monuments only available here. Rob banks, steal from dealers, fend of farmers and gangsters, highjack trains and GET FARMING! A fancy new trailer showing off the vibes in the map: Features: Prefabs: 50к Size: 3000 Designed to look like a classic Cornucopia. Several Custom Monuments Farming and Harvest Season Themes Supports BankHeist, BetterNpc(Drone Event and Zombie Horde support coming soon) We plan to continue adding to this map, if there are any bugs or flaws we will correct them with haste! Custom Monuments: Collapsed Tunnels - A long winding tunnel system filled with abandoned cars and forgotten belongings. A. Town - A large town divided by a coaling tower and pumpjack. On one end, the HQM quarry and slums, on the other, high living and A. Town Bank. Mushroom Caves - Vibrant glowing green mushrooms fill this cave network, explore and loot the vast cave system. Coca Farm - A Coca orchard and facility. Farmers and Coca Dealers protect the area from would-be theives. Burning Monsters - A small frontier village that has captured giants and set them ablaze. Loot the area and see what they're burning. Hay Farm - A simple Hay farm with simple farmers ready to defend their land, and loot! Bradley Vineyards - A wide open vineyard custom designed for Bradley to drive through the weaving trails. Soldiers are stationed at each bend to add to the difficult open environment. Mining Tunnels - A short tunnel on the railroad filled with metal and sulfur nodes. This dangerous bottleneck is designed to be a risky reward! Abandoned Lighthouse - Same lighthouse, but on top of a huge cliff with a built in hermit settlement. Nursery - A collection of greenhouses gaurded by farmers. Planters, light and water system are available in each greenhouse for player access. Windfarm - Several wind turbines atop a large hill - Substations will spawn drones if using drone Event. Electrician NPCs guard the area. Railyard - Train cars spawn here, players will need to climb the mountain and load up their cars and bring them to the coaling station in A. Town to unload. Fish Market - A small dock market guarded by fishermen. Hidden underwater loot is available beneath the docks. Swamp - Now deserted, remenants of cannibals remain in the area. Facepunch Monuments: Oxum's Gas Station Large Oil Rig Large Fishing Village Outpost Ferry Terminal Large Harbor HQM Quarry$35.00 -
Our players loved the idea of this so much that we took a lot of time and work to integrate it into Skill Tree and it works perfectly! You can acheive balance and expand you players options or go all out and make it chaotic! That versatility is what we look for in plugins and I'm super happy to say that NooBlet has got a great handle on that perspective. They've helped us out in providing meaningful contact, and been considerably helpful with some newer additions like permissions and bug fixes. After playing around with the plugin and integrating it into our system, this may have become one of my absolute favorites! P.S. - We made a video for our players to get HYPED about the new server feature, here it is - SO YOU CAN TOO!
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Version 1.1.3
5 downloads
Now with World 2.0 Cliffs! Delve deep into the heart of Death Island, where Halloween lives! Set off along the chilling shores of the island, this map immerses players into a realm where the very essence of death and desolation reign supreme. Navigate through treacherous terrains, battle menacing threats, and uncover long-lost secrets buried by time. Crafted with precision and passion, Death Island isn't just a map—it's an artistic horror piece with chilling character. My test players were captivated, in awe of their Rust October experience. Dare to step foot on Death Island, and let the haunting journey begin! Beta Trailer: Features: Prefabs: 20к Size: 3500 It looks like a real Skull! Several Custom Monuments Lava and Magma Themes Supports BankHeist, and BetterNpc Custom Monuments: Secret Lair - Uses Bank Heist for the Secret Lair Vault - Has a secret entrance from the bottom *Lava Falls - Loot trapped in the lava can be found here The Crypt - Multilevel Crypt with a race against the clock to escape *Cooling Obsidian Buried Harbor *Magma Mines - Great place for ore farming, and sniping farmers *Melted Freeway - Freeway destroyed by magma, cars and loot are protruding from the ground *Melted Supermarket Bradley Bridge - Destroyed bridge, Bradley Patrols up and down the lanes Abandoned Asylum - Blue and green doors leading to red, environment is spooky and destroyed Abandoned Lighthouse - My extended tall lighthouse build Coaling Towers - A place to unload carts Facepunch Monuments: Radtown Satellite Dish Dome Toxic Village Oxum's Gas Station Large Oil Rig Bandit Camp Large Fishing Village Small Fishing Village Outpost Ferry Terminal Sulfur Quarry HQM Quarry Stone Quarry$20.00- 4 comments
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- #west coast servers
- #halloween
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VERY worth the buy, there is enough options to really personalize these and make them totally unique to your server! We went out of our way to create a promo video for our players so they know how we fit it into our system. Black Lightning's plugins have always had great permission functionality, and we're very grateful for the level of integration we can get within our servers systems. Great work as always!
