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Everything posted by Neighigh
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Currently we have all monuments listed as spawn points for all our bosses. Sometimes they all end up at one location - which isn't so bad, when this happens players flock to the usually Boss guarded but now vacant Monuments for the loot. If you wanted them to spawn at random monuments, you could technically give them monument sets, just don't give the same monument to a second or third boss and you should be good. That being said, there isn't a way to limit the maximum amount of bosses on at a time unless you run multiple configs and load/unload the plugin - which is a little jarring considering it spawns them all at once instead of staggering their spawns. A feature to control maximum spawns and a spawn queue would be very helpful
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There were 5 updates in a 24 hour span, we're running the most recent version with no issues as well. Bout 140ish plugins all running swell. I'm pretty sure the first note on the last update was to correct the problem some people are seeing. I'd suggest running a steam and oxide update on any servers not working correctly just to be safe. Hope this helps!
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@Raul-Sorin SorbanCurious if we could utilize a notification system for the hackable prefabs we set up? Something that would ping all other players the location and 'hacking' player name either through a GUI notification hook or through chat? I'm thinking this would drive a bit more competition over those prefabs.
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Really awesome implementation @imthenewguy! Right now it looks like the names of each enhancement are driving the buff type? Any chance we can do something similar to what you did with Cooking 'Buff Types' and assigning enhancements with digits in the config? Thinking we could use that to make new sets with our choice of buff or change the names of existing ones.
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@CovfefeFortify is something like $3 American on Steam. You can build hundreds of bases very quickly. You can also use the CopyPaste plugin to save more to file if you like building in game too. There are also places like 'Builder Sanctuary' that have many online downloads available from other users that have saved their builds for their base designs. Just watch out for multiple TC builds, they don't play well with Raidable Bases right now.
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@Flint Monkeyunder oxide/config/NPCKits.json will have the list of the kits you are using. oxide/config/Kits will be where the actual Kit builds are. Or is it that you are looking to see what the default scientists use? I actually don't know what they normally have for weapons but it does change depending on location.