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- #helicopter
- #minicopter
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- 50 comments
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- #minicopter
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How's that rewrite going? With the new fix for September's compiling issue the plugin still has all previous issues. I am still seeing players unable to use their fuel in quarries or pumpjacks until I've made my own edits in the .cs~ Really hoping we haven't just been letting this sit for half a year.. Out of the box it's not functioning at all guys!
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- #rust
- #walkinrey
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Taking damage delay not working right
Neighigh replied to mark bergervoet's Support Request in Support
Awesome, thank you! I'll let our players know to hang tight for now, we really appreciate the plugin and all your efforts! -
Great versatility! After a short conversation about how we could implement permissions for various factors of the fertilizer and seed conversions, this plugin fits our every need! Thank you very much, Vergbergler for being so open and helpful with setting this up for us. Our players love the adaptation we implemented for them and enjoy pursuing the permission levels in game!
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- #composting
- #compost
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Taking damage delay not working right
Neighigh replied to mark bergervoet's Support Request in Support
@Mr01sam Any chance this is resolved? We just ran into the same thing on v3.2.1 RaidProtection.json -
Thanks! I think the option to change X:1 berry to seed is a good thing for each permission level. Here's a sort of idea how I'm imagining the config to look with the above in mind: "Permission Levels": [ { "Perm": 1, "How Often to Convert Berries(In Seconds)": 20, "How Many Berries to Convert Each Tick": 100.0, "Seed Multiplier": 0.5, "Fertilizer Multiplier": 0.5 }, { "Perm": 2, "How Often to Convert Berries(In Seconds)": 15, "How Many Berries to Convert Each Tick": 150.0, "Seed Multiplier": 1.0, "Fertilizer Multiplier": 1.0 }, { "Perm": 3, "How Often to Convert Berries(In Seconds)": 10, "How Many Berries to Convert Each Tick": 200.0, "Seed Multiplier": 1.5, "Fertilizer Multiplier": 1.5 }, { "Perm": 4, "How Often to Convert Berries(In Seconds)": 5, "How Many Berries to Convert Each Tick": 250.0, "Multiplier": 2.0, "Fertilizer Multiplier": 2.0 }, ]
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I've been happy with the superiority of this plugin since before I purchased. We picked this up very close to the release date. It's provided us with everything promised and a lot more! BlackLightning has gone above and beyond helping us resolve complications and provided extremely useful insight into some urgent debugging needs as well. I'd recommend their work just on the helpfulness received alone. Thank you!
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We caught another idea with a little use of this. Any possibility of a couple more options? Quantity of berries to convert at once: How often berries are converted to seeds: Thinking of being able to do a tick rate or something similar to a recycler. When I notified the biggest farmer on the server the plugin was ready for testing out my RCON started flashing pretty quick because they were converting thousands of seeds at once lol
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Awesome! Very excited to make use of that, thank you!
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We're interested in using permissions with a system like this. Any chance you'd be interested in doing different multipliers for different permission levels?
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Thank you! And no I have not seen this option in other plugins, but the main difference is we can't remove the ¤ symbol generated by :C currency. So any alteration to a lang file will result in "$¤1.00". I think one option may be to use :N2 by default in the .cs and we could apply our chosen currency symbol in the lang file.
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- #protection
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- 273 comments
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- #protection
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